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Designing optimal interdependent networks is important for the robustness and efficiency of national critical infrastructures. Here, we establish a two-person game-theoretic model in which two network designers choose to maximize the global…

Social and Information Networks · Computer Science 2016-02-26 Juntao Chen , Quanyan Zhu

We consider a setting where individuals interact in a network, each choosing actions which optimize utility as a function of neighbors' actions. A central authority aiming to maximize social welfare at equilibrium can intervene by paying…

Social and Information Networks · Computer Science 2020-07-14 William Brown , Utkarsh Patange

We investigate a co-design problem, encompassing simultaneous design of system infrastructure and control, through a game-theoretical framework. To this end, we propose the co-design problem as a two-layer hierarchical strategic…

Systems and Control · Electrical Eng. & Systems 2025-08-18 Julian Barreiro-Gomez , Ye Wang

We study the optimal joint intervention of a planner who can influence both the standalone marginal utilities of agents in a network and the weights of the links connecting them. The welfare-maximizing intervention displays two key…

Theoretical Economics · Economics 2025-11-17 Ryan Kor , Yi Liu , Yves Zenou , Junjie Zhou

This paper considers a multi-user single-relay wireless network, where the relay gets paid for helping the users forward signals, and the users pay to receive the relay service. We study the relay power allocation and pricing problems, and…

Information Theory · Computer Science 2012-01-17 Qian Cao , H. Vicky Zhao , Yindi Jing

Networked public goods games model scenarios in which self-interested agents decide whether or how much to invest in an action that benefits not only themselves, but also their network neighbors. Examples include vaccination, security…

Computer Science and Game Theory · Computer Science 2021-09-03 David Kempe , Sixie Yu , Yevgeniy Vorobeychik

Many real-world systems such as taxi systems, traffic networks and smart grids involve self-interested actors that perform individual tasks in a shared environment. However, in such systems, the self-interested behaviour of agents produces…

Multiagent Systems · Computer Science 2019-01-31 David Mguni , Joel Jennings , Sergio Valcarcel Macua , Emilio Sison , Sofia Ceppi , Enrique Munoz de Cote

We study a two-player Stackelberg game with incomplete information such that the follower's strategy belongs to a known family of parameterized functions with an unknown parameter vector. We design an adaptive learning approach to…

Computer Science and Game Theory · Computer Science 2021-01-12 Guosong Yang , Radha Poovendran , João P. Hespanha

We consider two optimization problems in which a planner aims to influence the average transient opinion in the Friedkin-Johnsen dynamics on a network by intervening on the agents' innate opinions. Solving these problems requires full…

Physics and Society · Physics 2025-09-04 Leonardo Cianfanelli , Giacomo Como , Fabio Fagnani , Asuman Ozdaglar , Francesca Parise

This paper proposes and studies a class of discrete-time finite-time-horizon Stackelberg mean-field games, with one leader and an infinite number of identical and indistinguishable followers. In this game, the objective of the leader is to…

Optimization and Control · Mathematics 2022-10-11 Xin Guo , Anran Hu , Jiacheng Zhang

In various economic environments, people observe other people with whom they strategically interact. We can model such information-sharing relations as an information network, and the strategic interactions as a game on the network. When…

Methodology · Statistics 2019-11-27 Nathan Canen , Jacob Schwartz , Kyungchul Song

This paper investigates design of noncooperative games from an optimization and control theoretic perspective. Pricing mechanisms are used as a design tool to ensure that the Nash equilibrium of a fairly general class of noncooperative…

Computer Science and Game Theory · Computer Science 2010-07-02 Tansu Alpcan , Lacra Pavel , Nem Stefanovic

This paper considers a non-cooperative game in which competing users sharing a frequency-selective interference channel selfishly optimize their power allocation in order to improve their achievable rates. Previously, it was shown that a…

Computer Science and Game Theory · Computer Science 2008-11-04 Yi Su , Mihaela van der Schaar

In societal-scale infrastructures, such as electric grids or transportation networks, pricing mechanisms are often used as a way to shape users' demand in order to lower operating costs and improve reliability. Existing approaches to…

Systems and Control · Electrical Eng. & Systems 2023-08-01 Spencer Hutchinson , Berkay Turan , Mahnoosh Alizadeh

Overcoming the impact of selfish behavior of rational players in multiagent systems is a fundamental problem in game theory. Without any intervention from a central agent, strategic users take actions in order to maximize their personal…

Computer Science and Game Theory · Computer Science 2024-09-06 Maria-Florina Balcan , Matteo Pozzi , Dravyansh Sharma

Mechanism design is essentially reverse engineering of games and involves inducing a game among strategic agents in a way that the induced game satisfies a set of desired properties in an equilibrium of the game. Desirable properties for a…

Computer Science and Game Theory · Computer Science 2026-03-06 V. Udaya Sankar , Vishisht Srihari Rao , Mayank Ratan Bhardwaj , Y. Narahari

Public management and policy scholars have engaged in extensive development of theory and empirical study of networks and collaborative systems of governance. This scholarship has focused on understanding the mechanisms of network formation…

Social and Information Networks · Computer Science 2024-12-03 Michael D. Siciliano , Travis A. Whetsell

In this work we introduce hierarchy in wireless networks that can be modeled by a decentralized multiple access channel and for which energy-efficiency is the main performance index. In these networks users are free to choose their power…

Computer Science and Game Theory · Computer Science 2016-11-17 S. Lasaulce , Y. Hayel , R. El Azouzi , M. Debbah

The concept of device-to-device (D2D) communications underlaying cellular networks opens up potential benefits for improving system performance but also brings new challenges such as interference management. In this paper, we propose a…

Information Theory · Computer Science 2016-11-02 Yuan Liu , Rui Wang , Zhu Han

A Stackelberg game is played between a leader and a follower. The leader first chooses an action, then the follower plays his best response. The goal of the leader is to pick the action that will maximize his payoff given the follower's…

Data Structures and Algorithms · Computer Science 2015-11-19 Aaron Roth , Jonathan Ullman , Zhiwei Steven Wu