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Game engines support video game development by providing functionalities such as graphics rendering or input/output device management. However, their architectures are often overlooked, which hinders their integration and extension. In this…

Software Engineering · Computer Science 2023-09-13 Gabriel C. Ullmann , Yann-Gaël Guéhéneuc , Fabio Petrillo , Nicolas Anquetil , Cristiano Politowski

Online computation is a concept to model uncertainty where not all information on a problem instance is known in advance. An online algorithm receives requests which reveal the instance piecewise and has to respond with irrevocable…

Computational Complexity · Computer Science 2023-11-28 Janosch Fuchs , Christoph Grüne , Tom Janßen

A recent theory shows that a multi-player decentralized partially observable Markov decision process can be transformed into an equivalent single-player game, enabling the application of \citeauthor{bellman}'s principle of optimality to…

Computer Science and Game Theory · Computer Science 2025-01-03 Johan Peralez , Aurélien Delage , Olivier Buffet , Jilles S. Dibangoye

Graphics Processing Units (GPUs) are high performance co-processors originally intended to improve the use and quality of computer graphics applications. Once, researchers and practitioners noticed the potential of using GPU for general…

Numerical Analysis · Computer Science 2016-07-12 K. Parand , Saeed Zafarvahedian , Sayyed A. Hossayni

Graph Neural Network (GNN) on streaming graphs has gained increasing popularity. However, its practical deployment remains challenging, as the inference process relies on Runtime Embedding Computation (RTEC) to capture recent graph changes.…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-03-24 Qiange Wang , Haoran Lv , Yanfeng Zhang , Weng-Fai Wong , Bingsheng He

Parallel computing can offer an enormous advantage regarding the performance for very large applications in almost any field: scientific computing, computer vision, databases, data mining, and economics. GPUs are high performance many-core…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-11-24 Bogdan Oancea , Tudorel Andrei , Raluca Mariana Dragoescu

Symbolic Regression (SR) enables the discovery of interpretable mathematical relationships from experimental and simulation data. These relationships are often coined descriptors which are defined as a fundamental materials property that is…

Computational Physics · Physics 2026-02-10 Udaykumar Gajera , Mohsen Sotoudeh , Kanchan Sarkar , Axel Groß

Understanding how players adjust their strategies in games, based on their experience, is a crucial tool for policymakers. It enables them to forecast the system's eventual behavior, exert control over the system, and evaluate…

Computer Science and Game Theory · Computer Science 2024-10-14 Iosif Sakos , Antonios Varvitsiotis , Georgios Piliouras

Game economy design significantly shapes the player experience and progression speed. Modern game economies are becoming increasingly complex and can be very sensitive to even minor numerical adjustments, which may have an unexpected impact…

Neural and Evolutionary Computing · Computer Science 2024-09-10 Florian Rupp , Kai Eckert

Decomposition, i.e. independently analyzing possible subgames, has proven to be an essential principle for effective decision-making in perfect information games. However, in imperfect information games, decomposition has proven to be…

Computer Science and Game Theory · Computer Science 2014-04-22 Neil Burch , Michael Johanson , Michael Bowling

Genetic Programming, a kind of evolutionary computation and machine learning algorithm, is shown to benefit significantly from the application of vectorized data and the TensorFlow numerical computation library on both CPU and GPU…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-08-11 Kai Staats , Edward Pantridge , Marco Cavaglia , Iurii Milovanov , Arun Aniyan

Simulations of physical phenomena are essential to the expedient design of precision components in aerospace and other high-tech industries. These phenomena are often described by mathematical models involving partial differential equations…

Computational Physics · Physics 2017-01-05 Daniel Magee , Kyle E Niemeyer

Motivated by emerging decentralized applications, the \emph{game of coding} framework has been recently introduced to address scenarios where the adversary's control over coded symbols surpasses the fundamental limits of traditional coding…

Information Theory · Computer Science 2025-02-12 Hanzaleh Akbarinodehi , Parsa Moradi , Mohammad Ali Maddah-Ali

For large-scale graph analytics on the GPU, the irregularity of data access and control flow, and the complexity of programming GPUs have been two significant challenges for developing a programmable high-performance graph library.…

Distributed, Parallel, and Cluster Computing · Computer Science 2016-02-24 Yangzihao Wang , Andrew Davidson , Yuechao Pan , Yuduo Wu , Andy Riffel , John D. Owens

We show how to accelerate relativistic hydrodynamics simulations using graphic cards (graphic processing units, GPUs). These improvements are of highest relevance e.g. to the field of high-energetic nucleus-nucleus collisions at RHIC and…

High Energy Physics - Phenomenology · Physics 2012-09-28 Jochen Gerhard , Volker Lindenstruth , Marcus Bleicher

We study the simulation of stellar mergers, which requires complex simulations with high computational demands. We have developed Octo-Tiger, a finite volume grid-based hydrodynamics simulation code with Adaptive Mesh Refinement which is…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-11-28 Gregor Daiß , Parsa Amini , John Biddiscombe , Patrick Diehl , Juhan Frank , Kevin Huck , Hartmut Kaiser , Dominic Marcello , David Pfander , Dirk Pflüger

Improving both accuracy and computational performance of numerical tools is a major challenge for seismic imaging and generally requires specialized implementations to make full use of modern parallel architectures. We present a…

Computational Physics · Physics 2015-10-28 Axel Modave , Amik St-Cyr , Wim A. Mulder , Tim Warburton

We introduce an approach for the real-time (2Hz) creation of a dense map and alignment of a moving robotic agent within that map by rendering using a Graphics Processing Unit (GPU). This is done by recasting the scan alignment part of the…

Computer Vision and Pattern Recognition · Computer Science 2017-02-23 Julian Ryde , Xuchu , Ding

Relational graph neural networks (RGNNs) are graph neural networks with dedicated structures for modeling the different types of nodes and edges in heterogeneous graphs. While RGNNs have been increasingly adopted in many real-world…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-04-10 Kun Wu , Mert Hidayetoğlu , Xiang Song , Sitao Huang , Da Zheng , Israt Nisa , Wen-mei Hwu

The game industry is moving into an era where old-style game engines are being replaced by re-engineered systems with embedded machine learning technologies for the operation, analysis and understanding of game play. In this paper, we…

Computers and Society · Computer Science 2021-01-05 Yilei Zeng , Aayush Shah , Jameson Thai , Michael Zyda