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We design a linear time approximation scheme for the Gale-Berlekamp Switching Game and generalize it to a wider class of dense fragile minimization problems including the Nearest Codeword Problem (NCP) and Unique Games Problem. Further…

Data Structures and Algorithms · Computer Science 2008-11-21 Marek Karpinski , Warren Schudy

Several works have shown unconditional hardness (via integrality gaps) of computing equilibria using strong hierarchies of convex relaxations. Such results however only apply to the problem of computing equilibria that optimize a certain…

Computational Complexity · Computer Science 2018-06-26 Pravesh K. Kothari , Ruta Mehta

The long code is a central tool in hardness of approximation, especially in questions related to the unique games conjecture. We construct a new code that is exponentially more efficient, but can still be used in many of these applications.…

Computational Complexity · Computer Science 2016-11-25 Boaz Barak , Parikshit Gopalan , Johan Hastad , Raghu Meka , Prasad Raghavendra , David Steurer

Bell-inequality violations establish that two systems share some quantum entanglement. We give a simple test to certify that two systems share an asymptotically large amount of entanglement, n EPR states. The test is efficient: unlike…

Quantum Physics · Physics 2018-09-06 Rui Chao , Ben W. Reichardt , Chris Sutherland , Thomas Vidick

The behavior of games repeated in parallel, when played with quantumly entangled players, has received much attention in recent years. Quantum analogues of Raz's classical parallel repetition theorem have been proved for many special…

Quantum Physics · Physics 2016-04-18 Henry Yuen

Zero-sum and non-zero-sum (aka general-sum) games are relevant in a wide range of applications. While general non-zero-sum games are computationally hard, researchers focus on the special class of monotone games for gradient-based…

Computer Science and Game Theory · Computer Science 2025-12-03 Ruichen Luo , Sebastian U. Stich , Krishnendu Chatterjee

In the framework of continuous time symmetric stochastic differential games in open loop strategies, we introduce a generalization of mean field game solution, called coarse correlated solution. This can be seen as the analogue of a coarse…

Probability · Mathematics 2024-12-20 Luciano Campi , Federico Cannerozzi , Markus Fischer

We establish the first hardness results for the problem of computing the value of one-round games played by a verifier and a team of provers who can share quantum entanglement. In particular, we show that it is NP-hard to approximate within…

Quantum Physics · Physics 2007-11-21 Julia Kempe , Hirotada Kobayashi , Keiji Matsumoto , Ben Toner , Thomas Vidick

We consider the power of local algorithms for approximately solving Max $k$XOR, a generalization of two constraint satisfaction problems previously studied with classical and quantum algorithms (MaxCut and Max E3LIN2). In Max $k$XOR each…

Quantum Physics · Physics 2022-07-13 Kunal Marwaha , Stuart Hadfield

We study the problem of learning minimax policies in zero-sum matrix games. Fiegel et al. (2025) recently showed that achieving last-iterate convergence in this setting is harder when the players are uncoupled, by proving a lower bound on…

Machine Learning · Computer Science 2026-04-17 Come Fiegel , Pierre Menard , Tadashi Kozuno , Michal Valko , Vianney Perchet

The classic lower bound of Kuhn, Moscibroda and Wattenhofer [JACM 2016] states that approximate maximum matching and approximate vertex cover (among other problems) in the LOCAL model require $\Omega(\min\{\sqrt{\frac{\log n}{\log\log n}},…

Data Structures and Algorithms · Computer Science 2026-05-14 Peter Davies-Peck

In the study of quantum nonlocality, one obstacle is that the analytical criterion for identifying the boundaries between quantum and postquantum correlations has not yet been given, even in the simplest Bell scenario. We propose a…

Quantum Physics · Physics 2018-05-23 Satoshi Ishizaka

Adversarial training, a special case of multi-objective optimization, is an increasingly prevalent machine learning technique: some of its most notable applications include GAN-based generative modeling and self-play techniques in…

Machine Learning · Statistics 2021-03-17 Gauthier Gidel , David Balduzzi , Wojciech Marian Czarnecki , Marta Garnelo , Yoram Bachrach

The extensive-form game has been studied considerably in recent years. It can represent games with multiple decision points and incomplete information, and hence it is helpful in formulating games with uncertain inputs, such as poker. We…

Computer Science and Game Theory · Computer Science 2023-03-21 Keigo Habara , Ellen Hidemi Fukuda , Nobuo Yamashita

We introduce concurrent quantum non-local games, quantum output mirror games and concurrent classical-to-quantum non-local games, as quantum versions of synchronous non-local games, and provide tracial characterisations of their perfect…

Operator Algebras · Mathematics 2021-06-23 Michael Brannan , Samuel J. Harris , Ivan G. Todorov , Lyudmila Turowska

We describe a two-player non-local game, with a fixed small number of questions and answers, such that an $\epsilon$-close to optimal strategy requires an entangled state of dimension $2^{\Omega(\epsilon^{-1/8})}$. Our non-local game is…

Quantum Physics · Physics 2020-07-01 Andrea Coladangelo

We analyse an algorithm solving stochastic mean-payoff games, combining the ideas of relative value iteration and of Krasnoselskii-Mann damping. We derive parameterized complexity bounds for several classes of games satisfying…

Optimization and Control · Mathematics 2023-05-05 Marianne Akian , Stéphane Gaubert , Ulysse Naepels , Basile Terver

We study the performance of Fictitious Play, when used as a heuristic for finding an approximate Nash equilibrium of a 2-player game. We exhibit a class of 2-player games having payoffs in the range [0,1] that show that Fictitious Play…

Computer Science and Game Theory · Computer Science 2011-03-22 Paul W. Goldberg , Rahul Savani , Troels Bjerre Sorensen , Carmine Ventre

In this work, we consider the problem of minimising the social cost in atomic congestion games. For this problem, we provide tight computational lower bounds along with taxation mechanisms yielding polynomial time algorithms with optimal…

Computer Science and Game Theory · Computer Science 2022-05-23 Dario Paccagnan , Martin Gairing

The number of quantifiers needed to express first-order (FO) properties is captured by two-player combinatorial games called multi-structural games. We analyze these games on binary strings with an ordering relation, using a technique we…

Logic in Computer Science · Computer Science 2025-08-01 Marco Carmosino , Ronald Fagin , Neil Immerman , Phokion Kolaitis , Jonathan Lenchner , Rik Sengupta