Related papers: Lower bounds on the entanglement needed to play XO…
We introduce a simple single-system game inspired by the Clauser-Horne-Shimony-Holt (CHSH) game. For qubit systems subjected to unitary gates and projective measurements, we prove that any strategy in our game can be mapped to a strategy in…
We prove an $N^{2-o(1)}$ lower bound on the randomized communication complexity of finding an $\epsilon$-approximate Nash equilibrium (for constant $\epsilon>0$) in a two-player $N\times N$ game.
We give an operator-algebraic formulation of robust self-testing in terms of states on C*-algebras. We show that a quantum correlation p is a robust self-test only if among all (abstract) states, there is a unique one achieving p. We show…
We present efficient algorithms for computing optimal or approximately optimal strategies in a zero-sum game for which Player I has n pure strategies and Player II has an arbitrary number of pure strategies. We assume that for any given…
Tsirelson's problem asks whether the commuting operator model for two-party quantum correlations is equivalent to the tensor-product model. We give a negative answer to this question by showing that there are non-local games which have…
Despite the many recent practical and theoretical breakthroughs in computational game theory, equilibrium finding in extensive-form team games remains a significant challenge. While NP-hard in the worst case, there are provably efficient…
This work initiates the study of memory-query tradeoffs for graph problems, with a focus on correlation clustering. Correlation clustering asks for a partition of the vertices that minimizes disagreements: non-edges inside clusters plus…
We study the sample complexity of identifying an approximate equilibrium for two-player zero-sum $n\times 2$ matrix games. That is, in a sequence of repeated game plays, how many rounds must the two players play before reaching an…
The double oracle algorithm is a popular method of solving games, because it is able to reduce computing equilibria to computing a series of best responses. However, its theoretical properties are not well understood. In this paper, we…
Multipartite information principles are needed to understand nonlocal quantum correlations. Towards that end, we provide optimal bounds on genuine multipartite nonlocality for classes of THRESHOLD games using the LOCCG (Local Operations…
We study tensor norms over Banach spaces and their relations to quantum information theory, in particular their connection with two-prover games. We consider a version of the Hilbertian tensor norm $\gamma_2$ and its dual $\gamma_2^*$ that…
This paper considers the problem of designing optimal algorithms for reinforcement learning in two-player zero-sum games. We focus on self-play algorithms which learn the optimal policy by playing against itself without any direct…
Quantum game theory is a multidisciplinary field which combines quantum mechanics with game theory by introducing non-classical resources such as entanglement, quantum operations and quantum measurement. By transferring two-player-two…
We give tolerant testers with sublinear query complexity in the adjacency-list model for Unique Games. Prior tolerant testers required structural assumptions such as expansion or clusterability. For Unique Games, the tester distinguishes…
Often -- for example in war games, strategy video games, and financial simulations -- the game is given to us only as a black-box simulator in which we can play it. In these settings, since the game may have unknown nature action…
We prove lower bounds on complexity measures, such as the approximate degree of a Boolean function and the approximate rank of a Boolean matrix, using quantum arguments. We prove these lower bounds using a quantum query algorithm for the…
In this work, we consider "decision" variants of a monogamy-of-entanglement game by Tomamichel, Fehr, Kaniewski, and Wehner [New Journal of Physics '13]. In its original "search" variant, Alice prepares a (possibly entangled) state on…
We show that given an explicit description of a multiplayer game, with a classical verifier and a constant number of players, it is QMA-hard, under randomized reductions, to distinguish between the cases when the players have a strategy…
We consider one-round games between a classical verifier and two provers who share entanglement. We show that when the constraints enforced by the verifier are `unique' constraints (i.e., permutations), the value of the game can be well…
We study policy optimization algorithms for computing correlated equilibria in multi-player general-sum Markov Games. Previous results achieve $O(T^{-1/2})$ convergence rate to a correlated equilibrium and an accelerated $O(T^{-3/4})$…