Related papers: Introduction to Working Group 7
We will outline our ideas for teaching in the core mathematics disciplines. They are based on our own experience in teaching at a number of universities in the USA, as well as in Europe. While some of the core ideas stay and have stayed…
A new generation of educational mathematics software is being shaped in ThEdu and other academic communities on the side of computer mathematics. Respective concepts and technologies have been clarified to an extent, which calls for…
The rapid advances in technology over the last decade have significantly altered the nature of engineering knowledge and skills required in the modern industries. In response to the changing professional requirements, engineering…
The article deals with the problems of information and communication technologies (ICT) development in teaching mathematics of engineering specialities students in the United States. In the article the nature of trends of convergence of…
This paper examines the integration of STEAM (Science, Technology, Engineering, Arts, and Mathematics) into education, emphasizing the inclusion of the Arts to foster creativity alongside traditional STEM skills. STEAM encourages…
Papert's (1980) work with Turtle Geometry offered an early and provocative vision of how digital technologies could be used with young learners. Since then, research on digital technology use has focused on the middle and high school…
The paper presents a bibliometric analysis on the topic of Information Technology (IT) in the field of Educational Sciences, aimed at envisioning the research emerging trends. The ERIC data base is used as a consultation source; the results…
Keeping pace with rapidly evolving technology is a key challenge in teaching statistics. To equip students with essential skills for the modern workplace, educators must integrate relevant technologies into the statistical curriculum where…
The computing education community has a rich history of pedagogical innovation designed to support students in introductory courses, and to support teachers in facilitating student learning. Very recent advances in artificial intelligence…
Eye tracking (ET) is a research method that receives growing interest in mathematics education research (MER). This paper aims to give a literature overview, specifically focusing on the evolution of interest in this technology, ET…
Semantic technologies are evolving and being applied in several research areas, including the education domain. This paper presents the outcomes of a systematic review carried out to provide an overview of the application of semantic…
TWG 5 focused on developing and implementing effective strategies for enhancing AI literacy and agency of teachers, equipping them with the knowledge and skills necessary to integrate AI into their teaching practices. Explorations covered…
Over the past thirty years or so the authors have been teaching various programming for mathematics courses at our respective Universities, as well as incorporating computer algebra and numerical computation into traditional mathematics…
As belief around the potential of computational social science grows, fuelled by recent advances in machine learning, data scientists are ostensibly becoming the new experts in education. Scholars engaged in critical studies of education…
Developing students as well-rounded professionals is increasingly important for our modern society. Although there is a great consensus that technical and professional ("soft") skills should be developed and intertwined in the core of…
HCI researchers have been gradually shifting attention from individual users to communities when engaging in research, design, and system development. However, our field has yet to establish a cohesive, systematic understanding of the…
The ThEdu series pursues the smooth transition from an intuitive way of doing mathematics at secondary school to a more formal approach to the subject in STEM education, while favouring software support for this transition by exploiting the…
Information processes in the society encourage the formation of a revision of the forms and methods of learning; involve the use of didactic capabilities of information and communication technologies in teaching. No less important in this…
In the present work we intend to introduce a system based on VR (Virtual Reality) for examining analytical-geometric structures that occur in the study of mathematics and physics concepts in the last high school classes. In our opinion, an…
Computer-supported collaborative learning (CSCL) has been a steady topic of research since the early 1990s, and the trend has continued to this date. The basic benefits of CSCL in the classroom have been established in many fields of…