Related papers: Quantitative Fairness Games
There is a set of n indivisible items (or chores), and a set of n players. Each day, a single item should be assigned to each player. We want to ensure that all players feel that they have been treated fairly, not only after the last day,…
$\textit{Equalized odds}$, an important notion of algorithmic fairness, aims to ensure that sensitive variables, such as race and gender, do not unfairly influence the algorithm's prediction when conditioning on the true outcome. Despite…
We address the problem of fair division, or cake cutting, with the goal of finding truthful mechanisms. In the case of a general measure space ("cake") and non-atomic, additive individual preference measures - or utilities - we show that…
An asymmetric generalization of classical Cournot's duopoly game was introduced and the simulation scheme of its quantized version was analyzed. In this scheme, the player assigned by a 'classical' measurement scheme always wins the player…
We introduce quantitative reductions, a novel technique for structuring the space of quantitative games and solving them that does not rely on a reduction to qualitative games. We show that such reductions exhibit the same desirable…
We consider partially observable Markov decision processes (POMDPs) with limit-average payoff, where a reward value in the interval [0,1] is associated to every transition, and the payoff of an infinite path is the long-run average of the…
A classic model to study strategic decision making in multi-agent systems is the normal-form game. This model can be generalised to allow for an infinite number of pure strategies leading to continuous games. Multi-objective normal-form…
Picking sequences are well-established methods for allocating indivisible goods. Among the various picking sequences, recursively balanced picking sequences -- whereby each agent picks one good in every round -- are notable for guaranteeing…
We study competition of two spreading colors starting from single sources on the configuration model with i.i.d. degrees following a power-law distribution with exponent tau in (2,3). In this model two colors spread with a fixed but not…
Games on graphs provide a natural and powerful model for reactive systems. In this paper, we consider generalized reachability objectives, defined as conjunctions of reachability objectives. We first prove that deciding the winner in such…
We study the mathematical properties of probabilistic processes in which the independent actions of $n$ players (`causes') can influence the outcome of each player (`effects'). In such a setting, each pair of outcomes will generally be…
We study strategic games on weighted directed graphs, where the payoff of a player is defined as the sum of the weights on the edges from players who chose the same strategy augmented by a fixed non-negative bonus for picking a given…
We introduce a new class of non-local games, and corresponding densities, which we call bisynchronous. Bisynchronous games are a subclass of synchronous games and exhibit many interesting symmetries when the algebra of the game is…
This paper studies two-player zero-sum games played on graphs and makes contributions toward the following question: given an objective, how much memory is required to play optimally for that objective? We study regular objectives, where…
We consider a game with two players, consisting of a number of rounds, where the first player to win $n$ rounds becomes the overall winner. Who wins each individual round is governed by a certain urn having two types of balls (type 1 and…
In a nonlocal game, two noncommunicating players cooperate to convince a referee that they possess a strategy that does not violate the rules of the game. Quantum strategies allow players to optimally win some games by performing joint…
We study noncooperative games, in which each player's objective is composed of a sequence of ordered- and potentially conflicting-preferences. Problems of this type naturally model a wide variety of scenarios: for example, drivers at a busy…
A binary constraint system game is a two-player one-round non-local game defined by a system of Boolean constraints. The game has a perfect quantum strategy if and only if the constraint system has a quantum satisfying assignment [R. Cleve…
Suppose that two players take turns coloring the vertices of a given graph G with k colors. In each move the current player colors a vertex such that neighboring vertices get different colors. The first player wins this game if and only if…
We study a game puzzle that has enjoyed recent popularity among mathematicians, computer scientist, coding theorists and even the mass press. In the game, $n$ players are fitted with randomly assigned colored hats. Individual players can…