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We consider the problem of ranking a set of OT constraints in a manner consistent with data. We speed up Tesar and Smolensky's RCD algorithm to be linear on the number of constraints. This finds a ranking so each attested form x_i beats or…
Consider the classical problem of predicting the next bit in a sequence of bits. A standard performance measure is {\em regret} (loss in payoff) with respect to a set of experts. For example if we measure performance with respect to two…
We give a 3/2-approximation algorithm for stable matchings that runs in $O(m)$ time. The previously best known algorithm by McDermid has the same approximation ratio but runs in $O(n^{3/2}m)$ time, where $n$ denotes the number of people and…
We study web and mobile applications that are used to schedule advance service, from medical appointments to restaurant reservations. We model them as online weighted bipartite matching problems with non-stationary arrivals. We propose new…
This paper presents a new regularization approach -- termed OpReg-Boost -- to boost the convergence and lessen the asymptotic error of online optimization and learning algorithms. In particular, the paper considers online algorithms for…
We revisit the problem of solving two-player zero-sum games in the decentralized setting. We propose a simple algorithmic framework that simultaneously achieves the best rates for honest regret as well as adversarial regret, and in addition…
In the field of online sequential decision-making, we address the problem with delays utilizing the framework of online convex optimization (OCO), where the feedback of a decision can arrive with an unknown delay. Unlike previous research…
The bipartite traveling tournament problem (BTTP) addresses inter-league sports scheduling, which aims to design a feasible bipartite tournament between two $n$-team leagues under some constraints such that the total traveling distance of…
The framework of online learning with memory naturally captures learning problems with temporal constraints, and was previously studied for the experts setting. In this work we extend the notion of learning with memory to the general Online…
We study the problem of reaching agreement in a synchronous distributed system by $n$ autonomous parties, when the communication links from/to faulty parties can omit messages. The faulty parties are selected and controlled by an adaptive,…
An important challenge in the online convex optimization (OCO) setting is to incorporate generalized inequalities and time-varying constraints. The inclusion of constraints in OCO widens the applicability of such algorithms to dynamic and…
In this paper we provide algorithms faster than O*(2^n) for several NP-complete domination-type problems. More precisely, we provide: an algorithm for CAPACITATED DOMINATING SET that solves it in O(1.89^n), a branch-and-reduce algorithm…
In online minimum cost matching on the line, $n$ requests appear one by one and have to be matched immediately and irrevocably to a given set of servers, all on the real line. The goal is to minimize the sum of distances from the requests…
Bu{\ss} et al [KDD 2020] recently proved that the problem of computing the betweenness of all nodes of a temporal graph is computationally hard in the case of foremost and fastest paths, while it is solvable in time O(n 3 T 2 ) in the case…
We study the regret of reinforcement learning from offline data generated by a fixed behavior policy in an infinite-horizon discounted Markov decision process (MDP). While existing analyses of common approaches, such as fitted $Q$-iteration…
Derivative Free Optimization is known to be an efficient and robust method to tackle the black-box optimization problem. When it comes to noisy functions, classical comparison-based algorithms are slower than gradient-based algorithms. For…
We study high-probability regret bounds for adversarial $K$-armed bandits with time-varying feedback graphs over $T$ rounds. For general strongly observable graphs, we develop an algorithm that achieves the optimal regret…
It is generally believed that the preference ranking method PROMETHEE has a quadratic time complexity. In this paper, however, we present an exact algorithm that computes PROMETHEE's net flow scores in time O(qn log(n)), where q represents…
We improve the complexity of solving parity games (with priorities in vertices) for $d={\omega}(\log n)$ by a factor of ${\theta}(d^2)$: the best complexity known to date was $O(mdn^{1.45+\log_2(d/\log_2(n))})$, while we obtain…
An algorithm is developed for finding a close to optimal junction tree of a given graph G. The algorithm has a worst case complexity O(c^k n^a) where a and c are constants, n is the number of vertices, and k is the size of the largest…