Related papers: Faster Algorithms for Feedback Arc Set Tournament,…
We present an algorithm that finds a feedback arc set of size $k$ in a tournament in time $n^{O(1)}2^{O(\sqrt{k})}$. This is asymptotically faster than the running time of previously known algorithms for this problem.
A {\em bipartite tournament} is a directed graph $T:=(A \cup B, E)$ such that every pair of vertices $(a,b), a\in A,b\in B$ are connected by an arc, and no arc connects two vertices of $A$ or two vertices of $B$. A {\em feedback vertex set}…
In this paper we present the first dynamic algorithms for the problem of Feedback Arc Set in Tournaments (FAST) and the problem of Feedback Vertex Set in Tournaments (FVST). Our algorithms maintain a dynamic tournament on n vertices altered…
A tournament T=(V,A) is a directed graph in which there is exactly one arc between every pair of distinct vertices. Given a digraph on n vertices and an integer parameter k, the Feedback Arc Set problem asks whether the given digraph has a…
A tournament is a directed graph T such that every pair of vertices are connected by an arc. A feedback vertex set is a set S of vertices in T such that T - S is acyclic. In this article we consider the Feedback Vertex Set problem in…
The central problem in this work is to compute a ranking of a set of elements which is "closest to" a given set of input rankings of the elements. We define "closest to" in an established way as having the minimum sum of Kendall-Tau…
In the Feedback Arc Set in Tournaments (Subset-FAST) problem, we are given a tournament $D$ and a positive integer $k$, and the objective is to determine whether there exists an arc set $S \subseteq A(D)$ of size at most $k$ whose removal…
Regret matching (RM) -- and its modern variants -- is a foundational online algorithm that has been at the heart of many AI breakthrough results in solving benchmark zero-sum games, such as poker. Yet, surprisingly little is known so far in…
Given a set $V$ of $n$ objects, an online ranking system outputs at each time step a full ranking of the set, observes a feedback of some form and suffers a loss. We study the setting in which the (adversarial) feedback is an element in…
Rank aggregation is an essential approach for aggregating the preferences of multiple agents. One rule of particular interest is the Kemeny rule, which maximises the number of pairwise agreements between the final ranking and the existing…
Cutwidth of a digraph is a width measure introduced by Chudnovsky, Fradkin, and Seymour [4] in connection with development of a structural theory for tournaments, or more generally, for semi-complete digraphs. In this paper we provide an…
Online Contention Resolution Schemes (OCRS's) represent a modern tool for selecting a subset of elements, subject to resource constraints, when the elements are presented to the algorithm sequentially. OCRS's have led to some of the…
A {\em tournament} is a directed graph $T$ such that every pair of vertices is connected by an arc. A {\em feedback vertex set} is a set $S$ of vertices in $T$ such that $T - S$ is acyclic. We consider the {\sc Feedback Vertex Set} problem…
The Kemeny method is one of the popular tools for rank aggregation. However, computing an optimal Kemeny ranking is NP-hard. Consequently, the computational task of finding a Kemeny ranking has been studied under the lens of parameterized…
FAST problem is finding minimum feedback arc set problem in tournaments. In this paper we present some algorithms that are similar to sorting algorithms for FAST problem and we analyze them. We present Pseudo_InsertionSort algorithm for…
We design the first polynomial time approximation schemes (PTASs) for the Minimum Betweenness problem in tournaments and some related higher arity ranking problems. This settles the approximation status of the Betweenness problem in…
The computation of the winning set for parity objectives and for Streett objectives in graphs as well as in game graphs are central problems in computer-aided verification, with application to the verification of closed systems with strong…
We propose an anytime online algorithm for the problem of learning a sequence of adversarial convex cost functions while approximately satisfying another sequence of adversarial online convex constraints. A sequential algorithm is called…
This paper considers online optimization of a renewal-reward system. A controller performs a sequence of tasks back-to-back. Each task has a random vector of parameters, called the task type vector, that affects the task processing options…
In this paper, we advocate the use of setwise contests for aggregating a set of input rankings into an output ranking. We propose a generalization of the Kemeny rule where one minimizes the number of k-wise disagreements instead of pairwise…