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We introduce an extension of Strategy Logic for the imperfect-information setting, called SLii, and study its model-checking problem. As this logic naturally captures multi-player games with imperfect information, this problem is…

Logic in Computer Science · Computer Science 2020-03-11 Raphaël Berthon , Bastien Maubert , Aniello Murano , Sasha Rubin , Moshe Vardi

We propose an extension of Strategy Logic (SL), in which one can both reason about strategizing under imperfect information and about players' knowledge. One original aspect of our approach is that we do not force strategies to be uniform,…

Logic in Computer Science · Computer Science 2019-08-08 Sophia Knight , Bastien Maubert

Design and control of autonomous systems that operate in uncertain or adversarial environments can be facilitated by formal modelling and analysis. Probabilistic model checking is a technique to automatically verify, for a given temporal…

Logic in Computer Science · Computer Science 2021-11-23 Marta Kwiatkowska , Gethin Norman , David Parker

Some multi-agent scenarios call for the possibility of evaluating specifications in a richer domain of truth values. Examples include runtime monitoring of a temporal property over a growing prefix of an infinite path, inconsistency…

Multiagent Systems · Computer Science 2023-11-01 Wojciech Jamroga , Beata Konikowska , Damian Kurpiewski , Wojciech Penczek

We introduce an extension of Strategy Logic for the imperfect-information setting, called SLii, and study its model-checking problem. As this logic naturally captures multi-player games with imperfect information, the problem turns out to…

Logic in Computer Science · Computer Science 2018-09-05 Raphaël Berthon , Bastien Maubert , Aniello Murano , Sasha Rubin , Moshe Vardi

Stochastic multi-agent systems are a central modeling framework for autonomous controllers, communication protocols, and cyber-physical infrastructures. In many such systems, however, transition probabilities are only estimated from data…

Logic in Computer Science · Computer Science 2026-02-17 Raphaël Berthon , Joost-Pieter Katoen , Munyque Mittelmann , Aniello Murano

This paper studies knowledge representation in multi-agent environment. We investigate technique for computation truth-values of statements based at a new temporal, agent's-knowledge logic TL. A logical language, mathematical symbolic…

Logic in Computer Science · Computer Science 2014-06-23 Maybin Muyeba , Vladimir Rybakov

We define extensions of CTL and TCTL with strategic operators, called Strategic CTL (SCTL) and Strategic TCTL (STCTL), respectively. For each of the above logics we give a synchronous and asynchronous semantics, i.e., STCTL is interpreted…

Logic in Computer Science · Computer Science 2023-10-20 Jaime Arias , Wojciech Jamroga , Wojciech Penczek , Laure Petrucci , Teofil Sidoruk

Formal verification of strategic abilities is a hard problem. We propose to use the methodology of assume-guarantee reasoning in order to facilitate model checking of alternating-time temporal logic with imperfect information and imperfect…

Logic in Computer Science · Computer Science 2023-10-25 Łukasz Mikulski , Wojciech Jamroga , Damian Kurpiewski

In this work, we present a logic based on first-order CTL, namely Game Analysis Logic (GAL), in order to reason about games. We relate models and solution concepts of Game Theory as models and formulas of GAL, respectively. Precisely, we…

Logic in Computer Science · Computer Science 2014-04-15 Davi Romero de Vasconcelos , Edward Hermann Haeusler

We propose enhancing the use of propositions for denoting decisions and strategies as established in temporal languages such as CTL*, if interpreted on concurrent game models. The enhancement enables specifying varying coalition structure.…

Logic in Computer Science · Computer Science 2020-11-10 Dimitar P. Guelev

Verification of real-time systems with multiple components controlled by multiple parties is a challenging task due to its computational complexity. We present an on-the-fly algorithm for verifying timed alternating-time temporal logic…

Logic in Computer Science · Computer Science 2025-06-10 Nicolaj Ø. Jensen , Kim G. Larsen , Didier Lime , Jiří Srba

We investigate the decidability of model-checking logics of time, knowledge and probability, with respect to two epistemic semantics: the clock and synchronous perfect recall semantics in partially observed discrete-time Markov chains.…

Logic in Computer Science · Computer Science 2015-11-11 Ron van der Meyden , Manas K. Patra

We introduce a temporal logic to reason on global applications in an asynchronous setting. First, we define the Distributed States Logic (DSL), a modal logic for localities that embeds the local theories of each component into a theory of…

Logic in Computer Science · Computer Science 2016-08-31 Carlo Montangero , Laura Semini

We introduce a subclass of concurrent game structures (CGS) with imperfect information in which agents are endowed with private data-sharing capabilities. Importantly, our CGSs are such that it is still decidable to model-check these CGSs…

Logic in Computer Science · Computer Science 2022-04-20 Francesco Belardinelli , Ioana Boureanu , Catalin Dima , Vadim Malvone

We investigate the decidability of model-checking logics of time, knowledge and probability, with respect to two epistemic semantics: the clock and synchronous perfect recall semantics in partially observed discrete-time Markov chains.…

Logic in Computer Science · Computer Science 2016-06-29 R van der Meyden , M K Patra

We define a game on distributed Petri nets, where several players interact with each other, and with an environment. The players, or users, have perfect knowledge of the current state, and pursue a common goal. Such goal is expressed by…

Multiagent Systems · Computer Science 2021-07-15 Federica Adobbati , Luca Bernardinello , Lucia Pomello

The two major systems of formal verification are model checking and algebraic model-based testing. Model checking is based on some form of temporal logic such as linear temporal logic (LTL) or computation tree logic (CTL). One powerful and…

Logic in Computer Science · Computer Science 2019-01-31 Stefan D. Bruda , Sunita Singh , A. F. M. Nokib Uddin , Zhiyu Zhang , Rui Zuo

Reasoning about strategic abilities is key to AI systems comprising multiple agents, which provide a unified framework for formalizing various problems in game theory, social choice theory, etc. In this work, we propose a probabilistic…

Logic in Computer Science · Computer Science 2024-12-13 Yedi Zhang , Fu Song , Taolue Chen , Xuzhi Wu

We investigate a class of first-order temporal-epistemic logics for reasoning about multi-agent systems. We encode typical properties of systems including perfect recall, synchronicity, no learning, and having a unique initial state in…

Multiagent Systems · Computer Science 2014-01-25 Francesco Belardinelli , Alessio Lomuscio