Related papers: A Study on the Interactive "HOPSCOTCH" Game for th…
Everyone learns to code nowadays. Writing code, however, does not go without testing, which unfortunately rarely seems to be taught explicitly. Testing is often not deemed important enough or is just not perceived as sufficiently exciting.…
Live interactions have the potential to meaningfully engage audiences during musical performances, and modern technologies promise unique ways to facilitate these interactions. This work presents findings from three co-design sessions with…
Engagement in educational games, a recently popular academic topic, has been shown to increase learning performance, as well as a number of attitudinal factors, such as intrinsic interest and motivation. However, there is a lack of research…
The purpose of this work is to explore a teaching methodology aimed at communicating topics and subjects not typically studied and analyzed in the (Italian) secondary school. We focused specifically on the use of videogames as a…
We introduce Purrfect Pitch, a system consisting of a wearable haptic device and a custom-designed learning interface for musical ear training. We focus on the ability to identify musical intervals (sequences of two musical notes), which is…
Music is a form of expression that often requires interaction between players. If one wishes to interact in such a musical way with a computer, it is necessary for the machine to be able to interpret the input given by the human to find its…
Humans are capable of completing a range of challenging manipulation tasks that require reasoning jointly over modalities such as vision, touch, and sound. Moreover, many such tasks are partially-observed; for example, taking a notebook out…
Music plays a crucial role in young children's development. Current research lacks the design of an interactive system for younger children that could generate dynamic music change in response to the children's body movement. In this paper,…
Autistic children often face challenges in social interaction and communication, impacting their social connectivity, especially with their parents. Despite the effectiveness of game-based interactive therapy in improving motor skills,…
The matching of the soundtrack in a movie or a video can have an enormous influence in the message being conveyed and its impact, in the sense of involvement and engagement, and ultimately in their aesthetic and entertainment qualities. Art…
This paper reviews an experiment in human-computer interaction, where interaction takes place when humans attempt to teach a computer to play a strategy board game. We show that while individually learned models can be shown to improve the…
In this paper, we introduce our research challenges for creating new musical instruments using everyday-life media with intimate interfaces, such as the self-body, clothes, water and stuffed toys. Various sensor technologies including image…
Children learn though play. We introduce the analogous idea of learning programs through play. In this approach, a program induction system (the learner) is given a set of tasks and initial background knowledge. Before solving the tasks,…
Music has always been thought of as a "human" endeavor -- when praising a piece of music, we emphasize the composer's creativity and the emotions the music invokes. Because music also heavily relies on patterns and repetition in the form of…
Papert's constructionism makes it clear that learning is particularly effective when learners create tangible artifacts and share and discuss them in social contexts. Technological progress in recent decades has created numerous…
Children tend to be constantly exposed to technologies, such as smartphones, tablets, and gaming consoles, drawn by the interactive and visually stimulating nature of digital platforms. Thus, integrating the teaching process with…
Environmental sounds like footsteps, keyboard typing, or dog barking carry rich information and emotional context, making them valuable for designing haptics in user applications. Existing audio-to-vibration methods, however, rely on…
Games research and industry have developed a solid understanding of how to design engaging, playful experiences that draws players in for hours and causes them to lose their sense of time. While these designs can provide enjoyable…
Children with congenital heart disease (CHD) often face challenges that require them to understand complex medical information from an early age in order to support lifelong care and improve health outcomes. However, prior research has…
This paper describes the design, implementation and testing of "Danse-doigts", an edutainment therapeutic application for hemiplegic children. The objective of this program is twofold. Firstly, to allow them to train their fine motor skills…