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Dynamic 3D interaction has been attracting a lot of attention recently. However, creating such 4D content remains challenging. One solution is to animate 3D scenes with physics-based simulation, which requires manually assigning precise…

Computer Vision and Pattern Recognition · Computer Science 2024-12-19 Tianyu Huang , Haoze Zhang , Yihan Zeng , Zhilu Zhang , Hui Li , Wangmeng Zuo , Rynson W. H. Lau

A numerical method is presented to simulate gas-liquid-solid flows with bubble-particle interaction, including particle collision, sliding, and attachment. Gas-liquid flows are simulated in an Eulerian framework using a volume-of-fluid…

Fluid Dynamics · Physics 2020-12-01 Hojun Moon , Jeongbo Shim , Donghyun You

3D Gaussian Splatting has achieved remarkable success in reconstructing both static and dynamic 3D scenes. However, in a scene represented by 3D Gaussian primitives, interactions between objects suffer from inaccurate 3D segmentation,…

Graphics · Computer Science 2025-06-10 Zeyu Xiao , Zhenyi Wu , Mingyang Sun , Qipeng Yan , Yufan Guo , Zhuoer Liang , Lihua Zhang

We use existing 3D Discrete Element simulations of simple shear flows of spheres to evaluate the radial distribution function at contact that enables kinetic theory to correctly predict the pressure and the shear stress, for different…

Soft Condensed Matter · Physics 2014-06-03 Dalila Vescovi , Diego Berzi , Patrick Richard , Nicolas Brodu

There are many interesting physical processes which involve the generation of high density plasmas in large volumes. However, when modeling these systems numerically, the large densities and volumes present a significant computational…

Computational Physics · Physics 2007-05-23 A. E. Schulz , A. D. Greenwood , K. L. Cartwright , P. J. Mardahl

Extrusion is a widely used process for forming pastes into designed shapes, and is central to the manufacture of many industrial products. The extrusion through a square-entry die of a model paste of non-Brownian spheres suspended in a…

Soft Condensed Matter · Physics 2016-08-23 Christopher Ness , Jin Y. Ooi , Jin Sun , Michele Marigo , Paul McGuire , Han Xu , Hugh Stitt

Recent advancements in 3D generation models have opened new possibilities for simulating dynamic 3D object movements and customizing behaviors, yet creating this content remains challenging. Current methods often require manual assignment…

Computer Vision and Pattern Recognition · Computer Science 2025-07-29 Haoyu Zhao , Hao Wang , Xingyue Zhao , Hao Fei , Hongqiu Wang , Chengjiang Long , Hua Zou

A 3D fluid-structure interaction solver based on an improved weakly-compressible moving particle simulation (WC-MPS) method and a geometrically nonlinear shell structural model is developed and applied to hydro-elastic free-surface flows.…

Fluid Dynamics · Physics 2023-04-05 Rubens Augusto Amaro Junior , Alfredo Gay Neto , Liang-Yee Cheng

We present a multiscale simulation algorithm for amorphous materials, which we illustrate and validate in a canonical case of dense granular flow. Our algorithm is based on the recently proposed Spot Model, where particles in a dense random…

Soft Condensed Matter · Physics 2009-11-11 Chris H. Rycroft , Martin Z. Bazant , Gary S. Grest , James W. Landry

In many natural and industrial applications, turbulent flows encompass some form of dispersed particles. Although this type of multiphase turbulent flow is omnipresent, its numerical modeling has proven to be a remarkably challenging…

Fluid Dynamics · Physics 2024-07-02 Xander M. de Wit , Rudie P. J. Kunnen , Herman J. H. Clercx , Federico Toschi

Differentiable particle-based simulation can produce physically plausible motion, but target-driven volumetric shape morphing remains underconstrained: physics-only mass matching captures coarse global structure yet struggles with fine…

Graphics · Computer Science 2026-04-22 Chang-Yong Song , David Hyde

The ability to extrapolate dynamic 3D scenes beyond the observed timeframe is fundamental to advancing physical world understanding and predictive modeling. Existing dynamic 3D reconstruction methods have achieved high-fidelity rendering of…

Computer Vision and Pattern Recognition · Computer Science 2025-12-01 Jinsheng Quan , Qiaowei Miao , Yichao Xu , Zizhuo Lin , Ying Li , Wei Yang , Zhihui Li , Yawei Luo

Physics simulation is paramount for modeling and utilizing 3D scenes in various real-world applications. However, integrating with state-of-the-art 3D scene rendering techniques such as Gaussian Splatting (GS) remains challenging. Existing…

Computer Vision and Pattern Recognition · Computer Science 2025-11-03 Piotr Borycki , Weronika Smolak , Joanna Waczyńska , Marcin Mazur , Sławomir Tadeja , Przemysław Spurek

Plasma physics simulations create complex datasets for which researchers need state-of-the-art visualization tools to gain insights. These datasets are 3D in nature but are commonly depicted and analyzed using 2D idioms displayed on 2D…

The physical processes at the interface of a low-temperature plasma and a solid are extremely complex. They involve a huge number of elementary processes in the plasma, in the solid as well as charge, momentum and energy transfer across the…

Plasma Physics · Physics 2018-09-10 M. Bonitz , A. Filinov , J. W. Abraham , D. Loffhagen

We present a simple and efficient method to simulate three-dimensional, complex-shaped, interacting bodies. The particle shape is represented by Minkowski operators. A time-continuous interaction between these bodies is derived using simple…

Materials Science · Physics 2008-11-20 Sergio-Andres Galindo-Torres , Fernando Alonso-Marroquin , Yucang Wang

In this paper, we aim to model 3D scene geometry, appearance, and physical information just from dynamic multi-view videos in the absence of any human labels. By leveraging physics-informed losses as soft constraints or integrating simple…

Computer Vision and Pattern Recognition · Computer Science 2025-08-14 Jinxi Li , Ziyang Song , Bo Yang

We introduce a latent 3D representation that models 3D surfaces as probability density functions in 3D, i.e., p(x,y,z), with flow-matching. Our representation is specifically designed for consumption by machine learning models, offering…

Computer Vision and Pattern Recognition · Computer Science 2025-03-26 Jen-Hao Rick Chang , Yuyang Wang , Miguel Angel Bautista Martin , Jiatao Gu , Xiaoming Zhao , Josh Susskind , Oncel Tuzel

We introduce a particle-based simulation method for granular material in interactive frame rates. We divide the simulation into two decoupled steps. In the first step, a relatively small number of particles is accurately simulated with a…

Graphics · Computer Science 2023-08-04 Alexander Sommer , Ulrich Schwanecke , Elmar Schömer

We propose a method to interactively control the animation of fluid elements in still images to generate cinemagraphs. Specifically, we focus on the animation of fluid elements like water, smoke, fire, which have the properties of repeating…

Computer Vision and Pattern Recognition · Computer Science 2023-09-26 Aniruddha Mahapatra , Kuldeep Kulkarni