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Gels in soft-matter systems are an important nonergodic state of matter. We study a colloid-polymer mixture which is quenched by increasing the polymer concentration, from a fluid to a gel. Using confocal microscopy, we study both the…

Soft Condensed Matter · Physics 2009-04-20 Takehiro Ohtsuka , C. Patrick Royall , Hajime Tanaka

Recent video diffusion models have achieved impressive capabilities as large-scale generative world models. However, these models often struggle with fine-grained physical consistency, exhibiting physically implausible dynamics over time.…

Computer Vision and Pattern Recognition · Computer Science 2026-03-09 Haoran Lu , Shang Wu , Jianshu Zhang , Maojiang Su , Guo Ye , Chenwei Xu , Lie Lu , Pranav Maneriker , Fan Du , Manling Li , Zhaoran Wang , Han Liu

We present a new family of relativistic lattice kinetic schemes for the efficient simulation of relativistic flows in both strongly-interacting (fluid) and weakly-interacting (rarefied gas) regimes. The method can also deal with both…

The present paper proposes a two-phase flow model that is able to account for two-scale kinematics and two-scale surface tension effects based on geometric variables at small scale. At large scale, the flow and the full geometry of the…

Fluid Dynamics · Physics 2019-11-01 Pierre Cordesse , Samuel Kokh , Ruben Di Battista , Florence Drui , Marc Massot

We present a system that allows users to visualize complex human motion via 3D motion sculptures---a representation that conveys the 3D structure swept by a human body as it moves through space. Given an input video, our system computes the…

Human-Computer Interaction · Computer Science 2019-01-03 Xiuming Zhang , Tali Dekel , Tianfan Xue , Andrew Owens , Qiurui He , Jiajun Wu , Stefanie Mueller , William T. Freeman

Recently, 3D Gaussian Splatting (3DGS), an explicit scene representation technique, has shown significant promise for dynamic novel-view synthesis from monocular video input. However, purely data-driven 3DGS often struggles to capture the…

Computer Vision and Pattern Recognition · Computer Science 2025-12-05 Haoqin Hong , Ding Fan , Fubin Dou , Zhi-Li Zhou , Haoran Sun , Congcong Zhu , Jingrun Chen

This paper outlines a numerical algorithm that could be used for simulating full 3D dynamics of magnetic fluid droplet shapes in external magnetic fields, by solving boundary integral equations. The algorithm works with arbitrary droplet…

Fluid Dynamics · Physics 2022-03-18 Aigars Langins , Andris P. Stikuts , Andrejs Cēbers

Many features of real granular fluids under rapid flow are exhibited as well by a system of smooth hard spheres with inelastic collisions. For such a system, it is tempting to apply standard methods of kinetic theory and hydrodynamics to…

Statistical Mechanics · Physics 2016-11-23 James W. Dufty

A unified Smoothed Particle Hydrodynamics (SPH) framework is proposed to simulate interaction dynamics involving thin shells modeled by a reduced-dimensional, single-layer particle discretization, as opposed to full-dimensional SPH solids.…

Fluid Dynamics · Physics 2026-02-24 Dong Wu , Shuaihao Zhang , Weiyi Kong , Xiangyu Hu

Physics-based simulations are often used to model and understand complex physical systems and processes in domains like fluid dynamics. Such simulations, although used frequently, have many limitations which could arise either due to the…

Machine Learning · Computer Science 2019-11-12 Nikhil Muralidhar , Jie Bu , Ze Cao , Long He , Naren Ramakrishnan , Danesh Tafti , Anuj Karpatne

The filtration of fluid in 2D porous medium is simulated by the molecular dynamics technique. The high concentration of fluid is created at the initial point in time and the number of fluid particles is investigated in all porous. The…

Fluid Dynamics · Physics 2007-05-23 Marat N. Ovchinnikov

A substantial number of algorithms exists for the simulation of moving particles suspended in fluids. However, finding the best method to address a particular physical problem is often highly non-trivial and depends on the properties of the…

Soft Condensed Matter · Physics 2015-02-10 Jens Harting , Stefan Frijters , Marco Ramaioli , Martin Robinson , Dietrich E. Wolf , Stefan Luding

The problem of 3D reconstruction from posed images is undergoing a fundamental transformation, driven by continuous advances in 3D Gaussian Splatting (3DGS). By modeling scenes explicitly as collections of 3D Gaussians, 3DGS enables…

Computer Vision and Pattern Recognition · Computer Science 2026-03-02 Vitor Pereira Matias , Daniel Perazzo , Vinicius Silva , Alberto Raposo , Luiz Velho , Afonso Paiva , Tiago Novello

A continuum description is essential for understanding a variety of collective phenomena in active matter. However, building quantitative continuum models of active matter from first principles can be extremely challenging due to both the…

Soft Condensed Matter · Physics 2022-10-19 Matthew Golden , Roman Grigoriev , Jyothishraj Nambisan , Alberto Fernandez-Nieves

We study equilibrium properties of polymer films and droplets on a solid substrate employing particle-based simulation techniques (Molecular Dynamics) and a continuum description. Parameter-passing techniques are explored that facilitate a…

Soft Condensed Matter · Physics 2013-03-25 Nikita Tretyakov , Marcus Müller , Desislava Todorova , Uwe Thiele

We introduce PAT3D, the first physics-augmented text-to-3D scene generation framework that integrates vision-language models with physics-based simulation to produce physically plausible, simulation-ready, and intersection-free 3D scenes.…

Computer Vision and Pattern Recognition · Computer Science 2026-04-24 Guying Lin , Kemeng Huang , Michael Liu , Ruihan Gao , Hanke Chen , Lyuhao Chen , Beijia Lu , Taku Komura , Yuan Liu , Jun-Yan Zhu , Minchen Li

We present a collision model for particle-particle and particle-wall interactions in interface-resolved simulations of particle-laden flows. Three types of inter-particle interactions are taken into account: (1) long- and (2) short-range…

Fluid Dynamics · Physics 2021-02-23 Pedro Costa , Bendiks Jan Boersma , Jerry Westerweel , Wim-Paul Breugem

We introduce a method for manipulating objects in three-dimensional space using controlled fluid streams. To achieve this, we train a neural network controller in a differentiable simulation and evaluate it in a simulated environment…

Robotics · Computer Science 2024-04-30 Karlis Freivalds , Laura Leja , Oskars Teikmanis

3D Gaussian Splatting represents a breakthrough in the field of novel view synthesis. It establishes Gaussians as core rendering primitives for highly accurate real-world environment reconstruction. Recent advances have drastically…

Graphics · Computer Science 2025-06-25 Jonathan Haberl , Philipp Fleck , Clemens Arth

First, a meshless simulation method is presented for multiphase fluid-particle flows with a two-way coupled Smoothed Particle Hydrodynamics (SPH) for the fluid and the Discrete Element Method (DEM) for the solid phase. The unresolved fluid…

Fluid Dynamics · Physics 2014-02-28 Martin Robinson , Stefan Luding , Marco Ramaioli
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