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Simple games cover voting systems in which a single alternative, such as a bill or an amendment, is pitted against the status quo. A simple game or a yes-no voting system is a set of rules that specifies exactly which collections of ``yea''…

Computer Science and Game Theory · Computer Science 2008-03-05 Josep Freixas , Xavier Molinero , Martin Olsen , Maria Serna

In the Shift Bribery problem, we are given an election (based on preference orders), a preferred candidate $p$, and a budget. The goal is to ensure that $p$ wins by shifting $p$ higher in some voters' preference orders. However, each such…

Multiagent Systems · Computer Science 2016-11-29 Robert Bredereck , Jiehua Chen , Piotr Faliszewski , André Nichterlein , Rolf Niedermeier

In many practical scenarios, a population is divided into disjoint groups for better administration, e.g., electorates into political districts, employees into departments, students into school districts, and so on. However, grouping people…

Social and Information Networks · Computer Science 2019-09-13 Ana-Andreea Stoica , Abhijnan Chakraborty , Palash Dey , Krishna P. Gummadi

Sequential voting rules have played a crucial role in shaping decisions within parliamentary and legislative frameworks. After observing that the existing sequential rules fail several fundamental axioms, Horan and Sprumont [2022] proposed…

Computer Science and Game Theory · Computer Science 2026-03-16 Yongjie Yang

We investigate the problem of computing the probability of winning in an election where voter attendance is uncertain. More precisely, we study the setting where, in addition to a total ordering of the candidates, each voter is associated…

Computer Science and Game Theory · Computer Science 2021-02-01 Aviram Imber , Benny Kimelfeld

We revisit the coalition structure generation problem in which the goal is to partition the players into exhaustive and disjoint coalitions so as to maximize the social welfare. One of our key results is a general polynomial-time algorithm…

Computer Science and Game Theory · Computer Science 2011-06-21 Haris Aziz , Bart de Keijzer

We study the collective schedules problem, which consists in computing a one machine schedule of a set of tasks, knowing that a set of individuals (also called voters) have preferences regarding the order of the execution of the tasks. Our…

Computer Science and Game Theory · Computer Science 2024-03-29 Martin Durand , Fanny Pascual

We consider the problem of manipulation of elections using positional voting rules under Impartial Culture voter behaviour. We consider both the logical possibility of coalitional manipulation, and the number of voters that must be…

Probability · Mathematics 2007-05-23 Geoffrey Pritchard , Mark C. Wilson

We present an online voting architecture based on partitioning the election in small clusters of voters and using a new Multi-party Computation algorithm for obtaining voting results from the clusters. This new algorithm has some practical…

Cryptography and Security · Computer Science 2016-03-15 Juanjo Bermúdez

The Skating System, which originated from the scrutineering system in dance sport tournaments, can be formulated as a voting system: We introduce and formalize the Skating System Single (SkS, for short), a new voting system embedded into…

Computer Science and Game Theory · Computer Science 2025-12-01 Laryssa Horn , Paul Nüsken , Jörg Rothe , Tessa Seeger

In subset selection we search for the best linear predictor that involves a small subset of variables. From a computational complexity viewpoint, subset selection is NP-hard and few classes are known to be solvable in polynomial time. Using…

Optimization and Control · Mathematics 2020-02-07 Alberto Del Pia , Santanu S. Dey , Robert Weismantel

Roughly speaking, gerrymandering is the systematic manipulation of the boundaries of electoral districts to make a specific (political) party win as many districts as possible. While typically studied from a geographical point of view,…

Data Structures and Algorithms · Computer Science 2021-02-18 Matthias Bentert , Tomohiro Koana , Rolf Niedermeier

We analyse strategic, complete information, sequential voting with ordinal preferences over the alternatives. We consider several voting mechanisms: plurality voting and approval voting with deterministic or uniform tie-breaking rules. We…

Computer Science and Game Theory · Computer Science 2019-04-19 Oren Dean , Yakov Babichenko , Moshe Tennenholtz

We investigate how robust approval-based multiwinner voting rules are to small perturbations in the votes. In particular, we consider the extent to which a committee can change after we add/remove/swap one approval, and we consider the…

Computer Science and Game Theory · Computer Science 2026-01-28 Piotr Faliszewski , Grzegorz Gawron , Bartosz Kusek

Elections and opinion polls often have many candidates, with the aim to either rank the candidates or identify a small set of winners according to voters' preferences. In practice, voters do not provide a full ranking; instead, each voter…

Computer Science and Game Theory · Computer Science 2019-08-16 Nikhil Garg , Lodewijk Gelauff , Sukolsak Sakshuwong , Ashish Goel

Knockout tournaments, also known as single-elimination or cup tournaments, are a popular form of sports competitions. In the standard probabilistic setting, for each pairing of players, one of the players wins the game with a certain (a…

Data Structures and Algorithms · Computer Science 2024-12-17 Juhi Chaudhary , Hendrik Molter , Meirav Zehavi

We focus on the strategyproofness of voting systems where voters must choose a number of options among several possibilities. These systems include those that are used for Participatory Budgeting, where we organize an election to determine…

Computer Science and Game Theory · Computer Science 2022-10-07 Johanne Cohen , Daniel Cordeiro , Valentin Dardilhac , Victor Glaser

We study control problems in the context of matching under preferences: We examine how a central authority, called the controller, can manipulate an instance of the Stable Marriage or Stable Roommates problems in order to achieve certain…

Computer Science and Game Theory · Computer Science 2025-02-04 Jiehua Chen , Ildikó Schlotter

Research on the causes of political polarization points towards multiple drivers of the problem, from social and psychological to economic and technological. However, political institutions stand out, because -- while capable of…

Physics and Society · Physics 2026-02-10 Daria Boratyn , Dariusz Stolicki

The election is a classical problem in distributed algorithmic. It aims to design and to analyze a distributed algorithm choosing a node in a graph, here, in a tree. In this paper, a class of randomized algorithms for the election is…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-07-20 Jean-François Marckert , Nasser Saheb-Djahromi , Akka Zemmari
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