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Related papers: Virtual Texturing

200 papers

This paper addresses the concept of materiality in virtual environments, which we define as being composed of objects that can influence user experience actively. Such virtual materiality is closely related to its physical counterpart,…

Human-Computer Interaction · Computer Science 2025-04-23 Ali Arya , Anthony Scavarelli , Dan Hawes , Luciara Nardon

We present a Virtual Element Method (VEM) for possibly nonlinear elastic and inelastic problems, mainly focusing on a small deformation regime. The numerical scheme is based on a low-order approximation of the displacement field, as well as…

Numerical Analysis · Mathematics 2023-07-19 L. Beirão da Veiga , C. Lovadina , D. Mora

We propose HeadOn, the first real-time source-to-target reenactment approach for complete human portrait videos that enables transfer of torso and head motion, face expression, and eye gaze. Given a short RGB-D video of the target actor, we…

Computer Vision and Pattern Recognition · Computer Science 2018-05-31 Justus Thies , Michael Zollhöfer , Christian Theobalt , Marc Stamminger , Matthias Nießner

We introduce HexaLab: a WebGL application for real time visualization, exploration and assessment of hexahedral meshes. HexaLab can be used by simply opening www.hexalab.net. Our visualization tool targets both users and scholars.…

Graphics · Computer Science 2019-03-18 Matteo Bracci , Marco Tarini , Nico Pietroni , Marco Livesu , Paolo Cignoni

Existing neural radiance field-based methods can achieve real-time rendering of small scenes on the web platform. However, extending these methods to large-scale scenes still poses significant challenges due to limited resources in…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Kaiwen Song , Xiaoyi Zeng , Chenqu Ren , Juyong Zhang

The correct insertion of virtual objects in images of real-world scenes requires a deep understanding of the scene's lighting, geometry and materials, as well as the image formation process. While recent large-scale diffusion models have…

Computer Vision and Pattern Recognition · Computer Science 2024-08-20 Ruofan Liang , Zan Gojcic , Merlin Nimier-David , David Acuna , Nandita Vijaykumar , Sanja Fidler , Zian Wang

The need for efficient computational screening of molecular candidates that possess desired properties frequently arises in various scientific and engineering problems, including drug discovery and materials design. However, the large size…

Optimization and Control · Mathematics 2023-01-05 Hyun-Myung Woo , Xiaoning Qian , Li Tan , Shantenu Jha , Francis J. Alexander , Edward R. Dougherty , Byung-Jun Yoon

Viscous streaming flows generated by objects of constant curvature (circular cylinders, infinite plates) have been well understood. Yet, characterization and understanding of such flows when multiple body length-scales are involved has not…

Fluid Dynamics · Physics 2020-07-08 Yashraj Bhosale , Tejaswin Parthasarathy , Mattia Gazzola

Today there is a high variety of haptic devices capable of providing tactile feedback. Although most of existing designs are aimed at realistic simulation of the surface properties, their capabilities are limited in attempts of displaying…

Robotics · Computer Science 2021-04-20 Aleksey Fedoseev , Nikita Chernyadev , Dzmitry Tsetserukou

This study introduces a new framework for 3D person re-identification (re-ID) that leverages readily available high-resolution texture data in 3D reconstruction to improve the performance and explainability of the person re-ID task. We…

Computer Vision and Pattern Recognition · Computer Science 2024-12-10 Huy Nguyen , Kien Nguyen , Akila Pemasiri , Sridha Sridharan , Clinton Fookes

We present AvatarTex, a high-fidelity facial texture reconstruction framework capable of generating both stylized and photorealistic textures from a single image. Existing methods struggle with stylized avatars due to the lack of diverse…

Computer Vision and Pattern Recognition · Computer Science 2025-11-11 Yuda Qiu , Zitong Xiao , Yiwei Zuo , Zisheng Ye , Weikai Chen , Xiaoguang Han

Given a 3D mesh, we aim to synthesize 3D textures that correspond to arbitrary textual descriptions. Current methods for generating and assembling textures from sampled views often result in prominent seams or excessive smoothing. To tackle…

Computer Vision and Pattern Recognition · Computer Science 2024-08-05 Dong Huo , Zixin Guo , Xinxin Zuo , Zhihao Shi , Juwei Lu , Peng Dai , Songcen Xu , Li Cheng , Yee-Hong Yang

We introduce one-shot texture segmentation: the task of segmenting an input image containing multiple textures given a patch of a reference texture. This task is designed to turn the problem of texture-based perceptual grouping into an…

Computer Vision and Pattern Recognition · Computer Science 2018-07-10 Ivan Ustyuzhaninov , Claudio Michaelis , Wieland Brendel , Matthias Bethge

Simplified proxy models are commonly used to represent architectural structures, reducing storage requirements and enabling real-time rendering. However, the geometric simplifications inherent in proxies result in a loss of fine color and…

Graphics · Computer Science 2025-10-01 Weidan Xiong , Yongli Wu , Bochuan Zeng , Jianwei Guo , Dani Lischinski , Daniel Cohen-Or , Hui Huang

Visual geometry transformers have become powerful architectures for multi-view 3D reconstruction, enabling joint prediction of multiple 3D attributes in a feed-forward manner. However, their computational cost grows quadratically with the…

Computer Vision and Pattern Recognition · Computer Science 2026-05-25 Shuhong Zheng , Michael Oechsle , Erik Sandström , Marie-Julie Rakotosaona , Federico Tombari , Igor Gilitschenski

In this paper, the dynamics of heuristic algorithms for constructing small vertex covers (or independent sets) of finite-connectivity random graphs is analysed. In every algorithmic step, a vertex is chosen with respect to its vertex…

Statistical Mechanics · Physics 2015-06-24 Martin Weigt

We explore total scene capture -- recording, modeling, and rerendering a scene under varying appearance such as season and time of day. Starting from internet photos of a tourist landmark, we apply traditional 3D reconstruction to register…

Computer Vision and Pattern Recognition · Computer Science 2019-04-10 Moustafa Meshry , Dan B Goldman , Sameh Khamis , Hugues Hoppe , Rohit Pandey , Noah Snavely , Ricardo Martin-Brualla

Stroking a path is one of the two basic rendering operations in vector graphics standards (e.g., PostScript, PDF, SVG). We survey path stroking rendering results from real-world software implementations of path stroking for anecdotal…

Graphics · Computer Science 2020-07-27 Mark J. Kilgard

Computing the gradients of a rendering process is paramount for diverse applications in computer vision and graphics. However, accurate computation of these gradients is challenging due to discontinuities and rendering approximations,…

Computer Vision and Pattern Recognition · Computer Science 2024-07-25 Stanislav Pidhorskyi , Tomas Simon , Gabriel Schwartz , He Wen , Yaser Sheikh , Jason Saragih

This work describes and demonstrates the operation of a virtual X-ray algorithm operating on finite-element post-processing results which allows for higher polynomial orders in geometry representation as well as density distribution. A…

Computational Engineering, Finance, and Science · Computer Science 2021-05-07 Maximilian Bittens
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