Related papers: Direct Proofs of Order Independence
Zero-determinant strategies are a class of strategies in repeated games which unilaterally control payoffs. Zero-determinant strategies have attracted much attention in studies of social dilemma, particularly in the context of evolution of…
An active line of research has considered games played on networks in which payoffs depend on both a player's individual decision and also the decisions of her neighbors. Such games have been used to model issues including the formation of…
We consider a class of coalition formation games called hedonic games, i.e., games in which the utility of a player is completely determined by the coalition that the player belongs to. We first define the class of subset-additive hedonic…
It was proved that for any finite set of elements of a free product of residually finite groups such that no two of them belong to conjugate cyclic subgroups and each of them do not belong to a subgroup which is conjugate a to free factor…
We prove some general theorems for preserving Dependent Choice when taking symmetric extensions, some of which are unwritten folklore results. We apply these to various constructions to obtain various simple consistency proofs.
Dependencies have played a significant role in database design for many years. They have also been shown to be useful in query optimization. In this paper, we discuss dependencies between lexicographically ordered sets of tuples. We…
A recently proposed axiom system for Andr\'e's central translation structures is improved upon. First, one of its axioms turns out to be dependent (derivable from the other axioms). Without this axiom, the axiom system is indeed…
We prove game-theoretic versions of several classical results on nonrepetitive sequences, showing the existence of winning strategies using an extension of the Lov\'asz Local Lemma which can dramatically reduce the number of edges needed in…
We investigate a variety of cut and choose games, their relationship with (generic) large cardinals, and show that they can be used to characterize a number of properties of ideals and of partial orders: certain notions of distributivity,…
We consider the previously defined notion of finite-state independence and we focus specifically on normal words. We characterize finite-state independence of normal words in three different ways, using three different kinds of asynchronous…
We propose a proof of the downward L\"owenheim-Skolem that relies on strategies deriving from evaluation games instead of the Skolem normal forms. This proof is simpler, and easily understood by the students, although it requires, when…
Sequential equilibrium is one of the most fundamental refinements of Nash equilibrium for games in extensive form. However, it is not defined for extensive-form games in which a player can choose among a continuum of actions. We define a…
We establish the first unconditional well-posedness result for the master equation associated with a general class of mean field games of controls. Our analysis covers games with displacement monotone or Lasry--Lions monotone data, as well…
Traces form a coarse notion of semantic equivalence between states of a process, and have been studied coalgebraically for various types of system. We instantiate the finitary coalgebraic trace semantics framework of Hasuo et al. for…
We consider turn-based game arenas for which we investigate uniformity properties of strategies. These properties involve bundles of plays, that arise from some semantical motive. Typically, we can represent constraints on allowed…
Games on graphs provide a natural and powerful model for reactive systems. In this paper, we consider generalized reachability objectives, defined as conjunctions of reachability objectives. We first prove that deciding the winner in such…
Structural independence is the (conditional) independence that arises from the structure rather than the precise numerical values of a distribution. We develop this concept and relate it to $d$-separation and structural causal models.…
In this paper, we study logics of dependence on the propositional level. We prove that several interesting propositional logics of dependence, including propositional dependence logic, propositional intuitionistic dependence logic as well…
We consider multi-player games played on graphs, in which the players aim at fulfilling their own (not necessarily antagonistic) objectives. In the spirit of evolutionary game theory, we suppose that the players have the right to repeatedly…
We introduce a two-player game, in which each player extends a given sequence by picking a free element in a domain D of the real line. The aim of the players is to control the parity of the number of transpositions necessary to put the…