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Zero-determinant strategies are a class of strategies in repeated games which unilaterally control payoffs. Zero-determinant strategies have attracted much attention in studies of social dilemma, particularly in the context of evolution of…

Statistical Mechanics · Physics 2024-11-11 Masahiko Ueda

An active line of research has considered games played on networks in which payoffs depend on both a player's individual decision and also the decisions of her neighbors. Such games have been used to model issues including the formation of…

Computer Science and Game Theory · Computer Science 2013-05-01 Flavio Chierichetti , Jon Kleinberg , Sigal Oren

We consider a class of coalition formation games called hedonic games, i.e., games in which the utility of a player is completely determined by the coalition that the player belongs to. We first define the class of subset-additive hedonic…

Computer Science and Game Theory · Computer Science 2018-04-19 Warut Suksompong

It was proved that for any finite set of elements of a free product of residually finite groups such that no two of them belong to conjugate cyclic subgroups and each of them do not belong to a subgroup which is conjugate a to free factor…

Group Theory · Mathematics 2010-11-04 Vladimir V. Yedynak

We prove some general theorems for preserving Dependent Choice when taking symmetric extensions, some of which are unwritten folklore results. We apply these to various constructions to obtain various simple consistency proofs.

Logic · Mathematics 2019-05-10 Asaf Karagila

Dependencies have played a significant role in database design for many years. They have also been shown to be useful in query optimization. In this paper, we discuss dependencies between lexicographically ordered sets of tuples. We…

Databases · Computer Science 2012-08-02 Jaroslaw Szlichta , Parke Godfrey , Jarek Gryz

A recently proposed axiom system for Andr\'e's central translation structures is improved upon. First, one of its axioms turns out to be dependent (derivable from the other axioms). Without this axiom, the axiom system is indeed…

Logic · Mathematics 2013-11-11 Jesse Alama

We prove game-theoretic versions of several classical results on nonrepetitive sequences, showing the existence of winning strategies using an extension of the Lov\'asz Local Lemma which can dramatically reduce the number of edges needed in…

Combinatorics · Mathematics 2010-10-28 Wesley Pegden

We investigate a variety of cut and choose games, their relationship with (generic) large cardinals, and show that they can be used to characterize a number of properties of ideals and of partial orders: certain notions of distributivity,…

Logic · Mathematics 2023-02-03 Peter Holy , Philipp Schlicht , Christopher Turner , Philip Welch

We consider the previously defined notion of finite-state independence and we focus specifically on normal words. We characterize finite-state independence of normal words in three different ways, using three different kinds of asynchronous…

Formal Languages and Automata Theory · Computer Science 2018-07-10 Nicolás Álvarez , Verónica Becher , Olivier Carton

We propose a proof of the downward L\"owenheim-Skolem that relies on strategies deriving from evaluation games instead of the Skolem normal forms. This proof is simpler, and easily understood by the students, although it requires, when…

Computers and Society · Computer Science 2015-07-15 Jacques Duparc

Sequential equilibrium is one of the most fundamental refinements of Nash equilibrium for games in extensive form. However, it is not defined for extensive-form games in which a player can choose among a continuum of actions. We define a…

Theoretical Economics · Economics 2026-04-29 Michael Greinecker , Martin Meier , Konrad Podczeck

We establish the first unconditional well-posedness result for the master equation associated with a general class of mean field games of controls. Our analysis covers games with displacement monotone or Lasry--Lions monotone data, as well…

Analysis of PDEs · Mathematics 2026-02-02 Joe Jackson , Alpár R. Mészáros

Traces form a coarse notion of semantic equivalence between states of a process, and have been studied coalgebraically for various types of system. We instantiate the finitary coalgebraic trace semantics framework of Hasuo et al. for…

Logic in Computer Science · Computer Science 2026-03-03 Benjamin Plummer , Corina Cirstea

We consider turn-based game arenas for which we investigate uniformity properties of strategies. These properties involve bundles of plays, that arise from some semantical motive. Typically, we can represent constraints on allowed…

Computer Science and Game Theory · Computer Science 2012-12-04 Bastien Maubert , Sophie Pinchinat

Games on graphs provide a natural and powerful model for reactive systems. In this paper, we consider generalized reachability objectives, defined as conjunctions of reachability objectives. We first prove that deciding the winner in such…

Computational Complexity · Computer Science 2012-02-06 Nathanaël Fijalkow , Florian Horn

Structural independence is the (conditional) independence that arises from the structure rather than the precise numerical values of a distribution. We develop this concept and relate it to $d$-separation and structural causal models.…

Probability · Mathematics 2025-06-24 Matthias Georg Mayer

In this paper, we study logics of dependence on the propositional level. We prove that several interesting propositional logics of dependence, including propositional dependence logic, propositional intuitionistic dependence logic as well…

Logic · Mathematics 2018-12-19 Fan Yang , Jouko Väänänen

We consider multi-player games played on graphs, in which the players aim at fulfilling their own (not necessarily antagonistic) objectives. In the spirit of evolutionary game theory, we suppose that the players have the right to repeatedly…

Computer Science and Game Theory · Computer Science 2019-10-04 Thomas Brihaye , Gilles Geeraerts , Marion Hallet , Benjamin Monmege , Bruno Quoitin

We introduce a two-player game, in which each player extends a given sequence by picking a free element in a domain D of the real line. The aim of the players is to control the parity of the number of transpositions necessary to put the…

Combinatorics · Mathematics 2009-04-06 Elise Janvresse , Steve Kalikow , Thierry De La Rue
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