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When evolutionary games are contested in structured populations, the degree of each player in the network plays an important role. If they exist, hubs often determine the fate of the population in remarkable ways. Recent research based on…

Physics and Society · Physics 2016-04-15 Attila Szolnoki , Matjaz Perc

The standard way to evaluate language models on subjective tasks is through pairwise comparisons: an annotator chooses the "better" of two responses to a prompt. Leaderboards aggregate these comparisons into a single Bradley-Terry (BT)…

Machine Learning · Computer Science 2026-02-26 Hadi Khalaf , Serena L. Wang , Daniel Halpern , Itai Shapira , Flavio du Pin Calmon , Ariel D. Procaccia

Many classical models of collective behavior assume that emergent dynamics result from external and observable interactions among individuals. However, how collective dynamics in human populations depend on the internal psychological…

Physics and Society · Physics 2024-09-27 Alice C Schwarze , Mari Kawakatsu , Sarah Iams , Nina H Fefferman , Tahra L Eissa

Elections for public offices in democratic nations are large-scale examples of collective decision-making. As a complex system with a multitude of interactions among agents, we can anticipate that universal macroscopic patterns could emerge…

Physics and Society · Physics 2025-01-14 Ritam Pal , Aanjaneya Kumar , M. S. Santhanam

Tournament solutions are standard tools for identifying winners based on pairwise comparisons between competing alternatives. The recently studied notion of margin of victory (MoV) offers a general method for refining the winner set of any…

Computer Science and Game Theory · Computer Science 2023-06-27 Markus Brill , Ulrike Schmidt-Kraepelin , Warut Suksompong

In human societies, people's willingness to compete and strive for better social status as well as being envious of those perceived in some way superior lead to social structures that are intrinsically hierarchical. Here we propose an…

Multiagent Systems · Computer Science 2021-04-28 Jan E. Snellman , Gerardo Iñiguez , Tzipe Govezensky , Rafael A. Barrio , Kimmo K. Kaski

When scheduling public works or events in a shared facility one needs to accommodate preferences of a population. We formalize this problem by introducing the notion of a collective schedule. We show how to extend fundamental tools from…

Computer Science and Game Theory · Computer Science 2018-03-21 Fanny Pascual , Krzysztof Rzadca , Piotr Skowron

Humans are universal decision makers: we reason causally to understand the world; we act competitively to gain advantage in commerce, games, and war; and we are able to learn to make better decisions through trial and error. In this paper,…

Artificial Intelligence · Computer Science 2021-11-01 Sridhar Mahadevan

Natural selection has shaped the evolution of cells and multi-cellular organisms such that social cooperation can often be preferred over an individualistic approach to metabolic regulation. This paper extends a framework for dynamic…

Molecular Networks · Quantitative Biology 2021-01-28 David S. Tourigny

In this paper, we propose a probabilistic generative model, called unified model, which naturally unifies the ideas of social influence, collaborative filtering and content-based methods for item recommendation. To address the issue of…

Social and Information Networks · Computer Science 2011-09-06 Mao Ye , Xingjie Liu , Wang-Chien Lee

Human behavioural patterns exhibit selfish or competitive, as well as selfless or altruistic tendencies, both of which have demonstrable effects on human social and economic activity. In behavioural economics, such effects have…

Multiagent Systems · Computer Science 2021-04-28 Jan E. Snellman , Gerardo Iñiguez , János Kertész , R. A. Barrio , Kimmo K. Kaski

We consider a task of scheduling with a common deadline on a single machine. Every player reports to a scheduler the length of his job and the scheduler needs to finish as many jobs as possible by the deadline. For this simple problem,…

Computer Science and Game Theory · Computer Science 2011-03-15 Uriel Feige , Moshe Tennenholtz

This paper introduces a systematic methodological framework to design and analyze distributed algorithms for optimization and games over networks. Starting from a centralized method, we identify an aggregation function involving all the…

Optimization and Control · Mathematics 2025-05-26 Guido Carnevale , Nicola Mimmo , Giuseppe Notarstefano

We study the manipulability of social choice correspondences in situations where individuals have incomplete information about others' preferences. We propose a general concept of manipulability that depends on the extension rule used to…

Theoretical Economics · Economics 2025-12-16 Raffaele Berzi , Daniela Bubboloni , Michele Gori

Biological competition is widely believed to result in the evolution of selfish preferences. The related concept of the `homo economicus' is at the core of mainstream economics. However, there is also experimental and empirical evidence for…

Physics and Society · Physics 2013-04-08 Thomas Grund , Christian Waloszek , Dirk Helbing

We study stochastic evolution of optional games on simple graphs. There are two strategies, A and B, whose interaction is described by a general payoff matrix. In addition there are one or several possibilities to opt out from the game by…

Populations and Evolution · Quantitative Biology 2014-05-19 Hyeong-Chai Jeong , Seung-Yoon Oh , Benjamin Allen , Martin A. Nowak

We consider an urn model with multiple drawing and random time-dependent addition matrix. The model is very general with respect to previous literature: the number of sampled balls at each time-step is random, the addition matrix has…

Probability · Mathematics 2021-07-06 Irene Crimaldi , Pierre-Yves Louis , Ida Germana Minelli

We build simple models for the distribution of voting patterns in a group, using the Supreme Court of the United States as an example. The least structured, or maximum entropy, model that is consistent with the observed pairwise…

Physics and Society · Physics 2017-09-30 Edward D. Lee , Chase P. Broedersz , William Bialek

We present a formal model for studying fashion trends, in terms of three parameters of fashionable items: (1) their innate utility; (2) individual boredom associated with repeated usage of an item; and (3) social influences associated with…

Computer Science and Game Theory · Computer Science 2010-09-15 Anish Das Sarma , Sreenivas Gollapudi , Rina Panigrahy , Li Zhang

We consider a non stationary multi-armed bandit in which the population preferences are positively and negatively reinforced by the observed rewards. The objective of the algorithm is to shape the population preferences to maximize the…

Machine Learning · Computer Science 2024-03-04 Viraj Nadkarni , D. Manjunath , Sharayu Moharir