Related papers: The communication complexity of XOR games via summ…
Von Neumann's Min-Max Theorem guarantees that each player of a zero-sum matrix game has an optimal mixed strategy. This paper gives an elementary proof that each player has a near-optimal mixed strategy that chooses uniformly at random from…
We introduce new models and new information theoretic measures for the study of communication complexity in the natural peer-to-peer, multi-party, number-in-hand setting. We prove a number of properties of our new models and measures, and…
We study the communication complexity of linear algebraic problems over finite fields in the multi-player message passing model, proving a number of tight lower bounds. Specifically, for a matrix which is distributed among a number of…
Consider a situation with $n$ agents or players where some of the players form a coalition with a certain collective objective. Simple games are used to model systems that can decide whether coalitions are successful (winning) or not…
Recent successes of game-theoretic formulations in ML have caused a resurgence of research interest in differentiable games. Overwhelmingly, that research focuses on methods and upper bounds on their speed of convergence. In this work, we…
We consider an instance of the following problem: Parties P_1,..., P_k each receive an input x_i, and a coordinator (distinct from each of these parties) wishes to compute f(x_1,..., x_k) for some predicate f. We are interested in one-round…
Concavity and its refinements underpin tractability in multiplayer games, where players independently choose actions to maximize their own payoffs which depend on other players' actions. In concave games, where players' strategy sets are…
Several works have shown unconditional hardness (via integrality gaps) of computing equilibria using strong hierarchies of convex relaxations. Such results however only apply to the problem of computing equilibria that optimize a certain…
We prove the existence of (one-way) communication tasks with a subconstant versus superconstant asymptotic gap, which we call "doubly infinite," between their quantum information and communication complexities. We do so by studying the…
Extensive-form games are a common model for multiagent interactions with imperfect information. In two-player zero-sum games, the typical solution concept is a Nash equilibrium over the unconstrained strategy set for each player. In many…
Here we study multiplayer linear games, a natural generalization of XOR games to multiple outcomes. We generalize a recently proposed efficiently computable bound, in terms of the norm of a game matrix, on the quantum value of 2-player…
A natural generalization of the binary XOR games to the class of XOR-d games with $d > 2$ outcomes is studied. We propose an algebraic bound to the quantum value of these games and use it to derive several interesting properties of these…
Consider the "Number in Hand" multiparty communication complexity model, where k players holding inputs x_1,...,x_k in {0,1}^n communicate to compute the value f(x_1,...,x_k) of a function f known to all of them. The main lower bound…
We consider clustering games in which the players are embedded in a network and want to coordinate (or anti-coordinate) their strategy with their neighbors. The goal of a player is to choose a strategy that maximizes her utility given the…
The problem of counting the number of models of a given Boolean formula has numerous applications, including computing the leakage of deterministic programs in Quantitative Information Flow. Model counting is a hard, #P-complete problem.…
We study optimal and nearly-optimal quantum strategies for non-local XOR games. First, we prove the following general result: for every non-local XOR game, there exists a set of relations with the properties: (1) a quantum strategy is…
We investigate the power of the most important lower bound technique in randomized communication complexity, which is based on an evaluation of the maximal size of approximately monochromatic rectangles, minimized over all distributions on…
Non-local games are widely studied as a model to investigate the properties of quantum mechanics as opposed to classical mechanics. In this paper, we consider a subset of non-local games: symmetric XOR games of $n$ players with 0-1 valued…
A network creation game simulates a decentralized and non-cooperative building of a communication network. Informally, there are $n$ players sitting on the network nodes, which attempt to establish a reciprocal communication by activating,…
A strong direct product theorem states that if we want to compute $k$ independent instances of a function, using less than $k$ times the resources needed for one instance, then the overall success probability will be exponentially small in…