Related papers: A note on the random greedy triangle-packing algor…
Let STS(n) denote the number of Steiner triple systems on n vertices, and let F(n) denote the number of 1-factorizations of the complete graph on n vertices. We prove the following upper bound. STS(n) <= ((1 + o(1)) (n/e^2))^(n^2/6) F(n) <=…
We propose a new scalable method to optimize the architecture of an artificial neural network. The proposed algorithm, called Greedy Search for Neural Network Architecture, aims to determine a neural network with minimal number of layers…
A $d$-regular graph on $n$ nodes has at most $T_{\max} = \frac{n}{3} \tbinom{d}{2}$ triangles. We compute the leading asymptotics of the probability that a large random $d$-regular graph has at least $c \cdot T_{\max}$ triangles, and…
We introduce series-triangular graph embeddings and show how to partition point sets with them. This result is then used to improve the upper bound on the number of Steiner points needed to obtain compatible triangulations of point sets.…
A popular graph clustering method is to consider the embedding of an input graph into R^k induced by the first k eigenvectors of its Laplacian, and to partition the graph via geometric manipulations on the resulting metric space. Despite…
Let $\mathcal{P}$ be a graph property which is preserved by removal of edges, and consider the random graph process that starts with the empty $n$-vertex graph and then adds edges one-by-one, each chosen uniformly at random subject to the…
We present a one-shot method for compressing large labeled graphs called Random Edge Coding. When paired with a parameter-free model based on P\'olya's Urn, the worst-case computational and memory complexities scale quasi-linearly and…
The graphical balls-into-bins process is a generalization of the classical 2-choice balls-into-bins process, where the bins correspond to vertices of an arbitrary underlying graph $G$. At each time step an edge of $G$ is chosen uniformly at…
We present a new algorithm for approximating the number of triangles in a graph $G$ whose edges arrive as an arbitrary order stream. If $m$ is the number of edges in $G$, $T$ the number of triangles, $\Delta_E$ the maximum number of…
We consider a general task called partial Wasserstein covering with the goal of providing information on what patterns are not being taken into account in a dataset (e.g., dataset used during development) compared with another dataset(e.g.,…
A triangle $T^{(r)}$ in an $r$-uniform hypergraph is a set of $r+1$ edges such that $r$ of them share a common $(r-1)$-set of vertices and the last edge contains the remaining vertex from each of the first $r$ edges. Our main result is that…
We analyze the cost used by a naive exhaustive search algorithm for finding a maximum independent set in random graphs under the usual G_{n,p} -model where each possible edge appears independently with the same probability p. The expected…
Let $F$ be a probability distribution with support on the non-negative integers. Two algorithms are described for generating a stationary random graph, with vertex set $\mathbb{Z}$, so that the degrees of the vertices are i.i.d.\ random…
We propose a random bipartite graph with weights assigned to both parts of the vertex sets. Edges are formed independently with probabilities that depend on these weights. This bipartite graph naturally gives rise to a random intersection…
Real-world graphs often manifest as a massive temporal stream of edges. The need for real-time analysis of such large graph streams has led to progress on low memory, one-pass streaming graph algorithms. These algorithms were designed for…
We propose a new approach to studies on partial Steiner triple systems consisting in determining complete graphs contained in them. We establish the structure which complete graphs yield in a minimal PSTS that contains them. As a by-product…
We attempt to better understand randomization in local distributed graph algorithms by exploring how randomness is used and what we can gain from it: - We first ask the question of how much randomness is needed to obtain efficient…
This paper presents a quantum algorithm for triangle finding over sparse graphs that improves over the previous best quantum algorithm for this task by Buhrman et al. [SIAM Journal on Computing, 2005]. Our algorithm is based on the recent…
We consider the problem of cutting a set of edges on a polyhedral manifold surface, possibly with boundary, to obtain a single topological disk, minimizing either the total number of cut edges or their total length. We show that this…
Sampling and interpolation have been extensively studied, in order to reconstruct or estimate the entire graph signal from the signal values on a subset of vertexes, of which most achievements are about continuous signals. While in a lot of…