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Related papers: Gameplay experience in a gaze interaction game

200 papers

Human gaze provides valuable information on human focus and intentions, making it a crucial area of research. Recently, deep learning has revolutionized appearance-based gaze estimation. However, due to the unique features of gaze…

Computer Vision and Pattern Recognition · Computer Science 2024-04-25 Yihua Cheng , Haofei Wang , Yiwei Bao , Feng Lu

Over the past years, extensive research has been dedicated to developing robust platforms and data-driven dialog models to support long-term human-robot interactions. However, little is known about how people's perception of robots and…

Robotics · Computer Science 2021-04-08 Giulia Perugia , Maike Paetzel-Prüsmann , Madelene Alanenpää , Ginevra Castellano

Graphical perception studies are a key element of visualization research, forming the basis of design recommendations and contributing to our understanding of how people make sense of visualizations. However, graphical perception studies…

Human-Computer Interaction · Computer Science 2023-10-04 Ryan Birchfield , Maddison Caten , Errica Cheng , Madyson Kelly , Truman Larson , Hoan Phan Pham , Yiren Ding , Noëlle Rakotondravony , Lane Harrison

Gaze behaviour has been used as a way to gather cognitive information for a number of years. In this paper, we discuss the use of gaze behaviour in solving different tasks in natural language processing (NLP) without having to record it at…

Computation and Language · Computer Science 2022-01-04 Sandeep Mathias , Diptesh Kanojia , Abhijit Mishra , Pushpak Bhattacharyya

The proliferation of artificial intelligence provides an opportunity to create psychological spaciousness in society. Spaciousness is defined as the ability to hold diverse interpersonal interactions and forms the basis for vulnerability…

Human-Computer Interaction · Computer Science 2025-07-29 Omkar Suresh Hatti

Eye movements hold information about human perception, intention, and cognitive state. We propose a novel eye movement simulator that i) probabilistically simulates saccade movements as gamma distributions considering different peak…

Human-Computer Interaction · Computer Science 2018-09-11 Wolfgang Fuhl , Enkelejda Kasneci

Routine inspections for critical infrastructures such as bridges are required in most jurisdictions worldwide. Such routine inspections are largely visual in nature, which are qualitative, subjective, and not repeatable. Although robotic…

Robotics · Computer Science 2024-08-12 Sunwoong Choi , Zaid Abbas Al-Sabbag , Sriram Narasimhan , Chul Min Yeum

We consider an active visual exploration scenario, where an agent must intelligently select its camera motions to efficiently reconstruct the full environment from only a limited set of narrow field-of-view glimpses. While the agent has…

Computer Vision and Pattern Recognition · Computer Science 2018-07-31 Santhosh K. Ramakrishnan , Kristen Grauman

It has been shown that the emotional state of students has an important relationship with learning; for instance, engaged concentration is positively correlated with learning. This paper proposes the Inductive Control (IC) for educational…

Human-Computer Interaction · Computer Science 2018-04-17 Carlos Lara-Alvarez , Hugo Mitre-Hernandez , Juan Flores , Maria Fuentes

Understanding the quality of insight has become increasingly important with the trend of allowing users to post comments during visual exploration, yet approaches for qualifying insight are rare. This paper presents a case study to…

Human-Computer Interaction · Computer Science 2020-10-13 Chen He , Luana Micallef , Liye He , Gopal Peddinti , Tero Aittokallio , Giulio Jacucci

Eye-tracking applications that utilize the human gaze in video understanding tasks have become increasingly important. To effectively automate the process of video analysis based on eye-tracking data, it is important to accurately replicate…

Computer Vision and Pattern Recognition · Computer Science 2024-04-15 Suleyman Ozdel , Yao Rong , Berat Mert Albaba , Yen-Ling Kuo , Xi Wang , Enkelejda Kasneci

This paper examines the key factors that influence the performance of state-of-the-art gaze-based authentication. Experiments were conducted on a large-scale, in-house dataset comprising 8,849 subjects collected with Meta Quest Pro…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Dillon Lohr , Michael J Proulx , Mehedi Hasan Raju , Oleg V Komogortsev

Combining interconnected wearables provides fascinating opportunities like augmenting exergaming with virtual coaches, feedback on the execution of sports activities, or how to improve on them. Breathing rhythm is a particularly interesting…

Educational games enhance learning experiences by integrating touchscreens, making interactions more engaging and intuitive for learners. However, the cognitive impacts of educational gameplay input modalities, such as the hand and stylus…

Human-Computer Interaction · Computer Science 2025-10-29 Shayla Sharmin , Elham Bakhshipour , Behdokht Kiafar , Md Fahim Abrar , Pinar Kullu , Nancy Getchell , Roghayeh Leila Barmaki

Serious games are accepted as an effective approach to deliver augmented feedback in motor (re-) learning processes. The multi-modal nature of the conventional computer games (e.g. audiovisual representation) plus the ability to interact…

Human-Computer Interaction · Computer Science 2020-01-31 Ali Asadipour , Kurt Debattista , Alan Chalmers

Defining and measuring decision-making styles, also known as playstyles, is crucial in gaming, where these styles reflect a broad spectrum of individuality and diversity. However, finding a universally applicable measure for these styles…

Artificial Intelligence · Computer Science 2024-09-02 Chiu-Chou Lin , Wei-Chen Chiu , I-Chen Wu

We present a pilot study on the collection and synchronisation of multimodal data for player experience investigation. We collected game telemetry, self-reported surveys, biometrics, and cued-retrospective think-aloud (C-RTA) data from 19…

Human-Computer Interaction · Computer Science 2026-05-27 Oleg Jarma Montoya , Erica Manca , Thomas Vase Schultz Volden , Paolo Burelli

Usability engineering and usability testing are concepts that continue to evolve. Interesting research studies and new ideas come up every now and then. This paper tests the hypothesis of using an EDA based physiological measurements as a…

Human-Computer Interaction · Computer Science 2014-09-02 Arwa Alamoudi , Noura Alomar , Rawan Alabdulrahman , Sarah Alkoblan , Wea'am Alrashed

The games research community has developed substantial knowledge on designing engaging experiences that draw players in. Surprisingly, less is known about player \textit{dis}engagement, with existing work predominantly addressing…

Human-Computer Interaction · Computer Science 2024-06-04 Dmitry Alexandrovsky , Kathrin Gerling , Merlin Steven Opp , Christopher Benjamin Hahn , Max V. Birk , Meshaiel Alsheail

Background: Outdoor navigation poses significant challenges for people with blindness or low vision, yet the role of gaze behavior in supporting mobility remains underexplored. Fully sighted individuals typically adopt consistent scanning…

Neurons and Cognition · Quantitative Biology 2025-09-16 Junchi Feng , Fernanda Garcia-Pina , Mahya Beheshti , Todd E Hudson , William Seiple , John-Ross Rizzo