Related papers: A Midsummer Knot's Dream
Combinatorial two-player games have recently been applied to knot theory. Examples of this include the Knotting-Unknotting Game and the Region Unknotting Game, both of which are played on knot shadows. These are turn-based games played by…
We consider the recently introduced knotting-unknotting game, in which two players take turns resolving crossings in a knot diagram which initially is missing all its crossing information. Once the knot is fully resolved, the winner is…
We introduce a topological combinatorial game called the Link Smoothing Game. The game is played on the shadow of a link diagram and legal moves consist of smoothing precrossings. One player's goal is to keep the diagram connected while the…
We discuss the possibility of the existence of finite algorithms that may give distinct knot classes. In particular we present two attempts for such algorithms which seem promising, one based on knot projections on a plane, the other on…
In this thesis, we survey techniques and results from the study of Complexity Theory and Games. We then apply these techniques to obtain new results for previously unstudied games. Our contributions in the games Hexiom, Cut the Rope, and…
These notes are based on the lectures given by the author during Winter Braids IX in Reims in March 2019. We discuss slice knots and why they are interesting, as well as some ways to decide if a given knot is or is not slice. We describe…
The notions of captured/lost vertices and dead edges in the Shannon game (Shannon switching game on nodes) are examined using graph theory. Simple methods are presented for identifying some dead edges and some captured sets of vertices,…
This is an introductory article on high dimensional knots for the beginners. High dimensional knot theory is an exciting field. It is a field of knot theory, which is one of topology and is connected with many ones. In this article we use…
This paper is a survey of knot theory and invariants of knots and links from the point of view of categories of diagrams. The topics range from foundations of knot theory to virtual knot theory and topological quantum field theory.
Quandle cocycle invariants form a powerful and well developed tool in knot theory. This paper treats their variations - namely, positive and twisted quandle cocycle invariants, and shadow invariants. We interpret the former as particular…
The present paper is concerned with the enumeration of the state diagrams for some classes of knot shadows endowed with the usual connected sum operation. We focus on shadows that are recursively generated by knot shadows with up to 3…
We investigate the Dots and Boxes game, also known as ``Strings and Coins,'' for certain specific families of graphs. These include complete graphs, wheel graphs, and friendship graphs.
This paper explores the problem of unknotting closed braids and classical knots in mathematical knot theory. We apply evolutionary computation methods to learn sequences of moves that simplify knot diagrams, and show that this can be…
Several different "hat games" have recently received a fair amount of attention. Typically, in a hat game, one or more players are required to correctly guess their hat colour when given some information about other players' hat colours.…
In this paper we study a variant of the solitaire game Lights-Out, where the player's goal is to turn off a grid of lights. This variant is a two-player impartial game where the goal is to make the final valid move. This version is playable…
We introduce shadow structures for singular knot theory. Precisely, we define \emph{two} invariants of singular knots and links. First, we introduce a notion of action of a singquandle on a set to define a shadow counting invariant of…
In this paper, we propose a Quantum variation of combinatorial games, generalizing the Quantum Tic-Tac-Toe proposed by Allan Goff. A combinatorial game is a two-player game with no chance and no hidden information, such as Go or Chess. In…
Snort is a two-player game played on a simple graph in which the players take turns colouring vertices in their own colour, with the restriction that two adjacent vertices cannot have opposite colours. We will show that on triangular grids…
This paper studies a stochastic game theoretic approach to security and intrusion detection in communication and computer networks. Specifically, an Attacker and a Defender take part in a two-player game over a network of nodes whose…
This paper introduced a pursuit and evasion game to be played on a connected graph. One player moves invisibly around the graph, and the other player must guess his position. At each time step the second player guesses a vertex, winning if…