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Related papers: NBSymple, a double parallel, symplectic N-body cod…

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$N$-body simulations study the dynamics of $N$ particles under the influence of mutual long-distant forces such as gravity. In practice, $N$-body codes will violate Newton's third law if they use either an approximate Poisson solver or…

Instrumentation and Methods for Astrophysics · Physics 2018-01-01 Qirong Zhu

We give a full description of the code NBODY2 for direct integration of the gravitational N-body problem. The method of solution is based on the neighbour scheme of Ahmad & Cohen (1973) which speeds up the force calculation already for…

Astrophysics · Physics 2009-11-06 Sverre J. Aarseth

Cosmological large scale structure $N$-body simulations are computation-light, memory-heavy problems in supercomputing. The considerable amount of memory is usually dominated by an inefficient way of storing more than sufficient phase space…

Cosmology and Nongalactic Astrophysics · Physics 2018-07-31 Hao-Ran Yu , Ue-Li Pen , Xin Wang

We present a simple to use, yet powerful code package called NLSEmagic to numerically integrate the nonlinear Schr\"odinger equation in one, two, and three dimensions. NLSEmagic is a high-order finite-difference code package which utilizes…

Mathematical Software · Computer Science 2015-06-04 R. M. Caplan

An improved implementation of an N-body code for simulating collisionless cosmological dynamics is presented. TPM (Tree-Particle-Mesh) combines the PM method on large scales with a tree code to handle particle-particle interactions at small…

Astrophysics · Physics 2009-11-07 Paul Bode , Jeremiah P. Ostriker

We describe a modified version of the NBODY6 code for simulating star clusters which greatly improves computational efficiency while sacrificing little in the way of accuracy. The distant force calculator is replaced by a GPU-enabled…

Instrumentation and Methods for Astrophysics · Physics 2021-11-22 Anthony D. Arnold , Holger Baumgardt , Long Wang

We describe the newly written code GADGET which is suitable both for cosmological simulations of structure formation and for the simulation of interacting galaxies. GADGET evolves self-gravitating collisionless fluids with the traditional…

Astrophysics · Physics 2009-09-25 Volker Springel , Naoki Yoshida , Simon D. M. White

When fitting N-body models to astronomical data - including transit times, radial velocity, and astrometric positions at observed times - the derivatives of the model outputs with respect to the initial conditions can help with model…

Earth and Planetary Astrophysics · Physics 2021-09-01 Eric Agol , David M. Hernandez , Zachary Langford

To assess how future progress in gravitational microlensing computation at high optical depth will rely on both hardware and software solutions, we compare a direct inverse ray-shooting code implemented on a graphics processing unit (GPU)…

Instrumentation and Methods for Astrophysics · Physics 2015-05-19 N. F. Bate , C. J. Fluke , B. R. Barsdell , H. Garsden , G. F. Lewis

The aim of this work is to quantitatively evaluate the impact of computation on the energy consumption on ARM MPSoC platforms, exploiting CPUs, embedded GPUs and FPGAs. One of them possibly represents the future of High Performance…

Performance · Computer Science 2019-11-01 D. Goz , G. Ieronymakis , V. Papaefstathiou , N. Dimou , S. Bertocco , A. Ragagnin , L. Tornatore , G. Taffoni , I. Coretti

We describe a new parallel N-body code for cosmological simulations. The code is based on a work- and data sharing scheme, and is implemented within the Cray Research Corporation's CRAFT programming environment. Different data distribution…

Astrophysics · Physics 2009-10-28 U. Becciani , V. Antonuccio-Delogu , A. Pagliaro

The code we describe (FLY) is a newly written code (using the tree N-body method), for three-dimensional self-gravitating collisionless systems evolution. FLY is a fully parallel code based on the tree Barnes-Hut algorithm and periodical…

Astrophysics · Physics 2009-11-06 U. Becciani , V. Antonuccio-Delogu

We present a Fortran 95 code for simulating the evolution of astrophysical systems using particles to represent the underlying fluid flow. The code is designed to be versatile, flexible and extensible, with modular options that can be…

Astrophysics · Physics 2009-10-02 M. Wetzstein , Andrew F. Nelson , T. Naab , A. Burkert

We developed a new direct-tree hybrid N-body algorithm for fully self-consistent N-body simulations of star clusters in their parent galaxies. In such simulations, star clusters need high accuracy, while galaxies need a fast scheme because…

Astrophysics · Physics 2015-05-13 M. Fujii , M. Iwasawa , Y. Funato , J. Makino

The gravitational N-body simulation in the Solar system was performed using different parallel approaches with the comparisons in the computational times and speed-up values being carried out under different model sizes and the number of…

Earth and Planetary Astrophysics · Physics 2022-01-03 Tailin Zhu

We present a new parallel code for computing the dynamical evolution of collisional N-body systems with up to N~10^7 particles. Our code is based on the the Henon Monte Carlo method for solving the Fokker-Planck equation, and makes…

Instrumentation and Methods for Astrophysics · Physics 2015-06-05 Bharath Pattabiraman , Stefan Umbreit , Wei-Keng Liao , Alok Choudhary , Vassiliki Kalogera , Gokhan Memik , Frederic A. Rasio

This posting announces public availability of the GALAXY software package developed by the author over the past 40 years. It is a highly efficient code for the evolution of (almost) isolated, collisionless stellar systems, both disk-like…

Instrumentation and Methods for Astrophysics · Physics 2014-06-26 J. A. Sellwood

Currently there is considerable interest in making use of many-core processor architectures, such as Nvidia and AMD graphics processing units (GPUs) for scientific computing. In this work we explore the use of the Open Computing Language…

General Relativity and Quantum Cosmology · Physics 2011-10-04 Niket K. Choudhary , Rakesh Ginjupalli , Sandeep Navada , Gaurav Khanna

We present a scalable dissipative particle dynamics simulation code, fully implemented on the Graphics Processing Units (GPUs) using a hybrid CUDA/MPI programming model, which achieves 10-30 times speedup on a single GPU over 16 CPU cores…

Distributed, Parallel, and Cluster Computing · Computer Science 2014-12-01 Yu-Hang Tang , George Em Karniadakis

Recent increases in supercomputing power, driven by the multi-core revolution and accelerators such as the IBM Cell processor, graphics processing units (GPUs) and Intel's Many Integrated Core (MIC) technology have enabled kinetic…