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Related papers: NBSymple, a double parallel, symplectic N-body cod…

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Direct-summation N-body algorithms compute the gravitational interaction between stars in an exact way and have a computational complexity of O(N^2). Performance can be greatly enhanced via the use of special-purpose accelerator boards like…

In this study, an $N$-body simulation code was developed for self-gravitating systems with a limited first-order post-Newtonian approximation. The code was applied to a special case in which the system consists of one massive object and…

Cosmology and Nongalactic Astrophysics · Physics 2019-08-27 Takayuki Tatekawa

We present the results of gravitational direct $N$-body simulations using the commercial graphics processing units (GPU) NVIDIA Quadro FX1400 and GeForce 8800GTX, and compare the results with GRAPE-6Af special purpose hardware. The force…

Performance · Computer Science 2015-06-25 Simon Portegies Zwart , Robert Belleman , Peter Geldof

We present a new C++ code for collisional N-body simulations of star clusters. The code uses the Hermite fourth-order scheme with block time steps, for advancing the particles in time, while the forces and neighboring particles are computed…

Instrumentation and Methods for Astrophysics · Physics 2010-11-08 Simos Konstantinidis , Kostas D. Kokkotas

The integration of the equations of motion of N interacting particles, represents a classical problem in many branches of physics and chemistry. The direct N-body problem is at the heart of simulations studying Coulomb Crystals. We present…

Computational Physics · Physics 2021-06-22 Jofre Pedregosa-Gutierrez , Jim Dempsey

We present a high-performance N-body code for self-gravitating collisional systems accelerated with the aid of a new SIMD instruction set extension of the x86 architecture: Advanced Vector eXtensions (AVX), an enhanced version of the…

Instrumentation and Methods for Astrophysics · Physics 2015-05-27 Ataru Tanikawa , Kohji Yoshikawa , Takashi Okamoto , Keigo Nitadori

Graphics processing units have been extensively used to accelerate classical molecular dynamics simulations. However, there is much less progress on the acceleration of force evaluations for many-body potentials compared to pairwise ones.…

Computational Physics · Physics 2017-06-27 Zheyong Fan , Wei Chen , Ville Vierimaa , Ari Harju

Direct $N$-body simulations of a large number of particles, especially in the study of planetesimal dynamics and planet formation, have been computationally challenging even with modern machines. This work presents the combination of fully…

Earth and Planetary Astrophysics · Physics 2023-04-25 Tommy Chi Ho Lau , Man Hoi Lee

Cosmological simulations of structures and galaxies formations have played a fundamental role in the study of the origin, formation and evolution of the Universe. These studies improved enormously with the use of supercomputers and parallel…

Astrophysics · Physics 2010-11-11 U. Becciani , V. Antonuccio , M. Comparato

The paper presents a numerical implementation of the gravitational N-body problem with contact interactions between non-spherically shaped bodies. The work builds up on a previous implementation of the code and extends its capabilities. The…

Earth and Planetary Astrophysics · Physics 2019-12-11 F. Ferrari , M. Lavagna , E. Blazquez

We present parallel algorithms for constructing and traversing sparse octrees on graphics processing units (GPUs). The algorithms are based on parallel-scan and sort methods. To test the performance and feasibility, we implemented them in…

Instrumentation and Methods for Astrophysics · Physics 2012-04-11 Jeroen Bédorf , Evghenii Gaburov , Simon Portegies Zwart

Graphics Processing Units (GPUs) can speed up the numerical solution of various problems in astrophysics including the dynamical evolution of stellar systems; the performance gain can be more than a factor 100 compared to using a Central…

Instrumentation and Methods for Astrophysics · Physics 2015-01-28 Mario Spera

We present Sapporo, a library for performing high-precision gravitational N-body simulations on NVIDIA Graphical Processing Units (GPUs). Our library mimics the GRAPE-6 library, and N-body codes currently running on GRAPE-6 can switch to…

Instrumentation and Methods for Astrophysics · Physics 2015-05-13 Evghenii Gaburov , Stefan Harfst , Simon Portegies Zwart

We present a new parallel PM N-body code named PMFAST that is freely available to the public. PMFAST is based on a two-level mesh gravity solver where the gravitational forces are separated into long and short range components. The…

Astrophysics · Physics 2007-05-23 Hugh Merz , Ue-Li Pen , Hy Trac

We present a novel method for efficient direct integration of gravitational N-body systems with a large variation in characteristic time scales. The method is based on a recursive and adaptive partitioning of the system based on the…

Instrumentation and Methods for Astrophysics · Physics 2014-10-08 Jürgen Jänes , Federico I. Pelupessy , Simon F. Portegies Zwart

Direct gravitational simulations of n-body systems have a time complexity O(n^2), which gets computationally expensive as the number of bodies increases. Distributing this workload to multiple cores significantly speeds up the computation…

Earth and Planetary Astrophysics · Physics 2022-08-30 Dhananjay Saikumar

We present a high-fidelity realization of the cosmological $N$-body simulation from the Schneider et al. (2016) code comparison project. The simulation was performed with our Abacus $N$-body code, which offers high force accuracy, high…

Cosmology and Nongalactic Astrophysics · Physics 2019-03-26 Lehman H. Garrison , Daniel J. Eisenstein , Philip A. Pinto

I describe here the performances of a parallel treecode with individual particle timesteps. The code is based on the Barnes-Hut algorithm and runs cosmological N-body simulations on parallel machines with a distributed memory architecture…

Astrophysics · Physics 2007-05-23 R. Valdarnini

Commercial graphics processors (GPUs) have high compute capacity at very low cost, which makes them attractive for general purpose scientific computing. In this paper we show how graphics processors can be used for N-body simulations to…

Computational Engineering, Finance, and Science · Computer Science 2007-06-22 Erich Elsen , V. Vishal , Mike Houston , Vijay Pande , Pat Hanrahan , Eric Darve

This work arises on the environment of the ExaNeSt project aiming at design and development of an exascale ready supercomputer with low energy consumption profile but able to support the most demanding scientific and technical applications.…

Instrumentation and Methods for Astrophysics · Physics 2019-11-01 David Goz , Sara Bertocco , Luca Tornatore , Giuliano Taffoni