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The article substantiates the necessity of using innovative technologies in the process of studying and teaching geographical disciplines at secondary schools. Particular attention is paid to distance learning as a pedagogical innovation,…

Computers and Society · Computer Science 2022-02-18 Myroslav Syvyi , Ordenbek Mazbayev , Olga Varakuta , Natalia Panteleeva , Olga Bondarenko

The definition of the augmented reality concept is based on the analysis of scientific publications. It is noted that online experiments with augmented reality provide students with the opportunity to observe and describe the operation with…

Physics Education · Physics 2018-07-30 Yevhenii O. Modlo , Yuliia V. Yechkalo , Serhiy O. Semerikov , Viktoriia V. Tkachuk

The interest in virtualization has been growing rapidly in the IT industry because of inherent benefits like better resource utilization and ease of system manageability. The experimentation and use of virtualization as well as the…

Networking and Internet Architecture · Computer Science 2011-05-03 Ishtiaq Ali , Natarajan Meghanathan

The development in Artificial Intelligence (AI) offers transformative potential for redefining student assessment methodologies. This paper aims to establish the idea of the advancement of Artificial Intelligence (AI) and its prospect in…

Computers and Society · Computer Science 2025-03-10 Pushpalatha K S , Abhishek Mangalur , Ketan Hegde , Chetan Badachi , Mohammad Aamir

Establishing open and general benchmarks has been a critical driving force behind the success of modern machine learning techniques. As machine learning is being applied to broader domains and tasks, there is a need to establish richer and…

Machine Learning · Computer Science 2022-12-12 Jiaqi Ma , Xingjian Zhang , Hezheng Fan , Jin Huang , Tianyue Li , Ting Wei Li , Yiwen Tu , Chenshu Zhu , Qiaozhu Mei

Technological innovation is an important aspect of teaching and learning in the 21st century. This article examines faculty attitudes toward technology use in the classroom at one regional public university in the United States. Building on…

Computers and Society · Computer Science 2014-04-17 Colleen Marzilli , Julie Delello , Shelly Marmion , Rochell McWhorter , Paul Roberts , T. Scott Marzilli

This study examines the integration of digital tools in project-based learning within a Biomedical Engineering course to enhance collaboration, transparency, and assessment fairness. Building on prior pilot experiences, we implemented a…

Computers and Society · Computer Science 2025-09-09 Gonzalo R. Ríos-Muñoz , Caterina Fuster-Barcelo , Arrate Muñoz-Barrutia

Graphical User Interface (GUI) agents have emerged as a promising paradigm for intelligent systems that perceive and interact with graphical interfaces visually. Yet supervised fine-tuning alone cannot handle long-horizon credit assignment,…

Artificial Intelligence · Computer Science 2026-05-01 Junan Hu , Jian Liu , Jingxiang Lai , Jiarui Hu , Yiwei Sheng , Shuang Chen , Jian Li , Dazhao Du , Song Guo

Context. The rise of generative AI (GenAI) tools like ChatGPT and GitHub Copilot has transformed how software is learned and written. In software engineering (SE) education, these tools offer new opportunities for support, but also raise…

Software Engineering · Computer Science 2025-12-05 Qiaolin Qin , Ronnie de Souza Santos , Rodrigo Spinola

Can we make undergraduate engineering education easier and more fun? This research aims to see if we can answer the ambitious question! The digital game-based learning (DGBL) has been found to increase the efficacy of learning when applied…

Computers and Society · Computer Science 2021-06-29 Seungmo Kim

The potential of using video games as well as gaming engines for educational and research purposes is promising, especially with the current progress of Industry 4.0 technologies such as augmented and virtual reality devices. However, it is…

Physics Education · Physics 2019-01-04 Janelle Resch , Ireneusz , Ocelewski , Judy Ehrentraut , Michael Barnett-Cowan

Mobile learning through wireless enabled laptops (say, within a university campus) can make use of the learning management system that is already available through internet or intranet. Without restrictions within the four walls of computer…

Computers and Society · Computer Science 2014-10-17 S. M. Jacob , B. Issac

E-Laboratories are important components of e- learning environments, especially in scientific and technical disciplines. First widespread E-Labs consisted in proposing simulations of real systems (virtual labs), as building remote labs…

Other Computer Science · Computer Science 2007-06-21 Hcene Benmohamed , Arnaud Leleve , Patrick Prévot

This workshop addresses this gap by bringing together researchers and practitioners from AI, HCI, and the learning sciences to explore how interactive systems can better support learning. We focus on the design and evaluation of human-AI…

Human-Computer Interaction · Computer Science 2026-04-29 Meng Xia , Yan Chen , Qiao Jin , Yang Shi , Paul Denny , Tiffany Barnes , Qingsong Wen , Vincent Aleven

-- In this paper, a new approach to impart practical skill based technical education is presented in comprehensive manner. An Electronic Mini-Lab (EML) is devised containing basic design and test instruments with electronic components, ICs,…

Computers and Society · Computer Science 2012-05-08 Vikas J Dongre , Ramkrishna V Yenkar , Vijay H Mankar

In this paper we describe EasyInterface, an open-source toolkit for rapid development of web-based graphical user interfaces (GUIs). This toolkit addresses the need of researchers to make their research prototype tools available to the…

Software Engineering · Computer Science 2017-02-02 Jesús Doménech , Samir Genaim , Einar Broch Johnsen , Rudolf Schlatte

Syllabus is essentially a concise outline of a course of study, and conventionally a text document. In the past few decades, however, two novel variations of syllabus have emerged, namely "the Graphic Syllabus" and "the Interactive…

General Economics · Economics 2022-09-07 Seyyed Ali Zeytoon Nejad Moosavian

Highly customized graphical user interfaces play a major role in today's software applications. There exist many technologies that support developing them. But these technologies demand writing a significant amount of unintuitive code to…

Software Engineering · Computer Science 2023-02-09 Samiyuru Menik , Sriyal Jayasinghe

The advancement of e-learning technologies has made it viable for developments in education and technology to be combined in order to fulfil educational needs worldwide. E-learning consists of informal learning approaches and emerging…

Computers and Society · Computer Science 2014-07-10 Ali Alowayr , Atta Badii

The digital age is changing the role of educators and pushing for a paradigm shift in the education system as a whole. Growing demand for general and specialized education inside and outside classrooms is at the heart of this rising trend.…

Software Engineering · Computer Science 2022-10-28 Antonio Bucchiarone , Tommaso Martorella , Diego Colombo