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We build new quantum games, similar to the spin flip game, where as a novelty the players perform measurements on a quantum system associated to a continuous time search algorithm. The measurements collapse the wave function into one of the…

Quantum Physics · Physics 2009-11-13 Alejandro Romanelli

We present two zero-sum games modeling situations where one player attacks (or hides in) a finite dimensional nonempty compact set, and the other tries to prevent the attack (or find him). The first game, called patrolling game, corresponds…

Optimization and Control · Mathematics 2019-07-03 Tristan Garrec

We investigate the long-run behavior of a stochastic replicator process, which describes game dynamics for a symmetric two-player game under aggregate shocks. We establish an averaging principle that relates time averages of the process and…

Probability · Mathematics 2009-09-01 Josef Hofbauer , Lorens A. Imhof

Two-player win/lose games of infinite duration are involved in several disciplines including computer science and logic. If such a game has deterministic winning strategies, one may ask how simple such strategies can get. The answer may…

Computer Science and Game Theory · Computer Science 2020-02-04 Stéphane Le Roux

The probabilistic modal {\mu}-calculus is a fixed-point logic designed for expressing properties of probabilistic labeled transition systems (PLTS's). Two equivalent semantics have been studied for this logic, both assigning to each state a…

Logic in Computer Science · Computer Science 2015-07-01 Matteo Mio

Predicting the evolution of a large system of units using its structure of interaction is a fundamental problem in complex system theory. And so is the problem of reconstructing the structure of interaction from temporal observations. Here,…

Statistical Mechanics · Physics 2025-02-10 Charles Murphy , Vincent Thibeault , Antoine Allard , Patrick Desrosiers

Reversible computing is a new paradigm that has emerged recently and extends the traditional forwards-only computing mode with the ability to execute in backwards, so that computation can run in reverse as easily as in forward. Two…

Formal Languages and Automata Theory · Computer Science 2023-09-07 Nataliya Gribovskaya , Irina Virbitskaite

Probabilistic automata constitute a versatile and elegant model for concurrent probabilistic systems. They are equipped with a compositional theory supporting abstraction, enabled by weak probabilistic bisimulation serving as the reference…

Formal Languages and Automata Theory · Computer Science 2015-07-01 Andrea Turrini , Holger Hermanns

We investigate an algorithm that assigns to any game in normal form an approximating game that admits an ordinal potential function. Due to the properties of potential games, the algorithm equips every game with a surrogate reward structure…

Multiagent Systems · Computer Science 2026-02-24 Philipp Lakheshar , Sharwin Rezagholi

We consider the setting of stochastic multiagent systems modelled as stochastic multiplayer games and formulate an automated verification framework for quantifying and reasoning about agents' trust. To capture human trust, we work with a…

Logic in Computer Science · Computer Science 2019-05-17 Xiaowei Huang , Marta Kwiatkowska , Maciej Olejnik

With increasing game size, a problem of computational complexity arises. This is especially true in real world problems such as in social systems, where there is a significant population of players involved in the game, and the complexity…

Computer Science and Game Theory · Computer Science 2016-09-12 Tatsuya Iwase , Takahiro Shiga

Full formal descriptions of algorithms making use of quantum principles must take into account both quantum and classical computing components and assemble them so that they communicate and cooperate.Moreover, to model concurrent and…

Quantum Physics · Physics 2007-05-23 Marie Lalire

We concentrate our study on a recent process algebra - PALOMA - intended to capture interactions between spatially distributed agents, for example in collective adaptive systems. New agent-based semantic rules for deriving the underlying…

Logic in Computer Science · Computer Science 2016-07-11 Paul Piho , Jane Hillston

Starting from a heuristic learning scheme for N-person games, we derive a new class of continuous-time learning dynamics consisting of a replicator-like drift adjusted by a penalty term that renders the boundary of the game's strategy space…

Optimization and Control · Mathematics 2014-04-08 Pierre Coucheney , Bruno Gaujal , Panayotis Mertikopoulos

The use of game theoretic methods for control in multiagent systems has been an important topic in recent research. Valid utility games in particular have been used to model real-world problems; such games have the convenient property that…

Computer Science and Game Theory · Computer Science 2022-09-16 David Grimsman , Philip N. Brown , Jason R. Marden

The probabilistic bisimilarity distance of Deng et al. has been proposed as a robust quantitative generalization of Segala and Lynch's probabilistic bisimilarity for probabilistic automata. In this paper, we present a characterization of…

Formal Languages and Automata Theory · Computer Science 2023-06-22 Giorgio Bacci , Giovanni Bacci , Kim G. Larsen , Radu Mardare , Qiyi Tang , Franck van Breugel

We address entropic uncertainty relations between time and energy or, more precisely, between measurements of an observable $G$ and the displacement $r$ of the $G$-generated evolution $e^{-ir G}$. We derive lower bounds on the entropic…

Quantum Physics · Physics 2021-06-29 Christian Bertoni , Yuxiang Yang , Joseph M. Renes

We relate here two formalisms that are used for different purposes in reasoning about multi-agent systems. One of them are strategic games that are used to capture the idea that agents interact with each other while pursuing their own…

Computer Science and Game Theory · Computer Science 2007-05-23 Krzysztof R. Apt , Francesca Rossi , K. Brent Venable

This work offers a broad perspective on probabilistic modeling and inference in light of recent advances in probabilistic programming, in which models are formally expressed in Turing-complete programming languages. We consider a typical…

Machine Learning · Statistics 2020-04-20 Lawrence M. Murray , Thomas B. Schön

Two families of denotational models have emerged from the semantic analysis of linear logic: dynamic models, typically presented as game semantics, and static models, typically based on a category of relations. In this paper we introduce a…

Logic in Computer Science · Computer Science 2025-10-29 Pierre Clairambault , Federico Olimpieri , Hugo Paquet