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This report synthesizes findings from the November 2024 Community Workshop on Practical Reproducibility in HPC, which convened researchers, artifact authors, reviewers, and chairs of reproducibility initiatives to address the critical…
This material provides thorough tutorials on some optimization techniques frequently used in various engineering disciplines, including convex optimization, linearization techniques and mixed-integer linear programming, robust optimization,…
ICOOOLPS'2007 was the second edition of the ECOOP-ICOOOLPS workshop. ICOOOLPS intends to bring researchers and practitioners both from academia and industry together, with a spirit of openness, to try and identify and begin to address the…
Computing reachability probabilities is a fundamental problem in the analysis of probabilistic programs. This paper aims at a comprehensive and comparative account on various martingale-based methods for over- and under-approximating…
These lecture notes are designed to accompany an imaginary, virtual, undergraduate, one or two semester course on fundamentals of Parallel Computing as well as to serve as background and reference for graduate courses on High-Performance…
A predicate f:{-1,1}^k -> {0,1} with \rho(f) = \frac{|f^{-1}(1)|}{2^k} is called {\it approximation resistant} if given a near-satisfiable instance of CSP(f), it is computationally hard to find an assignment that satisfies at least…
We present a framework for analyzing the exact dynamics of a class of online learning algorithms in the high-dimensional scaling limit. Our results are applied to two concrete examples: online regularized linear regression and principal…
Designing and analyzing algorithms with provable performance guarantees enables efficient optimization problem solving in different application domains, e.g.\ communication networks, transportation, economics, and manufacturing. Despite the…
PLACES 2012 (full title: Programming Language Approaches to Concurrency- and Communication-Centric Software) is the fifth edition of the PLACES workshop series. After the first PLACES, which was affiliated to DisCoTec in 2008, the workshop…
Principal component analysis (PCA) has been a prominent tool for high-dimensional data analysis. Online algorithms that estimate the principal component by processing streaming data are of tremendous practical and theoretical interests.…
This paper is a tutorial on the proven but currently under-appreciated security mechanisms associated with "tagged" or "descriptor" architectures. The tutorial shows how the principles behind such architectures can be applied to mitigate or…
This is the proceedings of PLACES'10, the 3rd Workshop on Programming Language Approaches to Concurrency and Communication-cEntric Software, held in Pathos, Cyprus, on 21st Mach, 2010, co-located with the ETAPS federated conferences. PLACES…
These are the revised versions of the papers presented at CICLOPS 2011, a workshop colocated with ICLP 2011.
Computing tight over-approximation of reach sets of a controlled uncertain dynamical system is a common practice in verification of safety-critical cyber-physical systems (CPS). While several algorithms are available for this purpose, they…
Equipping approximate dynamic programming (ADP) with inputconstraints has a tremendous significance. This enables ADP to be applied tothe systems with actuator limitations, which is quite common for dynamicalsystems. In a conventional…
We study the time-bounded reachability problem for continuous-time Markov decision processes (CTMDPs) and games (CTMGs). Existing techniques for this problem use discretisation techniques to break time into discrete intervals, and optimal…
This paper proposes a novel deep reinforcement learning algorithm to perform automatic analysis and detection of gameplay issues in complex 3D navigation environments. The Curiosity-Conditioned Proximal Trajectories (CCPT) method combines…
We introduce a class of networked Markov potential games in which agents are associated with nodes in a network. Each agent has its own local potential function, and the reward of each agent depends only on the states and actions of the…
This paper is about computing constrained approximate Nash equilibria in polymatrix games, which are succinctly represented many-player games defined by an interaction graph between the players. In a recent breakthrough, Rubinstein showed…
We propose an implementable, neural network-based structure preserving probabilistic numerical approximation for a generalized obstacle problem describing the value of a zero-sum differential game of optimal stopping with asymmetric…