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The connectivity properties of ad hoc networks have been extensively studied over the past few years, from local observables, to global network properties. In this paper we introduce a novel layer of network dynamics which lives and evolves…
With the explosive growth of smart IoT devices at the edge of the Internet, embedding sensors on mobile devices for massive data collection and collective environment sensing has been envisioned as a cost-effective solution for IoT…
Previously, crowdsourcing experiments in surveillance of crop diseases and pest have been trialed as small scale community sensing campaigns with select cohort of smallholder farmers, extension and experts. While those pilots have…
We consider a class of Nash games, termed as aggregative games, being played over a networked system. In an aggregative game, a player's objective is a function of the aggregate of all the players' decisions. Every player maintains an…
Location-based games have come to the forefront of popularity in casual and mobile gaming over the past six years. However, there is no hard data on crimes that these games enable, ranging from assault to cyberstalking to grooming. Given…
This paper addresses the challenge of enhancing cybersecurity in Blockchain-based Internet of Things (BIoTs) systems, which are increasingly vulnerable to sophisticated cyberattacks. It introduces an AI-powered system model for the dynamic…
Consider a multiplayer game, and assume a system level objective function, which the system wants to optimize, is given. This paper aims at accomplishing this goal via potential game theory when players can only get part of other players'…
We study competition between wireless devices with incomplete information about their opponents. We model such interactions as Bayesian interference games. Each wireless device selects a power profile over the entire available bandwidth to…
The risk of isolation in virtual reality (VR) stems from the immersive nature of the technology. VR can transport users to entirely virtual environments, often disconnecting them from the physical world and real-life interactions.…
Modern software systems may exhibit a nondeterministic behavior due to many unpredictable factors. In this work, we propose the node coverage game, a two player turn-based game played on a finite game graph, as a formalization of the…
The integration of AI into modern critical infrastructure systems, such as healthcare, has introduced new vulnerabilities that can significantly impact workflow, efficiency, and safety. Additionally, the increased connectivity has made…
The video game industry plays an essential role in the entertainment sphere of our society. However, from Monopoly to Flight Simulators, serious games have also been appealing tools for learning a new language, conveying values, or training…
The emerging Internet of Things (IoT) applications that leverage ubiquitous connectivity and big data are facilitating the realization of smart everything initiatives. IoT-enabled infrastructures have naturally a multi-layer system…
We use ideas from distributed computing and game theory to study dynamic and decentralized environments in which computational nodes, or decision makers, interact strategically and with limited information. In such environments, which arise…
We introduce a pursuit game played between a team of a sensor and an attacker and a mobile target in the unbounded Euclidean plane. The target is faster than the sensor, but slower than the attacker. The sensor's objective is to keep the…
The popularity of computer games is remarkably high and is still growing every year. Despite this popularity and the economical importance of gaming, research in game design, or to be more precise, of game mechanics that can be used to…
Semi-supervised learning is a popular class of techniques to learn from labeled and unlabeled data. The paper proposes an application of a recently proposed approach of graph transduction that exploits game theoretic notions to the problem…
Modern applications require robots to comply with multiple, often conflicting rules and to interact with the other agents. We present Posetal Games as a class of games in which each player expresses a preference over the outcomes via a…
Shared control is a form of video gaming accessibility support that allows players with disabilities to delegate inaccessible controls to another person. Through interviews involving 14 individuals with lived experience of accessible gaming…
There has been significant interest in studying security games for modeling the interplay of attacks and defenses on various systems involving critical infrastructure, financial system security, political campaigns, and civil safeguarding.…