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The connectivity properties of ad hoc networks have been extensively studied over the past few years, from local observables, to global network properties. In this paper we introduce a novel layer of network dynamics which lives and evolves…

Networking and Internet Architecture · Computer Science 2016-02-05 Orestis Georgiou , Georgios Kalogridis , Hachem Yassine , Stojan Denic

With the explosive growth of smart IoT devices at the edge of the Internet, embedding sensors on mobile devices for massive data collection and collective environment sensing has been envisioned as a cost-effective solution for IoT…

Networking and Internet Architecture · Computer Science 2018-08-31 Shaohan Feng , Wenbo Wang , Dusit Niyato , Dong In Kim , Ping Wang

Previously, crowdsourcing experiments in surveillance of crop diseases and pest have been trialed as small scale community sensing campaigns with select cohort of smallholder farmers, extension and experts. While those pilots have…

Computers and Society · Computer Science 2019-08-21 Daniel Mutembesa , Ernest Mwebaze , Solomon Nsumba , Christopher Omongo , Humphrey Mutaasa

We consider a class of Nash games, termed as aggregative games, being played over a networked system. In an aggregative game, a player's objective is a function of the aggregate of all the players' decisions. Every player maintains an…

Optimization and Control · Mathematics 2016-06-10 Jayash Koshal , Angelia Nedić , Uday V. Shanbhag

Location-based games have come to the forefront of popularity in casual and mobile gaming over the past six years. However, there is no hard data on crimes that these games enable, ranging from assault to cyberstalking to grooming. Given…

Human-Computer Interaction · Computer Science 2023-04-07 Ashly Fuller , Martin Lo , Angelica Holmes , Lu Lemanski , Marie Vasek , Enrico Mariconti

This paper addresses the challenge of enhancing cybersecurity in Blockchain-based Internet of Things (BIoTs) systems, which are increasingly vulnerable to sophisticated cyberattacks. It introduces an AI-powered system model for the dynamic…

Cryptography and Security · Computer Science 2025-05-06 Daniel Commey , Sena Hounsinou , Garth V. Crosby

Consider a multiplayer game, and assume a system level objective function, which the system wants to optimize, is given. This paper aims at accomplishing this goal via potential game theory when players can only get part of other players'…

Optimization and Control · Mathematics 2018-07-17 Changxi Li , Fenghua He , Hongsheng Qi , Daizhan Cheng

We study competition between wireless devices with incomplete information about their opponents. We model such interactions as Bayesian interference games. Each wireless device selects a power profile over the entire available bandwidth to…

Computer Science and Game Theory · Computer Science 2007-09-05 Sachin Adlakha , Ramesh Johari , Andrea Goldsmith

The risk of isolation in virtual reality (VR) stems from the immersive nature of the technology. VR can transport users to entirely virtual environments, often disconnecting them from the physical world and real-life interactions.…

Human-Computer Interaction · Computer Science 2025-10-17 Francesco Vona , Evelyn Romanjuk , Sina Hinzmann , Julia Schorlemmer , Navid Ashrafi , Jan-Niklas Voigt-Antons

Modern software systems may exhibit a nondeterministic behavior due to many unpredictable factors. In this work, we propose the node coverage game, a two player turn-based game played on a finite game graph, as a formalization of the…

Software Engineering · Computer Science 2013-12-24 Farn Wang , Jung-Hsuan Wu , Sven Schewe , Chung-Hao Huang

The integration of AI into modern critical infrastructure systems, such as healthcare, has introduced new vulnerabilities that can significantly impact workflow, efficiency, and safety. Additionally, the increased connectivity has made…

Cryptography and Security · Computer Science 2024-11-04 Haozhe Lei , Yunfei Ge , Quanyan Zhu

The video game industry plays an essential role in the entertainment sphere of our society. However, from Monopoly to Flight Simulators, serious games have also been appealing tools for learning a new language, conveying values, or training…

Human-Computer Interaction · Computer Science 2023-07-06 Jaime Pérez , Mario Castro , Gregorio López

The emerging Internet of Things (IoT) applications that leverage ubiquitous connectivity and big data are facilitating the realization of smart everything initiatives. IoT-enabled infrastructures have naturally a multi-layer system…

Networking and Internet Architecture · Computer Science 2021-08-31 Juntao Chen , Corinne Touati , Quanyan Zhu

We use ideas from distributed computing and game theory to study dynamic and decentralized environments in which computational nodes, or decision makers, interact strategically and with limited information. In such environments, which arise…

Computer Science and Game Theory · Computer Science 2017-04-06 Aaron D. Jaggard , Neil Lutz , Michael Schapira , Rebecca N. Wright

We introduce a pursuit game played between a team of a sensor and an attacker and a mobile target in the unbounded Euclidean plane. The target is faster than the sensor, but slower than the attacker. The sensor's objective is to keep the…

Systems and Control · Electrical Eng. & Systems 2025-09-09 Prajakta Surve , Shaunak D. Bopardikar , Alexander Von Moll , Isaac Weintraub , David W. Casbeer

The popularity of computer games is remarkably high and is still growing every year. Despite this popularity and the economical importance of gaming, research in game design, or to be more precise, of game mechanics that can be used to…

Human-Computer Interaction · Computer Science 2019-09-24 Philipp Moll , Veit Frick , Natascha Rauscher , Mathias Lux

Semi-supervised learning is a popular class of techniques to learn from labeled and unlabeled data. The paper proposes an application of a recently proposed approach of graph transduction that exploits game theoretic notions to the problem…

Computer Vision and Pattern Recognition · Computer Science 2018-06-26 Tewodros Mulugeta Dagnew , Dalia Coppi , Marcello Pelillo , Rita Cucchiara

Modern applications require robots to comply with multiple, often conflicting rules and to interact with the other agents. We present Posetal Games as a class of games in which each player expresses a preference over the outcomes via a…

Shared control is a form of video gaming accessibility support that allows players with disabilities to delegate inaccessible controls to another person. Through interviews involving 14 individuals with lived experience of accessible gaming…

Human-Computer Interaction · Computer Science 2026-04-15 Dragan Ahmetovic , Matteo Manzoni , Filippo Corti , Sergio Mascetti

There has been significant interest in studying security games for modeling the interplay of attacks and defenses on various systems involving critical infrastructure, financial system security, political campaigns, and civil safeguarding.…

Computer Science and Game Theory · Computer Science 2017-01-31 Sinong Wang , Ness Shroff