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Related papers: Truthful Assignment without Money

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In this paper, we study a problem of truthful mechanism design for a strategic variant of the generalized assignment problem (GAP) in a both payment-free and prior-free environment. In GAP, a set of items has to be optimally assigned to a…

Computer Science and Game Theory · Computer Science 2017-01-17 Salman Fadaei , Martin Bichler

Mechanism design without money has a rich history in social choice literature. Due to the strong impossibility theorem by Gibbard and Satterthwaite, exploring domains in which there exist dominant strategy mechanisms is one of the central…

Computer Science and Game Theory · Computer Science 2011-04-15 Ning Chen , Nick Gravin , Pinyan Lu

The realm of algorithms with predictions has led to the development of several new algorithms that leverage (potentially erroneous) predictions to enhance their performance guarantees. The challenge is to devise algorithms that achieve…

Computer Science and Game Theory · Computer Science 2024-03-07 Riccardo Colini-Baldeschi , Sophie Klumper , Guido Schäfer , Artem Tsikiridis

We propose a truthful-in-expectation, $(1-1/e)$-approximation mechanism for a strategic variant of the generalized assignment problem (GAP). In GAP, a set of items has to be optimally assigned to a set of bins without exceeding the capacity…

Computer Science and Game Theory · Computer Science 2016-08-17 Salman Fadaei , Martin Bichler

We study truthful mechanisms for allocation problems in graphs, both for the minimization (i.e., scheduling) and maximization (i.e., auctions) setting. The minimization problem is a special case of the well-studied unrelated machines…

Computer Science and Game Theory · Computer Science 2021-06-08 George Christodoulou , Elias Koutsoupias , Annamaria Kovacs

We consider the scheduling problem on $n$ strategic unrelated machines when no payments are allowed, under the objective of minimizing the makespan. We adopt the model introduced in [Koutsoupias, Theory Comput. Syst. (2014)] where a machine…

Computer Science and Game Theory · Computer Science 2018-12-05 Yiannis Giannakopoulos , Elias Koutsoupias , Maria Kyropoulou

We study the mechanism design problem of allocating a set of indivisible items without monetary transfers. Despite the vast literature on this very standard model, it still remains unclear how do truthful mechanisms look like. We focus on…

Computer Science and Game Theory · Computer Science 2017-05-31 Georgios Amanatidis , Georgios Birmpas , George Christodoulou , Evangelos Markakis

We consider algorithms for load balancing on unreliable machines. The objective is to optimize the two criteria of minimizing the makespan and minimizing job reassignments in response to machine failures. We assume that the set of jobs is…

Data Structures and Algorithms · Computer Science 2007-05-23 James Aspnes , Yang Richard Yang , Yitong Yin

Algorithmic Mechanism Design attempts to marry computation and incentives, mainly by leveraging monetary transfers between designer and selfish agents involved. This is principally because in absence of money, very little can be done to…

Computer Science and Game Theory · Computer Science 2013-10-02 Dimitris Fotakis , Piotr Krysta , Carmine Ventre

We study truthful mechanisms for matching and related problems in a partial information setting, where the agents' true utilities are hidden, and the algorithm only has access to ordinal preference information. Our model is motivated by the…

Computer Science and Game Theory · Computer Science 2016-10-20 Elliot Anshelevich , Shreyas Sekar

We study the problem of automated mechanism design with partial verification, where each type can (mis)report only a restricted set of types (rather than any other type), induced by the principal's limited verification power. We prove…

Computer Science and Game Theory · Computer Science 2021-04-13 Hanrui Zhang , Yu Cheng , Vincent Conitzer

Mechanism design is addressed in the context of fair allocations of indivisible goods with monetary compensation. Motivated by a real-world social choice problem, mechanisms with verification are considered in a setting where (i) agents'…

Computer Science and Game Theory · Computer Science 2012-09-18 Gianluigi Greco , Francesco Scarcello

The shortest path problem in graphs is fundamental to AI. Nearly all variants of the problem and relevant algorithms that solve them ignore edge-weight computation time and its common relation to weight uncertainty. This implies that taking…

Data Structures and Algorithms · Computer Science 2024-03-29 Eyal Weiss , Ariel Felner , Gal A. Kaminka

We consider a selfish variant of the knapsack problem. In our version, the items are owned by agents, and each agent can misrepresent the set of items she owns---either by avoiding reporting some of them (understating), or by reporting…

Computer Science and Game Theory · Computer Science 2016-03-01 Itai Feigenbaum , Matthew P. Johnson

An important research thread in algorithmic game theory studies the design of efficient truthful mechanisms that approximate the optimal social welfare. A fundamental question is whether an \alpha-approximation algorithm translates into an…

Computer Science and Game Theory · Computer Science 2015-05-13 Chandra Chekuri , Iftah Gamzu

We initiate the study of a novel problem in mechanism design without money, which we term Truthful Interval Covering (TIC). An instance of TIC consists of a set of agents each associated with an individual interval on a line, and the…

Computer Science and Game Theory · Computer Science 2024-01-19 Argyrios Deligkas , Aris Filos-Ratsikas , Alexandros A. Voudouris

This paper introduces the Simultaneous assignment problem. Let us given a graph with a weight and a capacity function on its edges, and a set of its subgraphs along with a degree upper bound function for each of them. We are also given a…

Data Structures and Algorithms · Computer Science 2023-01-24 Péter Madarasi

We consider the problem of locating a facility on a network, represented by a graph. A set of strategic agents have different ideal locations for the facility; the cost of an agent is the distance between its ideal location and the…

Computer Science and Game Theory · Computer Science 2009-07-14 Noga Alon , Michal Feldman , Ariel D. Procaccia , Moshe Tennenholtz

Autonomous agents powered by large language models (LLMs) have shown impressive capabilities in tool manipulation for complex task-solving. However, existing paradigms such as ReAct rely on sequential reasoning and execution, failing to…

Artificial Intelligence · Computer Science 2025-10-30 Jiaqi Wu , Qinlao Zhao , Zefeng Chen , Kai Qin , Yifei Zhao , Xueqian Wang , Yuhang Yao

Many real-life planning problems require making a priori decisions before all parameters of the problem have been revealed. An important special case of such problem arises in scheduling problems, where a set of tasks needs to be assigned…

Data Structures and Algorithms · Computer Science 2016-07-11 David Adjiashvili , Viktor Bindewald , Dennis Michaels
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