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The development of a workshop using the language, techniques, and processes of visual art to introduce particle physics concepts is described. Innovative delivery methods committed to the interaction and collaboration of different…

Physics Education · Physics 2018-08-01 I. Andrews , K. Nikolopoulos

Synthesizing physics-grounded 3D assets is a critical bottleneck for interactive virtual worlds and embodied AI. Existing methods predominantly focus on static geometry, overlooking the functional properties essential for interaction. We…

Computer Vision and Pattern Recognition · Computer Science 2026-05-07 Yunhan Yang , Chunshi Wang , Junliang Ye , Yang Li , Zanxin Chen , Zehuan Huang , Yao Mu , Zhuo Chen , Chunchao Guo , Xihui Liu

Learning to represent and generate videos from unlabeled data is a very challenging problem. To generate realistic videos, it is important not only to ensure that the appearance of each frame is real, but also to ensure the plausibility of…

Computer Vision and Pattern Recognition · Computer Science 2017-12-04 Katsunori Ohnishi , Shohei Yamamoto , Yoshitaka Ushiku , Tatsuya Harada

Differentiable physics is a powerful tool in computer vision and robotics for scene understanding and reasoning about interactions. Existing approaches have frequently been limited to objects with simple shape or shapes that are known in…

Computer Vision and Pattern Recognition · Computer Science 2022-01-11 Michael Strecke , Joerg Stueckler

Autonomous robots have the potential to serve as versatile caregivers that improve quality of life for millions of people worldwide. Yet, conducting research in this area presents numerous challenges, including the risks of physical…

Robotics · Computer Science 2019-10-11 Zackory Erickson , Vamsee Gangaram , Ariel Kapusta , C. Karen Liu , Charles C. Kemp

We present Neural Generalized Implicit Functions(Neural-GIF), to animate people in clothing as a function of the body pose. Given a sequence of scans of a subject in various poses, we learn to animate the character for new poses. Existing…

Computer Vision and Pattern Recognition · Computer Science 2021-08-23 Garvita Tiwari , Nikolaos Sarafianos , Tony Tung , Gerard Pons-Moll

Origami-inspired mechanisms can transform flat sheets into functional three-dimensional dynamic structures that are lightweight, compact, and capable of complex motion. These properties make origami increasingly valuable in robotic and…

Robotics · Computer Science 2026-05-05 Tianhui Han , Shashwat Singh , Sarvesh Patil , Zeynep Temel

Realistic object interactions are crucial for creating immersive virtual experiences, yet synthesizing realistic 3D object dynamics in response to novel interactions remains a significant challenge. Unlike unconditional or text-conditioned…

Computer Vision and Pattern Recognition · Computer Science 2024-10-08 Tianyuan Zhang , Hong-Xing Yu , Rundi Wu , Brandon Y. Feng , Changxi Zheng , Noah Snavely , Jiajun Wu , William T. Freeman

Combining gradient-based trajectory optimization with differentiable physics simulation is an efficient technique for solving soft-body manipulation problems. Using a well-crafted optimization objective, the solver can quickly converge onto…

Machine Learning · Computer Science 2023-12-12 Zhiao Huang , Feng Chen , Yewen Pu , Chunru Lin , Hao Su , Chuang Gan

In this work, we aim to teach robots to manipulate various thin-shell materials. Prior works studying thin-shell object manipulation mostly rely on heuristic policies or learn policies from real-world video demonstrations, and only focus on…

Robotics · Computer Science 2024-04-02 Yian Wang , Juntian Zheng , Zhehuan Chen , Zhou Xian , Gu Zhang , Chao Liu , Chuang Gan

The Web Geometry Laboratory, (WGL), is a blended-learning, collaborative and adaptive, Web environment for geometry. It integrates a well known dynamic geometry system. In a collaborative session, exchange of geometrical and textual…

Computers and Society · Computer Science 2015-06-02 Pedro Quaresma , Vanda Santos , Milena Marić

Simulation frameworks such as Isaac Sim have enabled scalable robot learning for locomotion and rigid-body manipulation; however, contact-rich simulation remains a major bottleneck for deformable object manipulation. The continuously…

Modeling the mechanics of fluid in complex scenes is vital to applications in design, graphics, and robotics. Learning-based methods provide fast and differentiable fluid simulators, however most prior work is unable to accurately model how…

Machine Learning · Computer Science 2023-09-12 Arjun Mani , Ishaan Preetam Chandratreya , Elliot Creager , Carl Vondrick , Richard Zemel

We propose a spatial-constraint approach for modeling spatial-based interactions and enabling interactive visualizations, which involves the manipulation of visualizations through selection, filtering, navigation, arrangement, and…

Human-Computer Interaction · Computer Science 2024-03-21 Can Liu , Yu Zhang , Cong Wu , Chen Li , Xiaoru Yuan

Video Diffusion Models (VDMs) offer a promising approach for simulating dynamic scenes and environments, with broad applications in robotics and media generation. However, existing models often generate temporally incoherent content that…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Zhexiao Xiong , Yizhi Song , Liu He , Wei Xiong , Yu Yuan , Feng Qiao , Nathan Jacobs

This document is a hands-on, comprehensive guide to deep learning in the realm of physical simulations. Rather than just theory, we emphasize practical application: every concept is paired with interactive Jupyter notebooks to get you up…

Machine Learning · Computer Science 2025-03-28 N. Thuerey , B. Holzschuh , P. Holl , G. Kohl , M. Lino , Q. Liu , P. Schnell , F. Trost

Physically based rendering is a discipline in computer graphics which aims at reproducing certain light and material appearances that occur in the real world. Complex scenes can be difficult to compute for rendering algorithms. This paper…

Graphics · Computer Science 2020-09-01 Elias Brugger , Christian Freude , Michael Wimmer

We introduce Augmented Physics, a machine learning-integrated authoring tool designed for creating embedded interactive physics simulations from static textbook diagrams. Leveraging recent advancements in computer vision, such as Segment…

Human-Computer Interaction · Computer Science 2024-08-13 Aditya Gunturu , Yi Wen , Nandi Zhang , Jarin Thundathil , Rubaiat Habib Kazi , Ryo Suzuki

We present RealitySketch, an augmented reality interface for sketching interactive graphics and visualizations. In recent years, an increasing number of AR sketching tools enable users to draw and embed sketches in the real world. However,…

Human-Computer Interaction · Computer Science 2020-08-21 Ryo Suzuki , Rubaiat Habib Kazi , Li-Yi Wei , Stephen DiVerdi , Wilmot Li , Daniel Leithinger

This paper reports the use of Tracker as a pedagogical tool in the effective learning and teaching of projectile motion in physics. When computer model building learning processes is supported and driven by video analysis data, this free…

Physics Education · Physics 2015-12-25 Loo Kang Wee , Charles Chew , Giam Hwee Goh , Samuel Tan , Tat Leong Lee