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Multimodal learning has driven innovation across various industries, particularly in the field of music. By enabling more intuitive interaction experiences and enhancing immersion, it not only lowers the entry barriers to the music but also…
Artificial intelligence (AI) has been widely applied to music generation topics such as continuation, melody/harmony generation, genre transfer and music infilling application. Although with the burst interest to apply AI to music, there…
The explosion of content generated by artificial intelligence (AI) models has initiated a cultural shift in arts, music, and media, whereby roles are changing, values are shifting, and conventions are challenged. The vast, readily available…
The advent of personalized reality has arrived. Rapid development in AR/MR/VR enables users to augment or diminish their perception of the physical world. Robust tooling for digital interface modification enables users to change how their…
In this paper, we are presenting a new model for interactive music. Unlike most interactive systems, our model is based on file organization, but does not require digital audio treatments. This model includes a definition of a constraints…
Art is a variety of human activities that include the production of visual, auditory, or performing objects that express the creativity, creative concepts, or technological abilities of the artist, intended primarily for their beauty or…
This short article is devoted to the dynamics of controlled (and, therefore, open) systems. The internal forces, which appear only in the presence of external free controls and depend explicitely on them, are considered. Such interactive…
Musical Metacreation tries to obtain creative behaviors from computers algorithms composing music. In this paper I briefly analyze how this field evolved from algorithmic composition to be focused on the search for creativity, and I point…
With an historical point of view combined with a bibliographic overview, the article discusses the idea that haptic force feedback transducers correspond with a paradigm shift in our real-time tools for creating music. So doing, il shows…
Music evokes emotion in many people. We introduce a novel way to manipulate the emotional content of a song using AI tools. Our goal is to achieve the desired emotion while leaving the original melody as intact as possible. For this, we…
Traditional artworks like paintings, photographs, or films can be reproduced by conventional media like printing or video. This makes visitors of museums possible to purchase postcards, posters, books, and DVDs of pictures and/or movies…
Virtual musicians have become a remarkable phenomenon in the contemporary multimedia arts. However, most of the virtual musicians nowadays have not been endowed with abilities to create their own behaviors, or to perform music with human…
Data transformation is an essential step in data science. While experts primarily use programming to transform their data, there is an increasing need to support non-programmers with user interface-based tools. With the rapid development in…
Immersive technologies are capable of transporting people to distant or inaccessible environments that they might not otherwise visit. Practitioners and researchers alike are discovering new ways to replicate and enhance existing tourism…
Augmented Reality (AR) technologies are redefining how we perceive and interact with the world by seamlessly integrating digital elements into our physical surroundings. These technologies offer personalized experiences and transform…
Live music making can be understood as an enactive process, whereby musical experiences are created through human action. This suggests that musical worlds coevolve with their agents through repeated sensorimotor interactions with the…
Our study has investigated the effect of music on the experience of viewing art, investigating the factors which create a sense of connectivity between the two forms. We worked with 138 participants, and included multiple choice and…
The last two decades have seen the emergence and steady development of tangible user interfaces. While most of these interfaces are applied for input - with output still on traditional computer screens - the goal of programmable matter and…
Virtual Reality has the potential to change the way we work. We envision the future office worker to be able to work productively everywhere solely using portable standard input devices and immersive head-mounted displays. Virtual Reality…
While novel social networks and emerging technologies help us transcend the spatial and temporal constraints inherent to in-person communication, the trade-off is a loss of natural expressivity. While empathetic interaction is already…