Related papers: Similarit\'e en intension vs en extension : \`a la…
Understanding the mechanisms behind opinion formation is crucial for gaining insight into the processes that shape political beliefs, cultural attitudes, consumer choices, and social movements. This work aims to explore a nuanced model that…
The prisoner's dilemma has long been considered the paradigm for studying the emergence of cooperation among selfish individuals. Because of its importance, it has been studied through computer experiments as well as in the laboratory and…
We propose InfoChess, a symmetric adversarial game that elevates competitive information acquisition to the primary objective. There is no piece capture, removing material incentives that would otherwise confound the role of information.…
While event handling is a key element in modern interactive programming, it is unfortunate that its theoretical foundation is rather weak. To solve this problem, we propose to adopt a game-logical approach of computability logic…
One of the key challenges in visual imitation learning is collecting large amounts of expert demonstrations for a given task. While methods for collecting human demonstrations are becoming easier with teleoperation methods and the use of…
If software research were a performance, it would be a thoughtful theater play -- full of rich content but confined to the traditional stage of academic publishing. Meanwhile, its potential audience is immersed in engaging on-demand…
We provide ongoing results from the development of a personalized learning system integrated into a serious game. Given limited instructor resources, the use of computerized systems to help tutor students offers a way to provide higher…
The model of interactive Turing machines (ITMs) has been proposed to characterise which stream translations are interactively computable; the model of reactive Turing machines (RTMs) has been proposed to characterise which behaviours are…
The quick and pervasive infiltration of decision support systems, artificial intelligence, and data mining in consumer electronics and everyday life in general has been significant in recent years. Fields such as UX have been facilitating…
Typically, for analysing and modelling social phenomena, networks are a convenient framework that allows for the representation of the interconnectivity of individuals. These networks are often considered transmission structures for…
We propose the study of mathematical ludology, which aims to formally interrogate questions of interest to game studies and game design in particular. The goal is to extend our mathematical understanding of complex games beyond…
I point to a deep and unjustly ignored relation between culture and computation. I first establish interpretations of Piaget's and Vygotsky's theories of child development with the language of theoretical computer science. Using these…
This short note is devoted to the unraveling of the hidden interactivity of ordinary games which is an artefact of predictions of the behaviour of other players by the fixed player and describes deviations of their real behaviour from such…
The classical simulation of physical processes using standard models of computation is fraught with problems. On the other hand, attempts at modelling real-world computation with the aim of isolating its hypercomputational content have…
Extracting relevant information from a stream of high-dimensional observations is a central challenge for deep reinforcement learning agents. Actor-critic algorithms add further complexity to this challenge, as it is often unclear whether…
Software development of modern, data-driven applications still relies on tools that use interaction paradigms that have remained mostly unchanged for decades. While rich forms of interactions exist as an alternative to textual command…
Augmented Reality (AR) technologies are redefining how we perceive and interact with the world by seamlessly integrating digital elements into our physical surroundings. These technologies offer personalized experiences and transform…
Commonsense reasoning simulates the human ability to make presumptions about our physical world, and it is an indispensable cornerstone in building general AI systems. We propose a new commonsense reasoning dataset based on human's…
In this chapter, concepts related to information and computation are reviewed in the context of human computation. A brief introduction to information theory and different types of computation is given. Two examples of human computation…
Socio-technical design embeds social investigations and inquiries into (Information) Technology Design processes. In this position paper, we propose, by using the aforementioned approach the design of technology and policies can…