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We focus on collaborative activities that engage computer graphics designers and social scientists in systems design processes. Our conceptual symmetrical account of technology design and theory development is elaborated as a mode of mutual…
Game theory is used by all behavioral sciences, but its development has long centered around tools for relatively simple games and toy systems, such as the economic interpretation of equilibrium outcomes. Our contribution, compositional…
With the ever growing networking capabilities and services offered to users, attack surfaces have been increasing exponentially, additionally, the intricacy of network architectures has increased the complexity of cyber-defenses, to this…
This major component of the research described in this thesis is 3D computer graphics, specifically the realistic physics-based softbody simulation and haptic responsive environments. Minor components include advanced human-computer…
We compare complex networks built from the game of go and obtained from databases of human-played games with those obtained from computer-played games. Our investigations show that statistical features of the human-based networks and the…
Concurrent computations resemble conversations. In a conversation, participants direct utterances at others and, as the conversation evolves, exploit the known common context to advance the conversation. Similarly, collaborating software…
The best improvisational theatre actors can make any scene partner, of any skill level or ability, appear talented and proficient in the art form, and thus "make them shine". To challenge this improvisational paradigm, we built an…
Generative model-based imitation learning methods have recently achieved strong results in learning high-complexity motor skills from human demonstrations. However, imitation learning of interactive policies that coordinate with humans in…
Learning to code, and more broadly, learning about computer science is a growing field of activity and research. Under the label of computational thinking, computational concepts are increasingly used as cognitive tools in many subject…
Computability logic is a formal theory of (interactive) computability in the same sense as classical logic is a formal theory of truth. This approach was initiated very recently in "Introduction to computability logic" (Annals of Pure and…
The article bridges between two major paradigms in computation, the functional, at basis computation from input to output, and the interactive, where computation reacts to its environment while underway. Central to any compositional theory…
We use an information-theoretic measure of linguistic similarity to investigate the organization and evolution of scientific fields. An analysis of almost 20M papers from the past three decades reveals that the linguistic similarity is…
In games, as in and many other domains, design validation and testing is a huge challenge as systems are growing in size and manual testing is becoming infeasible. This paper proposes a new approach to automated game validation and testing.…
The ascent of scaling in artificial intelligence research has revolutionized the field over the past decade, yet it presents significant challenges for academic researchers, particularly in computational social science and critical…
In this work, we probe the ability of a language model to demonstrate spatial reasoning from unstructured text, mimicking human capabilities and automating a process that benefits many downstream media applications. Concretely, we study the…
There is a growing tradition in the joint field of network studies and drama history that produces interpretations from the character networks of the plays.The potential of such an interpretation is that the diagrams provide a different…
Research on interactive narrative experiences in physical spaces is becoming more popular, growing into an established new media art format with the development of technology and evolution of audience aesthetics. However, the methods of…
Although explainable computational creativity seeks to create and sustain computational models of creativity that foster a collaboratively creative process through explainability, there remains little to no work in supporting designers when…
The paper gives a soundness and completeness proof for the implicative fragment of intuitionistic calculus with respect to the semantics of computability logic, which understands intuitionistic implication as interactive algorithmic…
We present a network-based recommender system for live shows (concerts, theater, circus, etc) that finds a set of people probably interested in a given, new show. We combine collaborative and content-based filtering to take benefit of past…