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Recommender systems (RS) have started to employ knowledge distillation, which is a model compression technique training a compact model (student) with the knowledge transferred from a cumbersome model (teacher). The state-of-the-art methods…
In the classroom, we traditionally visualize inferential concepts using static graphics or interactive apps. For example, there is a long history of using apps to visualize sampling distributions. Recent developments in statistical graphics…
There is a growing discrepancy in computer vision between large-scale models that achieve state-of-the-art performance and models that are affordable in practical applications. In this paper we address this issue and significantly bridge…
The distribution of illustrations on social media, such as Twitter and Pixiv has increased with the growing popularity of animation, games, and animated movies. The "atmosphere" of illustrations plays an important role in user preferences.…
Online learning and academic conferences have become pervasive and essential for education and professional development, especially since the onset of pandemics. Academic presentations usually require well-designed slides that are easily…
Zero-shot learning (ZSL) aims at recognizing classes for which no visual sample is available at training time. To address this issue, one can rely on a semantic description of each class. A typical ZSL model learns a mapping between the…
We are convinced of the usefulness of sketches and diagrams during mathematical work but the observation is made in our practices that they are not spontaneously used by students. In order to study the understanding and use of sketches by…
One of the purposes of perception is to bridge between sensors and conceptual understanding. Marr's Primal Sketch combined initial edge-finding with multiple downstream processes to capture aspects of visual perception such as grouping and…
Due to the high inter-class similarity caused by the complex composition and the co-existing objects across scenes, numerous studies have explored object semantic knowledge within scenes to improve scene recognition. However, a resulting…
Few-shot class incremental learning (FSCIL) portrays the problem of learning new concepts gradually, where only a few examples per concept are available to the learner. Due to the limited number of examples for training, the techniques…
Color sequences, ordered sets of colors for data visualization, that balance aesthetics with accessibility considerations are presented. In order to model aesthetic preference, data were collected with an online survey, and the results were…
The increasing use of Artificial Intelligence (AI) by students in learning presents new challenges for assessing their learning outcomes in project-based learning (PBL). This paper introduces a co-design study to explore the potential of…
Background and context: Debugging is a significant and often frustrating challenge for beginner programmers. Understanding students' debugging behaviours and strategies can help to identify common difficulties and inform approaches for…
Few-shot classification consists of learning a predictive model that is able to effectively adapt to a new class, given only a few annotated samples. To solve this challenging problem, meta-learning has become a popular paradigm that…
Few-shot learning aims at recognizing new instances from classes with limited samples. This challenging task is usually alleviated by performing meta-learning on similar tasks. However, the resulting models are black-boxes. There has been…
Zero-shot learning transfers knowledge from seen classes to novel unseen classes to reduce human labor of labelling data for building new classifiers. Much effort on zero-shot learning however has focused on the standard multi-class…
Lotteries are commonly employed in school choice to fairly resolve priority ties; however, current practices typically keep students uninformed about their lottery outcomes at the time of preference submission. This paper advocates for…
This work studies rearrangement problems involving the sorting of robots or objects in stack-like containers, which can be accessed only from one side. Two scenarios are considered: one where every robot or object needs to reach a…
Existing guidelines for categorical color selection are heuristic, often grounded in intuition rather than empirical studies of readers' abilities. While design conventions recommend palettes maximize hue differences, more recent…
Real-world contains an overwhelmingly large number of object classes, learning all of which at once is infeasible. Few shot learning is a promising learning paradigm due to its ability to learn out of order distributions quickly with only a…