Related papers: EvoL: The new Padova T-SPH parallel code for cosmo…
The key algorithms and features of the Gasoline code for parallel hydrodynamics with self-gravity are described. Gasoline is an extension of the efficient Pkdgrav parallel N-body code using smoothed particle hydrodynamics. Accuracy…
FLY is a parallel treecode which makes heavy use of the one-sided communication paradigm to handle the management of the tree structure. In its public version the code implements the equations for cosmological evolution, and can be run for…
We provide a description of the SNSPH code--a parallel 3-dimensional radiation hydrodynamics code implementing treecode gravity, smooth particle hydrodynamics, and flux-limited diffusion transport schemes. We provide descriptions of the…
We present entropy-limited hydrodynamics (ELH): a new approach for the computation of numerical fluxes arising in the discretization of hyperbolic equations in conservation form. ELH is based on the hybridisation of an unfiltered high-order…
Tree codes that approximate groups of distant particles with multipole expansions are the standard way to accelerate the computation of self-gravity on particles. While momentum-conserving fast multipole methods exist, parallelisation is…
We describe numerical methods for incorporating gas dynamics into cosmological simulations and present illustrative applications to the cold dark matter (CDM) scenario. Our evolution code, a version of TreeSPH (Hernquist \& Katz 1989)…
We present our recently developed {\em galcon} approach to hydrodynamical cosmological simulations of galaxy clusters - a subgrid model added to the {\em Enzo} adaptive mesh refinement code - which is capable of tracking galaxies within the…
We introduce the AGORA project, a comprehensive numerical study of well-resolved galaxies within the LCDM cosmology. Cosmological hydrodynamic simulations with force resolutions of ~100 proper pc or better will be run with a variety of code…
In Smoothed Particles Hydrodynamics (SPH) codes with a large number of particles, star formation as well as gas and metal restitution from dying stars can be treated statistically. This approach allows to include detailed chemical evolution…
Simulations of galaxy formation follow the gravitational and hydrodynamical interactions between gas, stars and dark matter through cosmic time. The huge dynamic range of such calculations severely limits strong scaling behaviour of the…
We introduce a GPU-accelerated hybrid hydro/N-body code (Enzo-N) designed to address the challenges of concurrently simulating star clusters and their parent galaxies. This task has been exceedingly challenging, primarily due to the…
The ambient hot intra-halo gas in clusters of galaxies is constantly fed and stirred by in-falling galaxies, a process that can be studied in detail with cosmological hydro- dynamical simulations. However, different numerical methods yield…
We report first results of an implementation of a chemical model in a cosmological code, based on the Smoothed Particle Hydrodynamics (SPH) technique. We show that chemical SPH simulations are a promising tool to provide clues for the…
We adapt a modern scheme of smoothed particle hydrodynamics (SPH) to our tree N-body/SPH galactic chemodynamics code GCD+. The applied scheme includes imple- mentations of the artificial viscosity switch and artificial thermal conductivity…
We introduce CRK-HACC, an extension of the Hardware/Hybrid Accelerated Cosmology Code (HACC), to resolve gas hydrodynamics in large-scale structure formation simulations of the universe. The new framework couples the HACC gravitational…
Direct numerical simulation of subsonic turbulence with smoothed particle hydrodynamics (SPH) has traditionally been hampered by zeroth-order (E0) errors, inaccurate gradient evaluations, and excessive numerical dissipation. We demonstrate…
We discuss cosmological hydrodynamic simulations of galaxy formation performed with the new moving-mesh code AREPO, which promises higher accuracy compared with the traditional SPH technique that has been widely employed for this problem.…
We present the smoothed-particle hydrodynamics simulation code, Bonsai-SPH, which is a continuation of our previously developed gravity-only hierarchical $N$-body code (called Bonsai). The code is optimized for Graphics Processing Unit…
We introduce a new code for cosmological simulations, PHoToNs, which has features on performing massive cosmological simulations on heterogeneous high performance Computer (HPC) and threads oriented programming. PHoToNs adopts a hybrid…
In this paper we describe an adaptive softening length formalism for collisionless N-body and self-gravitating Smoothed Particle Hydrodynamics (SPH) calculations which conserves momentum and energy exactly. This means that spatially…