Related papers: Faster FAST(Feedback Arc Set in Tournaments)
We present a new algorithm for computing the straight skeleton of a polygon. For a polygon with $n$ vertices, among which $r$ are reflex vertices, we give a deterministic algorithm that reduces the straight skeleton computation to a…
We consider the problem of augmenting an n-vertex graph embedded in a metric space, by inserting one additional edge in order to minimize the diameter of the resulting graph. We present exact algorithms for the cases when (i) the input…
Relying on the optimal guessing strategy recently found for a no-feedback card guessing game with $k$-time riffle shuffles, we derive an exact, closed-form formula for the expected number of correct guesses and higher moments for a $1$-time…
We study space and time efficient quantum algorithms for two graph problems -- deciding whether an $n$-vertex graph is a forest, and whether it is bipartite. Via a reduction to the s-t connectivity problem, we describe quantum algorithms…
Motivated by modern applications, such as online advertisement and recommender systems, we study the top-$k$ extreme contextual bandits problem, where the total number of arms can be enormous, and the learner is allowed to select $k$ arms…
Consider the problem: we are given $n$ boxes, labeled $\{1,2,\ldots, n\}$ by an adversary, each containing a single number chosen from an unknown distribution; these $n$ distributions are not necessarily identical. We are also given an…
We consider two combinatorial problems. The first we call "search with wildcards": given an unknown n-bit string x, and the ability to check whether any subset of the bits of x is equal to a provided query string, the goal is to output x.…
This paper extends the quantum search class of algorithms to the multiple solution case. It is shown that, like the basic search algorithm, these too can be represented as a rotation in an appropriately defined two dimensional vector space.…
We show that there is a polynomial space algorithm that counts the number of perfect matchings in an $n$-vertex graph in $O^*(2^{n/2})\subset O(1.415^n)$ time. ($O^*(f(n))$ suppresses functions polylogarithmic in $f(n)$).The previously…
Can Grover's algorithm speed up search of a physical region - for example a 2-D grid of size sqrt(n) by sqrt(n)? The problem is that sqrt(n) time seems to be needed for each query, just to move amplitude across the grid. Here we show that…
Many problems are NP-hard and, unless P = NP, do not admit polynomial-time exact algorithms. The fastest known exact algorithms exactly usually take time exponential in the input size. Much research effort has gone into obtaining faster…
We give a new general approach for designing exact exponential-time algorithms for subset problems. In a subset problem the input implicitly describes a family of sets over a universe of size n and the task is to determine whether the…
We consider the streaming complexity of a fundamental task in approximate pattern matching: the $k$-mismatch problem. It asks to compute Hamming distances between a pattern of length $n$ and all length-$n$ substrings of a text for which the…
We give an algorithm to compute $N$ steps of a convolution quadrature approximation to a continuous temporal convolution using only $O(N \log N)$ multiplications and $O(\log N)$ active memory. The method does not require evaluations of the…
Given a set $ P $ of $n$ points and a set $ H $ of $n$ half-planes in the plane, we consider the problem of computing a smallest subset of points such that each half-plane contains at least one point of the subset. The previously best…
The ``fast iterative shrinkage-thresholding algorithm'', a.k.a. FISTA, is one of the most widely used algorithms in the literature. However, despite its optimal theoretical $O(1/k^2)$ convergence rate guarantee, oftentimes in practice its…
The ability to record from increasingly large numbers of neurons, and the increasing attention being paid to large scale neural network simulations, demands computationally fast algorithms to compute relevant statistical measures. We…
The aim of this paper is to present a new fast-convergent numerically stable space-time adaptive processing (STAP) algorithm derived using a novel technique of feedback orthogonalization. The main advantages of this approach lie in its…
The classical Feedback Vertex Set problem asks, for a given undirected graph G and an integer k, to find a set of at most k vertices that hits all the cycles in the graph G. Feedback Vertex Set has attracted a large amount of research in…
Quantum amplitude amplification and estimation have shown quadratic speedups to unstructured search and estimation tasks. We show that a coherent combination of these quantum algorithms also provides a quadratic speedup to calculating the…