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Related papers: Manipulability of Single Transferable Vote

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Voting is a simple mechanism to combine together the preferences of multiple agents. Agents may try to manipulate the result of voting by mis-reporting their preferences. One barrier that might exist to such manipulation is computational…

Artificial Intelligence · Computer Science 2012-04-18 Toby Walsh

Voting theory has become increasingly integrated with computational social choice and multiagent systems. Computational complexity has been extensively used as a shield against manipulation of voting systems, however for several voting…

Computer Science and Game Theory · Computer Science 2011-08-24 Curtis Menton , Preetjot Singh

Successive elimination of candidates is often a route to making manipulation intractable to compute. We prove that eliminating candidates does not necessarily increase the computational complexity of manipulation. However, for many voting…

Artificial Intelligence · Computer Science 2012-04-19 Jessica Davies , Nina Narodytska , Toby Walsh

When agents are acting together, they may need a simple mechanism to decide on joint actions. One possibility is to have the agents express their preferences in the form of a ballot and use a voting rule to decide the winning action(s).…

Artificial Intelligence · Computer Science 2012-04-18 Toby Walsh

Voting is a simple mechanism to aggregate the preferences of agents. Many voting rules have been shown to be NP-hard to manipulate. However, a number of recent theoretical results suggest that this complexity may only be in the worst-case…

Artificial Intelligence · Computer Science 2009-05-25 Toby Walsh

One possible escape from the Gibbard-Satterthwaite theorem is computational complexity. For example, it is NP-hard to compute if the STV rule can be manipulated. However, there is increasing concern that such results may not re ect the…

Artificial Intelligence · Computer Science 2012-04-18 Toby Walsh

Today, Internet involves many actors who are making revenues on it (operators, companies, service providers,...). It is therefore important to be able to make fair decisions in this large-scale and highly competitive economical ecosystem.…

Networking and Internet Architecture · Computer Science 2012-05-01 François Durand , Fabien Mathieu , Ludovic Noirie

We prove that it is NP-hard for a coalition of two manipulators to compute how to manipulate the Borda voting rule. This resolves one of the last open problems in the computational complexity of manipulating common voting rules. Because of…

Artificial Intelligence · Computer Science 2011-05-31 Jessica Davies , George Katsirelos , Nina Narodytska , Toby Walsh

In multiagent settings where the agents have different preferences, preference aggregation is a central issue. Voting is a general method for preference aggregation, but seminal results have shown that all general voting protocols are…

Computer Science and Game Theory · Computer Science 2009-09-29 Vincent Conitzer , Tuomas Sandholm

The Single Transferable Vote (STV) is a system of preferential voting employed in multi-seat elections. Each vote cast by a voter is a (potentially partial) ranking over a set of candidates. No techniques currently exist for computing the…

Computer Science and Game Theory · Computer Science 2017-08-17 Michelle Blom , Peter J. Stuckey , Vanessa J. Teague

In the computational social choice literature, there has been great interest in understanding how computational complexity can act as a barrier against manipulation of elections. Much of this literature, however, makes the assumption that…

Computer Science and Game Theory · Computer Science 2015-07-27 Vijay Menon , Kate Larson

Nanson's and Baldwin's voting rules select a winner by successively eliminating candidates with low Borda scores. We show that these rules have a number of desirable computational properties. In particular, with unweighted votes, it is…

Artificial Intelligence · Computer Science 2011-06-28 Nina Narodytska , Toby Walsh , Lirong Xia

We study computational problems for two popular parliamentary voting procedures: the amendment procedure and the successive procedure. While finding successful manipulations or agenda controls is tractable for both procedures, our…

Computer Science and Game Theory · Computer Science 2015-09-09 Robert Bredereck , Jiehua Chen , Rolf Niedermeier , Toby Walsh

In multiagent settings where the agents have different preferences, preference aggregation is a central issue. Voting is a general method for preference aggregation, but seminal results have shown that all general voting protocols are…

Computer Science and Game Theory · Computer Science 2009-09-29 Vincent Conitzer , Jerome Lang , Tuomas Sandholm

The single transferable vote (STV) is a system of preferential proportional voting employed in multi-seat elections. Each ballot cast by a voter is a (potentially partial) ranking over a set of candidates. The margin of victory, or simply…

Computer Science and Game Theory · Computer Science 2025-03-26 Michelle Blom , Alexander Ek , Peter J. Stuckey , Vanessa Teague , Damjan Vukcevic

An important problem in computational social choice theory is the complexity of undesirable behavior among agents, such as control, manipulation, and bribery in election systems. These kinds of voting strategies are often tempting at the…

Artificial Intelligence · Computer Science 2012-04-20 Andrew Lin

Most work on manipulation assumes that all preferences are known to the manipulators. However, in many settings elections are open and sequential, and manipulators may know the already cast votes but may not know the future votes. We…

Computer Science and Game Theory · Computer Science 2013-10-28 Edith Hemaspaandra , Lane A. Hemaspaandra , Joerg Rothe

It is important to study how strategic agents can affect the outcome of an election. There has been a long line of research in the computational study of elections on the complexity of manipulative actions such as manipulation and bribery.…

Computer Science and Game Theory · Computer Science 2023-07-24 Zack Fitzsimmons , Edith Hemaspaandra

Most work on manipulation assumes that all preferences are known to the manipulators. However, in many settings elections are open and sequential, and manipulators may know the already cast votes but may not know the future votes. We…

Computer Science and Game Theory · Computer Science 2015-03-20 Edith Hemaspaandra , Lane A. Hemaspaandra , Joerg Rothe

We study computational aspects of three prominent voting rules that use approval ballots to elect multiple winners. These rules are satisfaction approval voting, proportional approval voting, and reweighted approval voting. We first show…

Computer Science and Game Theory · Computer Science 2014-07-14 Haris Aziz , Serge Gaspers , Joachim Gudmundsson , Simon Mackenzie , Nicholas Mattei , Toby Walsh
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