Related papers: Correction to "An Efficient Game Form for Unicast …
Correction for Error estimates for binomial approximations of game options [math.PR/0607123]
The Annals of Applied Probability 16 (2006) 984--1033 [URL: http://projecteuclid.org/euclid.aoap/1151592257]
There is a serious flaw in the proposal [arXiv:1603.06857] for the achievement of unity efficiency in SPDC. This is a replacement due to mistakes in the table of probabilities. Numbers have been corrected.
An error correcting mechanism is proposed in the context of the Quantum Interference Computer approach
This note corrects a technical error in the ACM Computing Surveys paper mentioned in the title. The flaw involved constructions for showing that timed automata with urgent locations have the same expressiveness as timed automata that allow…
A modeling procedure for enhancing performance of stochastic systems is proposed.
The CFR+ algorithm for solving imperfect information games is a variant of the popular CFR algorithm, with faster empirical performance on a range of problems. It was introduced with a theoretical upper bound on solution error, but…
We study a simple scheduling game for the speed scaling model. Players want their job to complete early, which however generates a big energy consumption. We address the game from the mechanism design side, and by charging the energy usage…
This paper introduces a systematic methodological framework to design and analyze distributed algorithms for optimization and games over networks. Starting from a centralized method, we identify an aggregation function involving all the…
Frequency non-selective time-selective multiple access channels in which transmitters can freely choose their power control policy are considered. The individual objective of the transmitters is to maximize their averaged energy-efficiency.…
Budget allocation for power system reliability improvement is considered among the sophisticated problems because of its nonlinear nature. This nonlinearity makes the problem intractable for large-scale power systems. This paper compares…
Some well-known solutions for cooperative games with transferable utility (TU-games), such as the Banzhaf value, the Myerson value, and the Aumann-Dreze value, fail to satisfy efficiency. Despite their desirable normative properties, this…
Transmitters of a multiple access channel are assumed to freely choose their power control strategy in order to be energy-efficient. We show that in a stochastic game framework, we can develop energy-efficient distributed control strategies…
In the game theory literature, there appears to be little research on equilibrium selection for normal-form games with an infinite strategy space and discontinuous utility functions. Moreover, many existing selection methods are not…
Optimization models have been broadly used within side the energy industry as useful decision-making systems for scheduling and dispatching electric powered energy resources; this is applied in a system called unit commitment (UC). Unit…
This document contains improved and updated proofs of convergence for the sampling method presented in our paper "Free-configuration Biased Sampling for Motion Planning".
Uniform substitution of function, predicate, program or game symbols is the core operation in parsimonious provers for hybrid systems and hybrid games. By postponing soundness-critical admissibility checks, this paper introduces a uniform…
In this paper, a mixed integer linear formulation for problems considering time-of-use-type constraints for uninterruptible services is presented. Our work is motivated by demand response problems in power systems, in which certain devices…
Mechanisms such as auctions and pricing schemes are utilized to design strategic (noncooperative) games for networked systems. Although the participating players are selfish, these mechanisms ensure that the game outcome is optimal with…
We argue that the extensive-form game (EFG) model isn't powerful enough to express all important aspects of imperfect information games, such as those related to decomposition and online game solving. We present a principled attempt to fix…