English

Energy in computing systems with speed scaling: optimization and mechanisms design

Computer Science and Game Theory 2013-01-01 v1

Abstract

We study a simple scheduling game for the speed scaling model. Players want their job to complete early, which however generates a big energy consumption. We address the game from the mechanism design side, and by charging the energy usage to the players we seek for a good compromize between quality of service and energy usage.

Keywords

Cite

@article{arxiv.1212.6375,
  title  = {Energy in computing systems with speed scaling: optimization and mechanisms design},
  author = {Oscar C. Vásquez},
  journal= {arXiv preprint arXiv:1212.6375},
  year   = {2013}
}
R2 v1 2026-06-21T23:00:50.546Z