Related papers: Congestion games with resource reuse and applicati…
A Fragile CPR Game is an instance of a resource sharing game where a common-pool resource, which is prone to failure due to overuse, is shared among several players. Each player has a fixed initial endowment and is faced with the task of…
In resource contribution games, a class of non-cooperative games, the players want to obtain a bundle of resources and are endowed with bags of bundles of resources that they can make available into a common for all to enjoy. Available…
For multi-user transmissions over MIMO interference channels, each user designs the transmit covariance matrix to maximize its information rate. When passive radio-frequency (RF) energy harvesters are present in the network, the…
Modern random access mechanisms combine packet repetitions with multi-user detection mechanisms at the receiver to maximize the throughput and reliability in massive Internet of Things (IoT) scenarios. However, optimizing the access policy,…
We study competition between wireless devices with incomplete information about their opponents. We model such interactions as Bayesian interference games. Each wireless device selects a power profile over the entire available bandwidth to…
The decisions that human beings make to allocate time has significant bearing on economic output and to the sustenance of social networks. The time allocation problem motivates our formal analysis of the resource allocation game, where…
We study a class of non-cooperative aggregative games -- denoted as \emph{social purpose games} -- in which the payoffs depend separately on a player's own strategy (individual benefits) and on a function of the strategy profile which is…
An overview of game-theoretic approaches to energy-efficient resource allocation in wireless networks is presented. Focusing on multiple-access networks, it is demonstrated that game theory can be used as an effective tool to study resource…
Network congestion games are a well-understood model of multi-agent strategic interactions. Despite their ubiquitous applications, it is not clear whether it is possible to design information structures to ameliorate the overall experience…
Algorithms and models based on game theory have nowadays become prominent techniques for the design of digital controllers for critical systems. Indeed, such techniques enable automatic synthesis: given a model of the environment and a…
Concurrent multi-player games with $\omega$-regular objectives are a standard model for systems that consist of several interacting components, each with its own objective. The standard solution concept for such games is Nash Equilibrium,…
A game-theoretic model is proposed to study the cross-layer problem of joint power and rate control with quality of service (QoS) constraints in multiple-access networks. In the proposed game, each user seeks to choose its transmit power…
Learning in games has emerged as a powerful tool for machine learning with numerous applications. Quantum games model interactions between strategic players who have access to quantum resources, and several recent works have studied…
In this paper, we develop a social group utility maximization (SGUM) framework for cooperative wireless networking that takes into account both social relationships and physical coupling among users. We show that this framework provides…
We formulate the resource allocation problem for the uplink of code division multiple access (CDMA) networks using a game theoretic framework, propose an efficient and distributed algorithm for a joint rate and power allocation, and show…
Sharing unused vehicles is one practical solution for traffic congestion. We propose an advanced vehicle-sharing service that maximizes the sharing of vehicles and improves traffic efficiency by coordinating user trips via an information…
We consider a model of priced resource sharing that combines both queueing behavior and strategic behavior. We study a priority service model where a single server allocates its capacity to agents in proportion to their payment to the…
Graphon games are a class of games with a continuum of agents, introduced to approximate the strategic interactions in large network games. The first result of this study is an equilibrium existence theorem in graphon games, under the same…
This paper studies the existence of pure Nash equilibria in resource graph games, which are a general class of strategic games used to succinctly represent the players' private costs. There is a finite set of resources and the strategy set…
We consider the problem of computing Nash equilibria in potential games where each player's strategy set is subject to private uncoupled constraints. This scenario is frequently encountered in real-world applications like road network…