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Consider a very simple class of (finite) games: after an initial move by nature, each player makes one move. Moreover, the players have common interests: at each node, all the players get the same payoff. We show that the problem of…

Computer Science and Game Theory · Computer Science 2007-05-23 Francis Chu , Joseph Y. Halpern

The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…

Combinatorics · Mathematics 2022-02-21 Pu Gao , Calum MacRury , Pawel Pralat

Suppose some objects are hidden in a finite set $S$ of hiding places which must be examined one-by-one. The cost of searching subsets of $S$ is given by a submodular function and the probability that all objects are contained in a subset is…

Optimization and Control · Mathematics 2018-06-12 Robbert Fokkink , Thomas Lidbetter , László A. Végh

We study connections between expansion in bipartite graphs and efficient online matching modeled via several games. In the basic game, an opponent switches {\em on} and {\em off} nodes on the left side and, at any moment, at most $K$ nodes…

Data Structures and Algorithms · Computer Science 2024-07-09 Bruno Bauwens , Marius Zimand

Demand response has been a promising solution for accommodating renewable energy in power systems. In this study, we consider a demand response scheme within a distribution network facing an energy supply deficit. The utility company…

Systems and Control · Electrical Eng. & Systems 2024-04-02 Xiupeng Chen , Jacquelien M. A. Scherpen , Nima Monshizadeh

We study network connection games where the nodes of a network perform edge swaps in order to improve their communication costs. For the model proposed by Alon et al. (2010), in which the selfish cost of a node is the sum of all shortest…

Computer Science and Game Theory · Computer Science 2013-06-10 S. Nikoletseas , P. Panagopoulou , C. Raptopoulos , P. G. Spirakis

We consider joint optimization of artificial noise (AN) and information signals in a MIMO wiretap interference network, wherein the transmission of each link may be overheard by several MIMO-capable eavesdroppers. Each information signal is…

Information Theory · Computer Science 2017-02-01 Peyman Siyari , Marwan Krunz , Diep N. Nguyen

We consider the problem of reliable communication over a network containing a hidden {\it myopic} adversary who can eavesdrop on some $z_{ro}$ links, jam some $z_{wo}$ links, and do both on some $z_{rw}$ links. We provide the first…

Information Theory · Computer Science 2021-02-22 Sijie Li , Rawad Bitar , Sidharth Jaggi , Yihan Zhang

We present efficient algorithms for computing optimal or approximately optimal strategies in a zero-sum game for which Player I has n pure strategies and Player II has an arbitrary number of pure strategies. We assume that for any given…

Optimization and Control · Mathematics 2018-06-21 Lisa Hellerstein , Thomas Lidbetter , Daniel Pirutinsky

We consider a game in which a strategic defender classifies an intruder as spy or spammer. The classification is based on the number of file server and mail server attacks observed during a fixed window. The spammer naively attacks (with a…

Computer Science and Game Theory · Computer Science 2015-03-20 Lemonia Dritsoula , Patrick Loiseau , John Musacchio

We study games in which a network mediates strategic spillovers and externalities among the players. How does a planner optimally target interventions that change individuals' private returns to investment? We analyze this question by…

Computer Science and Game Theory · Computer Science 2020-01-28 Andrea Galeotti , Benjamin Golub , Sanjeev Goyal

In a $(1:b)$ biased Maker-Breaker game, how good a strategy is for a player can be measured by the bias range for which its rival can win, choosing an appropriate counterstrategy. Bednarska and {\L}uczak proved that, in the $H$-subgraph…

Combinatorics · Mathematics 2019-07-11 Ander Lamaison

This paper introduced a pursuit and evasion game to be played on a connected graph. One player moves invisibly around the graph, and the other player must guess his position. At each time step the second player guesses a vertex, winning if…

Combinatorics · Mathematics 2017-01-24 John Haslegrave

We discuss winning possibilities of players in various variants of cops and robber game played on large random graphs, a testbed for various kinds of network queries, search problems in particular. We explore the use of logic frameworks to…

Logic in Computer Science · Computer Science 2025-12-01 Sourav Chakraborty , Sujata Ghosh , Smiha Samanta

The orienteering problem is a well-studied and fundamental problem in transportation science. In the problem, we are given a graph with prizes on the nodes and lengths on the edges, together with a budget on the overall tour length. The…

Optimization and Control · Mathematics 2024-07-04 Eduardo Álvarez-Miranda , Markus Sinnl , Kübra Tanınmış

We consider the Robber Locating Game, where an invisible moving robber tries to evade the pursuit of one or more helicopter cops, who send distance probes from anywhere on the graph. In this paper, we attempt to propose two useful…

Computational Complexity · Computer Science 2023-07-07 Shiqi Pan

Given a hypergraph with uncertain node weights following known probability distributions, we study the problem of querying as few nodes as possible until the identity of a node with minimum weight can be determined for each hyperedge.…

Data Structures and Algorithms · Computer Science 2021-07-02 Evripidis Bampis , Christoph Dürr , Thomas Erlebach , Murilo S. de Lima , Nicole Megow , Jens Schlöter

In this paper we present matrix game-theoretic models for joint routing, network coding, and scheduling problem. First routing and network coding are modeled by using a new approach based on compressed topology matrix that takes into…

Signal Processing · Electrical Eng. & Systems 2018-03-14 Ebrahim Karami , Savo Glisic

A team of players plays the following game. After a strategy session, each player is randomly fitted with a blue or red hat. Then, without further communication, everybody can try to guess simultaneously his or her own hat color by looking…

Discrete Mathematics · Computer Science 2013-05-27 Rani Hod , Marcin Krzywkowski

Reconnaissance activities precedent other attack steps in the cyber kill chain. Zero-day attacks exploit unknown vulnerabilities and give attackers the upper hand against conventional defenses. Honeypots have been used to deceive attackers…

Computer Science and Game Theory · Computer Science 2023-07-27 Md Abu Sayed , Ahmed H. Anwar , Christopher Kiekintveld , Branislav Bosansky , Charles Kamhoua
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