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In the weighted bipartite matching problem, the goal is to find a maximum-weight matching in a bipartite graph with nonnegative edge weights. We consider its online version where the first vertex set is known beforehand, but vertices of the…

Computer Science and Game Theory · Computer Science 2021-03-05 Rebecca Reiffenhäuser

We study a patrolling game played on a network $Q$, considered as a metric space. The Attacker chooses a point of $Q$ (not necessarily a node) to attack during a chosen time interval of fixed duration. The Patroller chooses a unit speed…

Discrete Mathematics · Computer Science 2022-09-16 Steve Alpern , Thuy Bui , Thomas Lidbetter , Katerina Papadaki

We quantify the threat of network adversaries to inducing \emph{network overload} through \emph{routing attacks}, where a subset of network nodes are hijacked by an adversary. We develop routing attacks on the hijacked nodes for two…

Networking and Internet Architecture · Computer Science 2024-11-07 Xinyu Wu , Eytan Modiano

This paper considers the problem of security allocation in a networked control system under stealthy attacks. The system is comprised of interconnected subsystems represented by vertices. A malicious adversary selects a single vertex on…

Systems and Control · Electrical Eng. & Systems 2024-04-03 Anh Tung Nguyen , André M. H. Teixeira , Alexander Medvedev

This paper studies a variant of the multi-player reach-avoid game played between intruders and defenders with applications to perimeter defense. The intruder team tries to score by sending as many intruders as possible to the target area,…

Systems and Control · Electrical Eng. & Systems 2020-06-05 Daigo Shishika , James Paulos , Vijay Kumar

On-line chain partition is a two-player game between Spoiler and Algorithm. Spoiler presents a partially ordered set, point by point. Algorithm assigns incoming points (immediately and irrevocably) to the chains which constitute a chain…

Discrete Mathematics · Computer Science 2011-02-22 Stefan Felsner , Kamil Kloch , Grzegorz Matecki , Piotr Micek

For a positive integer $k$ we consider the $k$-vertex-connectivity game, played on the edge set of $K_n$, the complete graph on $n$ vertices. We first study the Maker-Breaker version of this game and prove that, for any integer $k \geq 2$…

Combinatorics · Mathematics 2012-03-16 Asaf Ferber , Dan Hefetz

We consider a two-player game in which the first player (the Guesser) tries to guess, edge-by-edge, the path that second player (the Chooser) takes through a directed graph. At each step, the Guesser makes a wager as to the correctness of…

Probability · Mathematics 2009-07-14 Marcus Pendergrass

We consider the problem of designing network cost-sharing protocols with good equilibria under uncertainty. The underlying game is a multicast game in a rooted undirected graph with nonnegative edge costs. A set of k terminal vertices or…

Computer Science and Game Theory · Computer Science 2015-07-27 George Christodoulou , Alkmini Sgouritsa

Honeypots play a crucial role in implementing various cyber deception techniques as they possess the capability to divert attackers away from valuable assets. Careful strategic placement of honeypots in networks should consider not only…

Computer Science and Game Theory · Computer Science 2023-09-20 Md Abu Sayed , Ahmed H. Anwar , Christopher Kiekintveld , Charles Kamhoua

In two-player finite-state stochastic games of partial observation on graphs, in every state of the graph, the players simultaneously choose an action, and their joint actions determine a probability distribution over the successor states.…

Computer Science and Game Theory · Computer Science 2011-07-13 Krishnendu Chatterjee , Laurent Doyen

We study the design of resilient and reliable communication networks in which a signal can be transferred only up to a limited distance before its quality falls below an acceptable threshold. When excessive signal degradation occurs,…

Machine Learning · Computer Science 2026-02-13 Mohammad Khosravi , Setareh Maghsudi

An active line of research has considered games played on networks in which payoffs depend on both a player's individual decision and also the decisions of her neighbors. Such games have been used to model issues including the formation of…

Computer Science and Game Theory · Computer Science 2013-05-01 Flavio Chierichetti , Jon Kleinberg , Sigal Oren

We study strategic games on weighted directed graphs, in which the payoff of a player is defined as the sum of the weights on the edges from players who chose the same strategy, augmented by a fixed non-negative integer bonus for picking a…

Computer Science and Game Theory · Computer Science 2021-03-15 Krzysztof R. Apt , Sunil Simon , Dominik Wojtczak

We consider the capacity problem (or, the single slot scheduling problem) in wireless networks. Our goal is to maximize the number of successful connections in arbitrary wireless networks where a transmission is successful only if the…

Data Structures and Algorithms · Computer Science 2010-11-23 Eyjólfur Ingi Ásgeirsson , Pradipta Mitra

Optimal transport (OT) is a framework that can be used to guide the optimal allocation of a limited amount of resources. The classical OT paradigm does not consider malicious attacks in its formulation and thus the designed transport plan…

Systems and Control · Electrical Eng. & Systems 2021-06-15 Jason Hughes , Juntao Chen

We consider a game played between a hider, who hides a static object in one of several possible positions in a bounded planar region, and a searcher, who wishes to reach the object by querying sensors placed in the plane. The searcher is a…

Computer Science and Game Theory · Computer Science 2015-03-19 Alessandro Borri , Shaunak D. Bopardikar , Joao P. Hespanha , Maria D. Di Benedetto

The Maker-Breaker domination game is a positional game played on a graph by two players called Dominator and Staller. The players alternately select a vertex of the graph that has not yet been chosen. Dominator wins if at some point the…

Combinatorics · Mathematics 2024-06-24 Guillaume Bagan , Eric Duchêne , Valentin Gledel , Tuomo Lehtilä , Aline Parreau

In a point-to-point communication system which consists of a sender, a receiver and a set of noiseless channels, the sender wishes to transmit a private message to the receiver through the channels which may be eavesdropped by a wiretapper.…

Information Theory · Computer Science 2015-03-20 Fan Cheng , Raymond W. Yeung , Kenneth W. Shum

The multiplication game is a two-person game in which each player chooses a positive integer without knowledge of the other player's number. The two numbers are then multiplied together and the first digit of the product determines the…

Computer Science and Game Theory · Computer Science 2016-07-11 Kent E. Morrison