Related papers: Efficient Quality-Based Playout Buffer Algorithm
In this paper, we design a resource allocation framework for the delay-sensitive Multi-User MIMO (MU-MIMO) broadcast system with limited feedback. Considering the scarcity and interrelation of the transmit power and feedback bandwidth, it…
We consider the fundamental problem of managing a bounded size queue buffer where traffic consists of packets of varying size, where each packet requires several rounds of processing before it can be transmitted from the queue buffer. The…
This paper is motivated by the observation that the average queueing delay can be decreased by sacrificing power efficiency in wireless communications. In this sense, we naturally wonder what is the minimum queueing delay when the available…
Simultaneous wireless information and power transfer (SWIPT) provides a promising solution for enabling perpetual wireless networks. As energy efficiency (EE) is an im- portant evaluation of system performance, this thesis studies…
This article considers the performance of digital communication systems transmitting messages over finite-state erasure channels with memory. Information bits are protected from channel erasures using error-correcting codes; successful…
Algorithm selection is typically based on models of algorithm performance, learned during a separate offline training sequence, which can be prohibitively expensive. In recent work, we adopted an online approach, in which a performance…
This paper presents a new rate based call gapping method. The main advantage is that it provides maximal throughput, priority handling and fairness for traffic classes without queues, unlike Token Bucket which provides only the first two or…
Quantum reservoir computing is a class of quantum machine learning algorithms involving a reservoir of an echo state network based on a register of qubits, but the dependence of its memory capacity on the hyperparameters is still rather…
We study a two-sided market, wherein, price-sensitive heterogeneous customers and servers arrive and join their respective queues. A compatible customer-server pair can then be matched by the platform, at which point, they leave the system.…
Replay buffers are a key component in many reinforcement learning schemes. Yet, their theoretical properties are not fully understood. In this paper we analyze a system where a stochastic process X is pushed into a replay buffer and then…
In this paper, we propose a residual echo suppression method using a UNet neural network that directly maps the outputs of a linear acoustic echo canceler to the desired signal in the spectral domain. This system embeds a design parameter…
Due to the presence of buffers in the inner network nodes, each congestion event leads to buffer queueing and thus to an increasing end-to-end delay. In the case of delay sensitive applications, a large delay might not be acceptable and a…
Quantum communication enables the implementation of tasks that are unachievable with classical resources. However, losses on the communication channel preclude the direct long-distance transmission of quantum information in many relevant…
We study the problem of sensor scheduling for an intrusion detection task. We model this as a two-player zero-sum game over a graph, where the defender (Player 1) seeks to identify the optimal strategy for scheduling sensor orientations to…
The exact Markov modeling analysis of erasure networks with finite buffers is an extremely hard problem due to the large number of states in the system. In such networks, packets are lost due to either link erasures or blocking by the full…
The Logical Execution Time (LET) programming model has recently received considerable attention, particularly because of its timing and dataflow determinism. In LET, task computation appears always to take the same amount of time (called…
The ability to dynamically adjust the computational load of neural models during inference in a resource aware manner is crucial for on-device processing scenarios, characterised by limited and time-varying computational resources.…
Experience replay \citep{lin1993reinforcement, mnih2015human} is a widely used technique to achieve efficient use of data and improved performance in RL algorithms. In experience replay, past transitions are stored in a memory buffer and…
Time-sensitive networks (IEEE TSN or IETF DetNet) may tolerate some packet reordering. Re-sequencing buffers are then used to provide in-order delivery, the parameters of which (timeout, buffer size) may affect worst-case delay and delay…
This paper considers an online multi-player resource-sharing game with bandit feedback. Multiple players choose from a finite collection of resources in a time slotted system. In each time slot, each resource brings a random reward that is…