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Related papers: From Declarative Languages to Declarative Processi…

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Declarative approaches to business process modeling are regarded as well suited for highly volatile environments, as they enable a high degree of flexibility. However, problems in understanding declarative process models often impede their…

Software Engineering · Computer Science 2015-11-12 Cornelia Haisjackl , Stefan Zugal

The current mainstream approach to train natural language systems is to expose them to large amounts of text. This passive learning is problematic if we are interested in developing interactive machines, such as conversational agents. We…

Computation and Language · Computer Science 2017-03-07 Angeliki Lazaridou , Alexander Peysakhovich , Marco Baroni

Evaluating the reasoning abilities of large language models (LLMs) is challenging. Existing benchmarks often depend on static datasets, which are vulnerable to data contamination and may get saturated over time, or on binary live human…

Artificial Intelligence · Computer Science 2025-02-18 Lanxiang Hu , Qiyu Li , Anze Xie , Nan Jiang , Ion Stoica , Haojian Jin , Hao Zhang

As particle accelerators grow in complexity, traditional control methods face increasing challenges in achieving optimal performance. This paper envisions a paradigm shift: a decentralized multi-agent framework for accelerator control,…

Accelerator Physics · Physics 2025-09-04 Antonin Sulc , Thorsten Hellert , Raimund Kammering , Hayden Hoschouer , Jason St. John

Artificial intelligence (AI) methods have become critical in scientific applications to help accelerate scientific discovery. Large language models (LLMs) are being considered as a promising approach to address some of the challenging…

Representation is a core issue in artificial intelligence. Humans use discrete language to communicate and learn from each other, while machines use continuous features (like vector, matrix, or tensor in deep neural networks) to represent…

Computer Vision and Pattern Recognition · Computer Science 2022-01-17 Yuqi Wang , Xu-Yao Zhang , Cheng-Lin Liu , Zhaoxiang Zhang

The use of adaptive workflow management for in situ visualization and analysis has been a growing trend in large-scale scientific simulations. However, coordinating adaptive workflows with traditional procedural programming languages can be…

Programming Languages · Computer Science 2023-03-30 Qi Wu , Tyson Neuroth , Oleg Igouchkine , Konduri Aditya , Jacqueline H. Chen , Kwan-Liu Ma

We present TextAtari, a benchmark for evaluating language agents on very long-horizon decision-making tasks spanning up to 100,000 steps. By translating the visual state representations of classic Atari games into rich textual descriptions,…

Computation and Language · Computer Science 2025-06-11 Wenhao Li , Wenwu Li , Chuyun Shen , Junjie Sheng , Zixiao Huang , Di Wu , Yun Hua , Wei Yin , Xiangfeng Wang , Hongyuan Zha , Bo Jin

We provide a compositional coalgebraic semantics for strategic games. In our framework, like in the semantics of functional programming languages, coalgebras represent the observable behaviour of systems derived from the behaviour of the…

Computer Science and Game Theory · Computer Science 2017-12-25 Achim Blumensath , Viktor Winschel

This paper presents an innovative pedagogical framework employing tangible interactive games to enhance artificial intelligence (AI) knowledge and literacy among elementary education students. Recognizing the growing importance of AI…

Computers and Society · Computer Science 2025-07-22 Nikolaos Sampanis

Automated testing of computer games is a challenging problem, especially when lengthy scenarios have to be tested. Automating such a scenario boils down to finding the right sequence of interactions given an abstract description of the…

Software Engineering · Computer Science 2024-05-21 Samira Shirzadeh-hajimahmood , I. S. W. B. Prasteya , Mehdi Dastani , Frank Dignum

Language agents have shown impressive problem-solving skills within defined settings and brief timelines. Yet, with the ever-evolving complexities of open-world simulations, there's a pressing need for agents that can flexibly adapt to…

Artificial Intelligence · Computer Science 2024-01-01 Ming Yan , Ruihao Li , Hao Zhang , Hao Wang , Zhilan Yang , Ji Yan

Recent years witnessed significant performance advancements in deep-learning-driven natural language models, with a strong focus on the development and release of Large Language Models (LLMs). These improvements resulted in better quality…

Computation and Language · Computer Science 2024-05-24 Federico Castagna , Isabel Sassoon , Simon Parsons

Large language models (LLMs) are increasingly deployed as autonomous decision-makers in strategic settings, yet we have limited tools for understanding their high-level behavioral traits. We use activation steering methods in game-theoretic…

Artificial Intelligence · Computer Science 2026-03-24 Johnathan Sun , Andrew Zhang

In this paper, we consider the task of learning control policies for text-based games. In these games, all interactions in the virtual world are through text and the underlying state is not observed. The resulting language barrier makes…

Computation and Language · Computer Science 2015-09-15 Karthik Narasimhan , Tejas Kulkarni , Regina Barzilay

We introduce GVGAI-LLM, a video game benchmark for evaluating the reasoning and problem-solving capabilities of large language models (LLMs). Built on the General Video Game AI framework, it features a diverse collection of arcade-style…

Artificial Intelligence · Computer Science 2026-05-19 Yuchen Li , Cong Lin , Muhammad Umair Nasir , Philip Bontrager , Jialin Liu , Julian Togelius

This paper examines the application of Executable Ontologies (EO), implemented through the boldsea framework, to game development. We argue that EO represents a paradigm shift: a transition from algorithmic behavior programming to semantic…

Artificial Intelligence · Computer Science 2026-01-14 Alexander Boldachev

Game theory is used by all behavioral sciences, but its development has long centered around tools for relatively simple games and toy systems, such as the economic interpretation of equilibrium outcomes. Our contribution, compositional…

Computer Science and Game Theory · Computer Science 2023-03-13 Seth Frey , Jules Hedges , Joshua Tan , Philipp Zahn

We focus on control constructs that allow programmers define actions to be performed when respective conditions are met without requiring the explicit evaluation and testing of conditions as part of an imperative algorithm. Such elements…

Programming Languages · Computer Science 2021-03-08 Anthony Savidis

Recent years have seen an increasing amount of work on embodied AI agents that can perform tasks by following human language instructions. However, most of these agents are reactive, meaning that they simply learn and imitate behaviors…

Artificial Intelligence · Computer Science 2022-10-25 Yichi Zhang , Jianing Yang , Jiayi Pan , Shane Storks , Nikhil Devraj , Ziqiao Ma , Keunwoo Peter Yu , Yuwei Bao , Joyce Chai