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In this article, we devise a concise algorithm for computing BOCP. Our method is simple, easy-to-implement but without loss of efficiency. Given two circular-arc polygons with $m$ and $n$ edges respectively, our method runs in…

Data Structures and Algorithms · Computer Science 2018-07-04 Jack Wang

An $s$-workspace algorithm is an algorithm that has read-only access to the values of the input, write-only access to the output, and only uses $O(s)$ additional words of space. We present a randomized $s$-workspace algorithm for…

Computational Geometry · Computer Science 2017-05-02 Boris Aronov , Matias Korman , Simon Pratt , André van Renssen , Marcel Roeloffzen

A highly recurrent traditional bottleneck in applied mathematics, for which the most popular codes (Mathematica and Matlab) do not offer a solution, is to find all the real solutions of a system of N nonlinear equations in a certain finite…

Systems and Control · Electrical Eng. & Systems 2023-12-12 Fernando Chueca-Diez , Alfonso M. Ganan-Calvo

We present an $(1+\varepsilon)$-approximation algorithm with quasi-polynomial running time for computing the maximum weight independent set of polygons out of a given set of polygons in the plane (specifically, the running time is $n^{O(…

Computational Geometry · Computer Science 2017-03-16 Anna Adamaszek , Sariel Har-Peled , Andreas Wiese

We present an algorithm that computes the geodesic center of a given polygonal domain. The running time of our algorithm is $O(n^{12+\epsilon})$ for any $\epsilon>0$, where $n$ is the number of corners of the input polygonal domain. Prior…

Computational Geometry · Computer Science 2015-09-25 Sang Won Bae , Matias Korman , Yoshio Okamoto

In this paper, we present two main results. First, by only one conjecture (Conjecture 2.9) for recognizing a vertex symmetric graph, which is the hardest task for our problem, we construct an algorithm for finding an isomorphism between two…

Data Structures and Algorithms · Computer Science 2017-06-29 Caishi Fang

We study the problem of computing the minimum area triangle that circumscribes a given $n$-sided convex polygon touching edge-to-edge. In other words, we compute the minimum area triangle that is the intersection of 3 half-planes out of $n$…

Computational Geometry · Computer Science 2022-08-15 Kai Jin , Zhiyi Huang

In this paper, we study the problem of computing Euclidean geodesic centers of a polygonal domain $\mathcal{P}$ with a total of $n$ vertices. We discover many interesting observations. We give a necessary condition for a point being a…

Computational Geometry · Computer Science 2016-07-21 Haitao Wang

Given a set $P$ of $n$ points in the plane, the unit-disk graph $G(P)$ is a graph with $P$ as its vertex set such that two points of $P$ have an edge if their Euclidean distance is at most $1$. We consider the problem of computing a maximum…

Computational Geometry · Computer Science 2025-06-30 Anastasiia Tkachenko , Haitao Wang

Let $P$ be a set of $n$ points in the plane. We show how to find, for a given integer $k>0$, the smallest-area axis-parallel rectangle that covers $k$ points of $P$ in $O(nk^2 \log n+ n\log^2 n)$ time. We also consider the problem of, given…

Computational Geometry · Computer Science 2019-07-12 Mark de Berg , Sergio Cabello , Otfried Cheong , David Eppstein , Christian Knauer

We study the problem of estimating the number of edges in an $n$-vertex graph, accessed via the Bipartite Independent Set query model introduced by Beame et al. (ITCS '18). In this model, each query returns a Boolean, indicating the…

Data Structures and Algorithms · Computer Science 2022-07-07 Raghavendra Addanki , Andrew McGregor , Cameron Musco

We consider embeddings of planar graphs in $R^2$ where vertices map to points and edges map to polylines. We refer to such an embedding as a polyline drawing, and ask how few bends are required to form such a drawing for an arbitrary planar…

Computational Geometry · Computer Science 2014-06-17 Taylor Gordon

There is a trivial $O(\frac{n^3}{T})$ time algorithm for approximate triangle counting where $T$ is the number of triangles in the graph and $n$ the number of vertices. At the same time, one may count triangles exactly using fast matrix…

Data Structures and Algorithms · Computer Science 2021-05-18 Jakub Tětek

We use computational experiments to find the rectangles of minimum area into which a given number n of non-overlapping congruent circles can be packed. No assumption is made on the shape of the rectangles. Most of the packings found have…

Metric Geometry · Mathematics 2007-05-23 Boris D. Lubachevsky , Ronald Graham

The goal of this paper is to determine the number of perpendicularly inscribed polygons that intersect a given side of a regular polygon with an odd number of sides. This is done using circular permutations with repetition, and some special…

Combinatorics · Mathematics 2021-02-12 João A. M. Gondim

Given a set S of n points in R^D, and an integer k such that 0 <= k < n, we show that a geometric graph with vertex set S, at most n - 1 + k edges, maximum degree five, and dilation O(n / (k+1)) can be computed in time O(n log n). For any…

Computational Geometry · Computer Science 2009-12-07 Boris Aronov , Mark de Berg , Otfried Cheong , Joachim Gudmundsson , Herman Haverkort , Michiel Smid , Antoine Vigneron

A geometric graph is a graph whose vertices are points in general position in the plane and its edges are straight line segments joining these points. In this paper we give an $O(n^2 \log n)$ algorithm to compute the number of pairs of…

Computational Geometry · Computer Science 2020-09-04 Frank Duque , Ruy Fabila-Monroy , César Hernández-Vélez , Carlos Hidalgo-Toscano

We consider the problem of computing, given a set S of n points in the plane, which points of S are vertices of the convex hull of S. For certain variations of this problem, different proofs exist that the complexity of this problem in the…

Computational Geometry · Computer Science 2018-12-05 Herman Haverkort

We construct a new quantum algorithm for the graph collision problem; that is, the problem of deciding whether the set of marked vertices contains a pair of adjacent vertices in a known graph G. The query complexity of our algorithm is…

Quantum Physics · Physics 2012-04-09 Dmitry Gavinsky , Tsuyoshi Ito

The random greedy algorithm for constructing a large partial Steiner-Triple-System is defined as follows. Begin with a complete graph on $n$ vertices and proceed to remove the edges of triangles one at a time, where each triangle removed is…

Combinatorics · Mathematics 2012-10-29 Tom Bohman , Alan Frieze , Eyal Lubetzky