Related papers: Full abstraction for nominal general references
We consider a hierarchy of four typed call-by-value languages with either higher-order or ground-type references and with either callcc or no control operator.Our first result is a fully abstract trace model for the most expressive setting,…
In previous work with Pous, we defined a semantics for CCS which may both be viewed as an innocent presheaf semantics and as a concurrent game semantics. It is here proved that a behavioural equivalence induced by this semantics on CCS…
We define new abstract machines for game semantics which correspond to networks of conventional computers, and can be used as an intermediate representation for compilation targeting distributed systems. This is achieved in two steps. First…
This paper introduces abstractions that are meaningful for computers and that can be built and used according to computers' own criteria, i.e., computable abstractions. It is analyzed how abstractions can be seen to serve as the building…
Large language models (LLMs) can exhibit biases in reasoning capabilities due to linguistic modality, performing better on tasks in one language versus another, even with similar content. Most previous works evaluate this through reasoning…
The interactive game theoretical approach to the description of perception processes is proposed. The subject is treated formally in terms of a new class of the verbalizable interactive games which are called the perception games. An…
We consider a model of language development, known as the naming game, in which agents invent, share and then select descriptive words for a single object, in such a way as to promote local consensus. When formulated on a finite and…
Recent work has shown that we can dramatically improve the performance of computer games and simulations through declarative processing: Character AI can be written in an imperative scripting language which is then compiled to relational…
This paper presents a new model for word sense disambiguation formulated in terms of evolutionary game theory, where each word to be disambiguated is represented as a node on a graph whose edges represent word relations and senses are…
In natural language, referencing objects at different levels of specificity is a fundamental pragmatic mechanism for efficient communication in context. We develop a novel communication game, the hierarchical reference game, to study the…
We define game semantics for the constructive $\mu$-calculus and prove its equivalence to bi-relational semantics. As an application, we use the game semantics to prove that the $\mu$-calculus collapses to modal logic over the modal logic…
Verbs play an important role in the understanding of natural language text. This paper studies the problem of abstracting the subject and object arguments of a verb into a set of noun concepts, known as the "argument concepts". This set of…
We present a game semantics for Linear Logic, in which formulas denote games and proofs denote winning strategies. We show that our semantics yields a categorical model of Linear Logic and prove full completeness for Multiplicative Linear…
This paper is a reflexion on the computability of natural language semantics. It does not contain a new model or new results in the formal semantics of natural language: it is rather a computational analysis of the logical models and…
In formal argumentation, a distinction can be made between extension-based semantics, where sets of arguments are either (jointly) accepted or not, and ranking-based semantics, where grades of acceptability are assigned to arguments.…
Simple reference games are of central theoretical and empirical importance in the study of situated language use. Although language provides rich, compositional truth-conditional semantics to facilitate reference, speakers and listeners may…
The article suggests a description of a system of tables with a set of special lists absorbing a semantics of data and reflects a fullness of data. It shows how their parallel processing can be constructed based on the descriptions. The…
The analysis of games played on graph-like structures is of increasing importance due to the prevalence of social networks, both virtual and physical, in our daily life. As well as being relevant in computer science, mathematical analysis…
Nominal techniques provide a mathematically principled approach to dealing with names and variable binding in programming languages. This paper explores an attempt to make nominal techniques accessible as an Agda library. We aim for a…
In previous work with Pous, we defined a semantics for CCS which may both be viewed as an innocent form of presheaf semantics and as a concurrent form of game semantics. We define in this setting an analogue of fair testing equivalence,…