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We study the problem of optimal leader selection in consensus networks under two performance measures (1) formation coherence when subject to additive perturbations, as quantified by the steady-state variance of the deviation from the…
We study parity games in which one of the two players controls only a small number $k$ of nodes and the other player controls the $n-k$ other nodes of the game. Our main result is a fixed-parameter algorithm that solves bipartite parity…
A Search and Rescue game (SR game) is a new type of game on a graph that has quickly found applications in scheduling, object detection, and adaptive search. In this paper, we broaden the definition of SR games by putting them into the…
The Stable Roommates problem involves matching a set of agents into pairs based on the agents' strict ordinal preference lists. The matching must be stable, meaning that no two agents strictly prefer each other to their assigned partners. A…
We present efficient algorithms for computing optimal or approximately optimal strategies in a zero-sum game for which Player I has n pure strategies and Player II has an arbitrary number of pure strategies. We assume that for any given…
Network congestion games are a well-understood model of multi-agent strategic interactions. Despite their ubiquitous applications, it is not clear whether it is possible to design information structures to ameliorate the overall experience…
The stable marriage problem, as addressed by Gale and Shapely [1] consists of providing a bipartite matching between n " boys " and n " girls "-each of whom have a totally ordered preference list over the other set-such that there exists no…
This paper aims to solve the optimal strategy against a well-known adaptive algorithm, the Hedge algorithm, in a finitely repeated $2\times 2$ zero-sum game. In the literature, related theoretical results are very rare. To this end, we make…
With the growth of the internet it is becoming increasingly important to understand how the behaviour of players is affected by the topology of the network interconnecting them. Many models which involve networks of interacting players have…
Strategic interactions can be represented more concisely, and analyzed and solved more efficiently, if we are aware of the symmetries within the multiagent system. Symmetries also have conceptual implications, for example for equilibrium…
The complexity of nearest-neighbor search dominates the asymptotic running time of many sampling-based motion-planning algorithms. However, collision detection is often considered to be the computational bottleneck in practice. Examining…
We consider random-turn positional games, introduced by Peres, Schramm, Sheffield and Wilson in 2007. A $p$-random-turn positional game is a two-player game, played the same as an ordinary positional game, except that instead of alternating…
The notions of dominating sets of graphs began almost 400 years ago with the game of chess, which sparked the analysis of dominating sets of graphs, at first relatively loosely until the beginnings of the 1960s, when the issue was given…
Graph matching---aligning a pair of graphs to minimize their edge disagreements---has received wide-spread attention from both theoretical and applied communities over the past several decades, including combinatorics, computer vision, and…
We study the unbiased WalkerMaker-WalkerBreaker games on the edge set of the complete graph on $n$ vertices, $K_n$, a variant of well-known Maker-Breaker positional games, where both players have the restriction on the way of playing.…
To facilitate effective, safe deployment in the real world, individual robots must reason about interactions with other agents, which often occur without explicit communication. Recent work has identified game theory, particularly the…
Feature correspondence selection is pivotal to many feature-matching based tasks in computer vision. Searching for spatially k-nearest neighbors is a common strategy for extracting local information in many previous works. However, there is…
We consider an autonomous navigation problem, whereby a traveler aims at traversing an environment in which an adversary tries to set an ambush. A two players zero sum game is introduced. Players' strategies are computed as random path…
One of the most natural optimization problems is the k-Set Packing problem, where given a family of sets of size at most k one should select a maximum size subfamily of pairwise disjoint sets. A special case of 3-Set Packing is the well…
In the $(s,d)$-spy game over a graph, introduced by Cohen et al. in 2016, one spy and $k$ guards occupy vertices of a graph and, at each turn, each guard may move along one edge and the spy may move along at most $s$ edges. The guards win…