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Related papers: Games for width parameters and monotonicity

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We define a special case of tree decompositions for planar graphs that respect a given embedding of the graph. We study the analogous width of the resulting decomposition we call the embedded-width of a plane graph. We show both upper…

Discrete Mathematics · Computer Science 2017-03-23 Glencora Borradaile , Jeff Erickson , Hung Le , Robbie Weber

We investigate two types of graph layouts, track layouts and layered path decompositions, and the relations between their associated parameters track-number and layered pathwidth. We use these two types of layouts to characterize leveled…

Combinatorics · Mathematics 2019-04-10 Michael J. Bannister , William E. Devanny , Vida Dujmović , David Eppstein , David R. Wood

A set S of vertices of a graph is a defensive alliance if, for each element of S, the majority of its neighbors is in S. The problem of finding a defensive alliance of minimum size in a given graph is NP-hard and there are polynomial-time…

Computational Complexity · Computer Science 2017-07-17 Bernhard Bliem , Stefan Woltran

The exact complexity of solving parity games is a major open problem. Several authors have searched for efficient algorithms over specific classes of graphs. In particular, Obdr\v{z}\'{a}lek showed that for graphs of bounded tree-width or…

Computational Complexity · Computer Science 2022-11-08 Konrad Staniszewski

This paper introduces a new paradigm for minimax game-tree search algo- rithms. MT is a memory-enhanced version of Pearls Test procedure. By changing the way MT is called, a number of best-first game-tree search algorithms can be simply and…

Artificial Intelligence · Computer Science 2014-04-08 Aske Plaat , Jonathan Schaeffer , Wim Pijls , Arie de Bruin

Hunters and Rabbit game is played on a graph $G$ where the Hunter player shoots at $k$ vertices in every round while the Rabbit player occupies an unknown vertex and, if not shot, must move to a neighbouring vertex after each round. The…

Discrete Mathematics · Computer Science 2023-09-29 Thomas Dissaux , Foivos Fioravantes , Harmender Gahlawat , Nicolas Nisse

We consider the problem of maximizing the minimum (weighted) value of all components of a vector over a polymatroid. This is a special case of the lexicographically optimal base problem introduced and solved by Fujishige. We give an…

Optimization and Control · Mathematics 2021-10-19 Lisa Hellerstein , Thomas Lidbetter

In recent years, two-player zero-sum games with multiple objectives have received a lot of interest as a model for the synthesis of complex reactive systems. In this framework, Player 1 wins if he can ensure that all objectives are…

Computer Science and Game Theory · Computer Science 2018-07-03 Véronique Bruyère , Quentin Hautem , Jean-François Raskin

We compare four different `game-spaces' in terms of their usefulness in characterising multi-player tabletop games, with a particular interest in any underlying change to a game's characteristics as the number of players changes. In each…

Artificial Intelligence · Computer Science 2022-02-14 James Goodman , Diego Perez-Liebana , Simon Lucas

Knuth and Moore presented a theoretical lower bound on the number of leaves that any fixed-depth minimax tree-search algorithm traversing a uniform tree must explore, the so-called minimal tree. Since real-life minimax trees are not…

Artificial Intelligence · Computer Science 2014-04-08 Aske Plaat , Jonathan Schaeffer , Wim Pijls , Arie de Bruin

We study finite-memory (FM) determinacy in games on finite graphs, a central question for applications in controller synthesis, as FM strategies correspond to implementable controllers. We establish general conditions under which FM…

Computer Science and Game Theory · Computer Science 2018-10-08 Stéphane Le Roux , Arno Pauly , Mickael Randour

Research on the similarity of a graph to being a tree - called the treewidth of the graph - has seen an enormous rise within the last decade, but a practically fast algorithm for this task has been discovered only recently by Tamaki (ESA…

Data Structures and Algorithms · Computer Science 2019-05-06 Max Bannach , Sebastian Berndt

Parity games are a much researched class of games in NP intersect CoNP that are not known to be in P. Consequently, researchers have considered specialised algorithms for the case where certain graph parameters are small. In this paper, we…

Computer Science and Game Theory · Computer Science 2015-07-01 John Fearnley , Sven Schewe

Homogeneous matroids are characterized by the property that strength equals fractional arboricity, and arise in the study of base modulus [22]. For graphic matroids, Cunningham [9] provided efficient algorithms for calculating graph…

Combinatorics · Mathematics 2024-08-02 Huy Truong , Pietro Poggi-Corradini

Here, we develop numerical methods for finite-state mean-field games (MFGs) that satisfy a monotonicity condition. MFGs are determined by a system of differential equations with initial and terminal boundary conditions. These non-standard…

Numerical Analysis · Mathematics 2017-05-02 Diogo Gomes , Joao Saude

We study two-player games with alternating moves played on infinite trees. Our main focus is on the case where the trees are full (regular) and the winning set is open (with respect to the product topology on the tree). Gale and Stewart…

Optimization and Control · Mathematics 2026-02-17 Dean Kraizberg

Many computational problems admit fast algorithms on special inputs, however, the required properties might be quite restrictive. E.g., many graph problems can be solved much faster on interval or cographs, or on graphs of small…

Data Structures and Algorithms · Computer Science 2022-09-30 Stefan Kratsch , Florian Nelles

We consider the connected variant of the classic mixed search game where, in each search step, cleaned edges form a connected subgraph. We consider graph classes with bounded connected (and monotone) mixed search number and we deal with the…

Combinatorics · Mathematics 2015-08-12 Micah J. Best , Arvind Gupta , Dimitrios M. Thilikos , Dimitris Zoros

Beam search is a popular satisficing approach to heuristic search problems that allows one to trade increased computation time for lower solution cost by increasing the beam width parameter. We make two contributions to the study of beam…

Artificial Intelligence · Computer Science 2022-04-07 Sofia Lemons , Carlos Linares López , Robert C. Holte , Wheeler Ruml

In a monotonic sequence game, two players alternately choose elements of a sequence from some fixed ordered set. The game ends when the resulting sequence contains either an ascending subsequence of length a or a descending one of length d.…

Combinatorics · Mathematics 2007-05-23 M. Albert , R. Aldred , M. Atkinson , C. Handley , D. Holton , D. McCaughan , B. Sagan