Related papers: Spanning connectivity games
We consider problems related to the combinatorial game (Free-)Flood-It, in which players aim to make a coloured graph monochromatic with the minimum possible number of flooding operations. We show that the minimum number of moves required…
With wide application of Artificial Intelligence (AI), it has become particularly important to make decisions of AI systems explainable and transparent. In this paper, we proposed a new Explainable Artificial Intelligence (XAI) method…
Every weighted tree corresponds naturally to a cooperative game that we call a "tree game"; it assigns to each subset of leaves the sum of the weights of the minimal subtree spanned by those leaves. In the context of phylogenetic trees, the…
We propose in this paper a coinvestment plan between several stakeholders of different types, namely a physical network owner, operating network nodes, e.g. a network operator or a tower company, and a set of service providers willing to…
This paper studies a significant problem in green networking called switching off base stations in case of cooperating service providers by means of stochastic geometric and coalitional game tools. The coalitional game herein considered is…
We show how to replace the O(2^n) coalition enumeration over n features behind Shapley values and Shapley-style interaction indices with a few-evaluation scheme on a tensor-network (TN) surrogate: TN-SHAP. The key idea is to represent a…
Most work on manipulation assumes that all preferences are known to the manipulators. However, in many settings elections are open and sequential, and manipulators may know the already cast votes but may not know the future votes. We…
We study strategic games on weighted directed graphs, where the payoff of a player is defined as the sum of the weights on the edges from players who chose the same strategy augmented by a fixed non-negative bonus for picking a given…
The purpose of this study is to propose a model that predicts the social and psychological factors that affect the individuals collaborative learning outcome in group projects. The model is established on the basis of two theories, namely,…
Significant progress has been recently achieved in developing efficient solutions for simple stochastic games (SSGs), focusing on reachability objectives. While reductions from stochastic parity games (SPGs) to SSGs have been presented in…
Computing equilibria of games is a central task in computer science. A large number of results are known for \emph{Nash equilibrium} (NE). However, these can be adopted only when coalitions are not an issue. When instead agents can form…
We investigate a class of weighted voting games for which weights are randomly distributed over the standard probability simplex. We provide close-formed formulae for the expectation and density of the distribution of weight of the $k$-th…
Algorithmic graph theory has thoroughly analyzed how, given a network describing constraints between various nodes, groups can be formed among these so that the resulting configuration optimizes a \emph{global} metric. In contrast, for…
While shallow decision trees may be interpretable, larger ensemble models like gradient-boosted trees, which often set the state of the art in machine learning problems involving tabular data, still remain black box models. As a remedy, the…
We consider a weighted Shapley network design game, where selfish players choose paths in a network to minimize their cost. The cost function of each edge in the network is affine linear with respect to the sum of weights of the players who…
Measuring contributions is a classical problem in cooperative game theory where the Shapley value is the most well-known solution concept. In this paper, we establish the convergence property of the Shapley value in parametric Bayesian…
The most popular methods for measuring importance of the variables in a black box prediction algorithm make use of synthetic inputs that combine predictor variables from multiple subjects. These inputs can be unlikely, physically…
We consider the problem of computing Shapley values for points in the plane, where each point is interpreted as a player, and the value of a coalition is defined by the area of usual geometric objects, such as the convex hull or the minimum…
Graph Neural Networks (GNNs) have demonstrated remarkable performance in various graph-based machine learning tasks, yet evaluating the importance of neighbors of testing nodes remains largely unexplored due to the challenge of assessing…
The cordiality game is played on a graph $G$ by two players, Admirable (A) and Impish (I), who take turns selecting \track{unlabeled} vertices of $G$. Admirable labels the selected vertices by $0$ and Impish by $1$, and the resulting label…