Related papers: Personal applications, based on moveable / resizab…
The inner views of all our applications are predetermined by the designers; only some non-significant variations are allowed with the help of adaptive interface. In several programs you can find some moveable objects, but it is an extremely…
The shape and size of the objects, which we see on the screen, when the application is running, are defined at the design time. By using some sort of adaptive interface, developers give users a chance to resize these objects or on rare…
Programs have to be designed in such a way as to make them looking good and being handy for all users. Adaptive interface, with all the numerous achievements throughout 30 years of its history, contains and in reality is based on one…
This book is about the transformation of screen objects into movable and resizable and about the design of applications entirely on the basis of such elements. The screen objects have a wide variety of shapes; they can be either graphical…
User-driven applications are the programs, in which the full control is given to the users. Designers of such programs are responsible only for developing an instrument for solving some task, but they do not enforce users to work with this…
User-driven applications belong to the new type of programs, in which users get the full control of WHAT, WHEN, and HOW must appear on the screen. Such programs can exist only if the screen view is organized not according with the…
We are communicating with computers on two different levels. On upper level we have a very flexible system of windows: we can move them, resize, overlap or put side by side. At any moment we decide what would be the best view and reorganize…
Users can't talk with computers in their natural language (machine codes), so there are interfaces that allow such communication. 40 years ago the outcome of computer programs was in the form of long listings covered by numbers and even the…
This book is about the transformation of screen objects into movable and resizable and about the design of applications entirely on the basis of such elements. The screen objects have a wide variety of shapes; they can be either graphical…
This book is about the transformation of screen objects into movable and resizable and about the design of applications entirely on the basis of such elements. The screen objects have a wide variety of shapes; they can be either graphical…
Programs for complicated engineering and scientific tasks always have to deal with a problem of showing numerous graphical results. The limits of the screen space and often opposite requirements from different users are the cause of the…
Is it possible to design programs which each user can change according to his preferences? Not an illusion of such a thing that adaptive interface provides but really an interface ruled by users. What is the main problem of such design and…
The most important aspect of any Software is the operability for the intended audience. This factor of operability is encompassed in the user interface, which serves as the only window to the features of the system. It is thus essential…
The menu is one of the most widely used elements of a graphical user interface. The objective of a menu system is to provide various commands and functions to the user in an easy way so that the user can just select the desired operation…
This article is about one feature which was partly introduced 30 years ago with the development of multi windows operating systems. It is about the movability of screen objects not according to some predetermined algorithm but by the direct…
The mechanism of communication between users and devices is called interface. From time to time changes in interface significantly improve our work with computers even without any serious changes in programs themselves. Main ideas in PCs…
The fundamental unit of large scale software construction is the component. A component is the fundamental user interface object in Java. Everything you see on the display in a java application is a component. The ability to let users drag…
The availability of interaction devices has raised interest in techniques to support the user interface (UI). A UI specification describes the functions that a system provides to its users by capturing the interface details and includes…
The wide spread of mobile devices in the consumer market has posed a number of new issues in the design of internet applications and their user interfaces. In particular, applications need to adapt their interaction modalities to different…
Seniors represent a growing user base for mobile applications; however, many apps fail to adequately address their accessibility challenges and usability preferences. To investigate this issue, we conducted an exploratory focus group study…