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We propose a two-agent game wherein a questioner must be able to conjure discerning questions between sentences, incorporate responses from an answerer, and keep track of a hypothesis state. The questioner must be able to understand the…

Computation and Language · Computer Science 2019-08-14 Peter Potash , Kaheer Suleman

The present research examines two problems inherent to the creation of crowdsourcing games: how to give feedback when the right answer is not always known by the game and how much time to give players without sacrificing data quality. Taken…

Human-Computer Interaction · Computer Science 2016-09-09 Gili Freedman , Sukdith Punjasthitkul , Max Seidman , Mary Flanagan

Many practical search problems concern the search for multiple hidden objects or agents, such as earthquake survivors. In such problems, knowing only the list of possible locations, the Searcher needs to find all the hidden objects by…

Optimization and Control · Mathematics 2017-10-17 Thomas Lidbetter , Kyle Lin

In this lecture I will talk about three mathematical puzzles involving mathematics and computation that have preoccupied me over the years. The first puzzle is to understand the amazing success of the simplex algorithm for linear…

Combinatorics · Mathematics 2018-01-09 Gil Kalai

We introduce GuessWhat?!, a two-player guessing game as a testbed for research on the interplay of computer vision and dialogue systems. The goal of the game is to locate an unknown object in a rich image scene by asking a sequence of…

Artificial Intelligence · Computer Science 2017-02-08 Harm de Vries , Florian Strub , Sarath Chandar , Olivier Pietquin , Hugo Larochelle , Aaron Courville

We consider a class of zero-sum search games in which a Hider hides one or more target among a set of $n$ boxes. The boxes may require differing amount of time to search, and detection may be imperfect, so that there is a certain…

Optimization and Control · Mathematics 2025-05-12 Thomas Lidbetter

I argue that we must distinguish between: (0) the Three-Doors-Problem Problem [sic], which is to make sense of some real world question of a real person. (1) a large number of solutions to this meta-problem, i.e., many specific…

Applications · Statistics 2010-03-01 Richard D. Gill

We present three versions of the classic two-pile game \textsc{one-or-one-or-one-of-both} generalized to the multi-pile context. In each case, we explore the resulting $\mathcal{P}$-positions. In the first version, there is a simple…

Combinatorics · Mathematics 2026-05-25 Alon Danai , Paul Ellis , Thotsaporn Aek Thanatipanonda

The locker puzzle is a game played by multiple players against a referee. It has been previously shown that the best strategy that exists cannot succeed with probability greater than 1-ln2 \approx 0.31, no matter how many players are…

Quantum Physics · Physics 2012-02-22 David Avis , Anne Broadbent

This paper presents a solution to the Knights and Spies Problem: In a room there are n people, each labelled with a unique number between 1 and n. A person may either be a knight or a spy. Knights always tell the truth, while spies may…

Combinatorics · Mathematics 2009-03-18 Mark Wildon

We revisit the classic 'guess my number' game and extend it from its familiar binary form to representations in any integer base. For each base we derive formulas for the number of cards needed to identify a given integer and, conversely,…

History and Overview · Mathematics 2025-10-03 Guglielmo Vesco

Various forms of sorting problems have been studied over the years. Recently, two kinds of sorting puzzle apps are popularized. In these puzzles, we are given a set of bins filled with colored units, balls or water, and some empty bins.…

Ball sort puzzle is a popular logic puzzle consisting of several bins containing balls of multiple colors. Each bin works like a stack; a ball has to follow the last-in first-out order. The player has to sort the balls by color such that…

Cryptography and Security · Computer Science 2023-12-04 Suthee Ruangwises

We close the gap in the proof (published by Chen and Lin) of formulas for the minimum number of questions required in the expected case for Mastermind and its variant called AB game, where both games are played with two pegs and $n$ colors.…

Combinatorics · Mathematics 2018-08-14 Marcin Peczarski

We explain a highly efficient algorithm for playing the simplest type of dots and boxes endgame optimally (by which we mean "in such a way so as to maximise the number of boxes that you take"). The algorithm is sufficiently simple that it…

Combinatorics · Mathematics 2014-05-19 Kevin Buzzard , Michael Ciere

In this paper we introduce novel algorithmic strategies for effciently playing two-player games in which the players have different or identical player roles. In the case of identical roles, the players compete for the same objective (that…

Computer Science and Game Theory · Computer Science 2013-03-26 Mugurel Ionut Andreica , Nicolae Tapus

In this paper, we present a board game: Square War. The game definition of Square War is similar to the classic Chinese board game Go. Then we propose a mathematical problem of the game Square War. Finally, we show that the problem can be…

Artificial Intelligence · Computer Science 2015-12-01 Chu Luo

In the classical coupon collector's problem, every box of breakfast cereal contains one coupon from a collection of n distinct coupons, each equally likely to appear. The goal is to find the expected number of boxes a player needs to…

Combinatorics · Mathematics 2023-02-22 Tipaluck Krityakierne , Thotsaporn Aek Thanatipanonda

In responding to a question on Math Stackexchange, the author formulated the problem of determining the number of strings of balls colored in most $n$ colors with a number $k$ of repeated colors. In this paper, we formulate the problem more…

Combinatorics · Mathematics 2019-02-22 Jeremy M. Dover

We propose a method for automatically answering questions about images by bringing together recent advances from natural language processing and computer vision. We combine discrete reasoning with uncertain predictions by a multi-world…

Artificial Intelligence · Computer Science 2015-05-06 Mateusz Malinowski , Mario Fritz