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Cirquent calculus is a proof system with inherent ability to account for sharing subcomponents in logical expressions. Within its framework, this article constructs an axiomatization CL18 of the basic propositional fragment of computability…

Logic in Computer Science · Computer Science 2024-11-12 Giorgi Japaridze

The article bridges between two major paradigms in computation, the functional, at basis computation from input to output, and the interactive, where computation reacts to its environment while underway. Central to any compositional theory…

Programming Languages · Computer Science 2023-04-11 Glynn Winskel

We introduce a class of extensive form games where players might not be able to foresee the possible consequences of their decisions and form a model of their opponents which they exploit to achieve a more profitable outcome. We improve…

Artificial Intelligence · Computer Science 2016-05-31 Paolo Turrini

Rules in logic programming encode information about mutual interdependencies between literals that is not captured by any of the commonly used semantics. This information becomes essential as soon as a program needs to be modified or…

Artificial Intelligence · Computer Science 2011-03-02 Martin Slota , João Leite

A description of the environment cognition process by intelligent systems with a fixed set of system goals is suggested. Such a system is represented by the set of its goals only without any models of the system elements or the environment.…

Artificial Intelligence · Computer Science 2019-01-03 Dmitry Maximov

Argumentation is one of the most popular approaches of defining a~non-monotonic formalism and several argumentation based semantics were proposed for defeasible logic programs. Recently, a new approach based on notions of conflict…

Artificial Intelligence · Computer Science 2014-04-29 Jozef Frtús

The categorical models of the differential lambda-calculus are additive categories because of the Leibniz rule which requires the summation of two expressions. This means that, as far as the differential lambda-calculus and differential…

Logic in Computer Science · Computer Science 2021-11-30 Thomas Ehrhard

We investigate the possibility of a semantic account of the execution time (i.e. the number of beta-steps leading to the normal form, if any) for the shuffling calculus, an extension of Plotkin's call-by-value lambda-calculus. For this…

Logic in Computer Science · Computer Science 2019-04-25 Giulio Guerrieri

We describe a type system for the linear-algebraic $\lambda$-calculus. The type system accounts for the linear-algebraic aspects of this extension of $\lambda$-calculus: it is able to statically describe the linear combinations of terms…

Logic in Computer Science · Computer Science 2017-05-12 Pablo Arrighi , Alejandro Díaz-Caro , Benoît Valiron

We propose the study of mathematical ludology, which aims to formally interrogate questions of interest to game studies and game design in particular. The goal is to extend our mathematical understanding of complex games beyond…

Artificial Intelligence · Computer Science 2020-01-07 Paul Riggins , David McPherson

We study the two Girard's translations of intuitionistic implication into linear logic by exploiting the bang calculus, a paradigmatic functional language with an explicit box-operator that allows both call-by-name and call-by-value…

Logic in Computer Science · Computer Science 2019-04-16 Giulio Guerrieri , Giulio Manzonetto

We consider two classes of computations which admit taking linear combinations of execution runs: probabilistic sampling and generalized animation. We argue that the task of program learning should be more tractable for these architectures…

Logic in Computer Science · Computer Science 2015-12-17 Michael Bukatin , Steve Matthews

We introduce a language for formally reasoning about programs that combine differential constructs with probabilistic ones. The language harbours, for example, such systems as adaptive cruise controllers, continuous-time random walks, and…

Logic in Computer Science · Computer Science 2025-07-23 Renato Neves , José Proença , Juliana Souza

Adding interaction to logic programming is an essential task. Expressive logics such as linear logic provide a theoretical basis for such a mechanism. Unfortunately, none of the existing linear logic languages can model interactions with…

Logic in Computer Science · Computer Science 2015-07-19 Keehang Kwon

Computational simulations are a popular method for testing hypotheses about the emergence of communication. This kind of research is performed in a variety of traditions including language evolution, developmental psychology, cognitive…

Artificial Intelligence · Computer Science 2023-03-09 Julian Zubek , Tomasz Korbak , Joanna Rączaszek-Leonardi

Algebraic lambda-calculi have been studied in various ways, but their semantics remain mostly untouched. In this paper we propose a semantic analysis of a general simply-typed lambda-calculus endowed with a structure of vector space. We…

Logic in Computer Science · Computer Science 2010-06-09 Benoît Valiron

We show that, by using multiplicative weights in a game-theoretic thought experiment (and an important convexity result on the composition of multiplicative weights with the relative entropy function), a symmetric bimatrix game (that is, a…

Computer Science and Game Theory · Computer Science 2025-04-24 Ioannis Avramopoulos

Logic programming with fixed-point definitions is a useful extension of traditional logic programming. Fixed-point definitions can capture simple model checking problems and closed-world assumptions. Its operational semantics is typically…

Logic in Computer Science · Computer Science 2015-08-06 Keehang Kwon

An agent who interacts with a wide population of other agents needs to be aware that there may be variations in their understanding of the world. Furthermore, the machinery which they use to perceive may be inherently different, as is the…

Artificial Intelligence · Computer Science 2019-11-20 Rodolfo Corona , Stephan Alaniz , Zeynep Akata

We consider the problem of computing the set of initial states of a dynamical system such that there exists a control strategy to ensure that the trajectories satisfy a temporal logic specification with probability 1 (almost-surely). We…

Systems and Control · Computer Science 2015-02-24 Maria Svorenova , Jan Kretinsky , Martin Chmelik , Krishnendu Chatterjee , Ivana Cerna , Calin Belta